Changeset 9521 for code/branches/presentationHS12/data/levels
- Timestamp:
- Dec 16, 2012, 1:21:43 AM (12 years ago)
- Location:
- code/branches/presentationHS12/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS12/data/levels/pong.oxw
r9348 r9521 93 93 <!-- TODO: Create a Pong Score Sound and include it here. 94 94 This WorldSound works, but doesn't make sense, since it is played together with ambient/moodDependedDirectory/Ganymede.ogg --> 95 <!--WorldSound name="scoreSound" position="0,0,0" source=" ambient/default/Earth.ogg" >95 <!--WorldSound name="scoreSound" position="0,0,0" source="sounds/PongScore_cut.ogg" > 96 96 <events> 97 97 <play> -
code/branches/presentationHS12/data/levels/presentationHS12.oxw
r9520 r9521 39 39 <?lua include("includes/notifications.oxi") ?> 40 40 41 <NotificationQueueCEGUI 42 name="narrative" 43 targets="simpleNotification" 44 size=1 45 displayTime=30 46 position="0.2, 0, 0.1, 0" 47 fontSize="24" 48 fontColor="0.3, 1, 0.2, 0.8" 49 alignment="HorzCentred" 50 displaySize="0.6, 0, 0, 0" 51 /> 52 41 53 <Scene 42 54 ambientlight = "0.8, 0.8, 0.8" 43 skybox = "Orxonox/ Starbox"44 > 55 skybox = "Orxonox/skyBoxMoreNebula" 56 > <!-- Orxonox/Starbox --> 45 57 <?lua 46 58 include("includes/pickups.oxi") … … 48 60 49 61 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 50 < !--SpawnPoint team=0 position="-800,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /-->62 <SpawnPoint team=0 position="-800,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 51 63 <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> 52 <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /> 64 <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> 65 <!--SpawnPoint team=0 position="6000,0,2000" lookat="1,1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> 53 66 54 67 <SpaceRaceManager> 55 68 <checkpoints> 56 <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="0" islast="false" nextcheckpoints="1,2,3">57 <attached> 58 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90 />69 <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="0" islast="false" nextcheckpoints="1,2,3"> 70 <attached> 71 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 59 72 </attached> 60 73 </RaceCheckPoint> 61 74 <!--- first three alternative paths ---> 62 <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1">63 <attached> 64 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90/>65 </attached> 66 </RaceCheckPoint> 67 68 <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1">69 <attached> 70 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90 />71 </attached> 72 </RaceCheckPoint> 73 74 <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1">75 <attached> 76 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90 />75 <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1"> 76 <attached> 77 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/> 78 </attached> 79 </RaceCheckPoint> 80 81 <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1"> 82 <attached> 83 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 84 </attached> 85 </RaceCheckPoint> 86 87 <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1"> 88 <attached> 89 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 77 90 </attached> 78 91 </RaceCheckPoint> 79 92 80 93 <!--- second three alternative paths ---> 81 <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1">82 <attached> 83 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90 />94 <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1"> 95 <attached> 96 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 84 97 </attached> 85 98 </RaceCheckPoint--> 86 99 87 <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1">88 <attached> 89 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90 />90 </attached> 91 </RaceCheckPoint> 92 93 <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance=" 40" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1">94 <attached> 95 <Model mass="50" scale=" 7" mesh="BigSpacegate.mesh" yaw=90 />100 <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1"> 101 <attached> 102 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 103 </attached> 104 </RaceCheckPoint> 105 106 <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1"> 107 <attached> 108 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 96 109 </attached> 97 110 </RaceCheckPoint> … … 100 113 <!--- third generation ---> 101 114 102 <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1"> 103 <attached> 104 <Model mass="50" scale="7" mesh="BigSpacegate.mesh" yaw=135 /> 105 </attached> 106 </RaceCheckPoint> 107 108 <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1"> 109 <attached> 110 <Model mass="50" scale="7" mesh="BigSpacegate.mesh" yaw=90 /> 111 </attached> 112 </RaceCheckPoint> 113 114 <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> 115 <attached> 116 <Model mass="50" scale="7" mesh="BigSpacegate.mesh" yaw=90 /> 117 </attached> 118 </RaceCheckPoint> 119 120 <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1"> 121 <attached> 122 <Model mass="50" scale="7" mesh="BigSpacegate.mesh" yaw=90 /> 123 </attached> 124 </RaceCheckPoint> 125 126 <!-- Intermediate --> 127 <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 128 <attached> 129 <Model mass="50" scale="7" mesh="BigSpacegate.mesh" yaw=90 /> 130 </attached> 131 </RaceCheckPoint> 132 133 <!---- GOAL ----> 134 <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="true"> 135 <attached> 136 <Model mass="50" scale="7" mesh="BigSpacegate.mesh" yaw=100 /> 115 <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1"> 116 <attached> 117 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 /> 118 </attached> 119 </RaceCheckPoint> 120 121 <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1"> 122 <attached> 123 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 124 </attached> 125 </RaceCheckPoint> 126 127 <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> 128 <attached> 129 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 130 </attached> 131 </RaceCheckPoint> 132 133 <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1"> 134 <attached> 135 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 136 </attached> 137 </RaceCheckPoint> 138 139 <!-- Intermediate Solo Gate --> 140 <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 141 <attached> 142 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 143 </attached> 144 </RaceCheckPoint> 145 146 <!---- First Common Point ----> 147 <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="12" islast="false" nextcheckpoints="13,14,-1"> 148 <attached> 149 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 /> 150 </attached> 151 </RaceCheckPoint> 152 153 <!-- Two Paths (1) --> 154 <RaceCheckPoint name="checkpoint14" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1"> 155 <attached> 156 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> 157 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.6,0.4,0.1" scale=3 /> 158 </attached> 159 </RaceCheckPoint> 160 161 <RaceCheckPoint name="checkpoint15" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1"> 162 <attached> 163 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 /> 164 </attached> 165 </RaceCheckPoint> 166 167 <!-- Two Paths (2) --> 168 <RaceCheckPoint name="checkpoint16" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="15" islast="false" nextcheckpoints="17,-1,-1"> 169 <attached> 170 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> 171 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=3 /> 172 </attached> 173 </RaceCheckPoint> 174 175 <RaceCheckPoint name="checkpoint17" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> 176 <attached> 177 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 /> 178 </attached> 179 </RaceCheckPoint> 180 181 <!-- GOAL --> 182 <RaceCheckPoint name="checkpoint18" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="17" islast="true"> 183 <attached> 184 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 /> 137 185 </attached> 138 186 </RaceCheckPoint> 139 187 </checkpoints> 140 188 </SpaceRaceManager> 189 190 191 192 141 193 142 194 <!-- Simplify paths --> … … 158 210 159 211 <!-- ForceField --> 160 212 800,400,0 213 <ForceField position="1200,-400,0" direction="8,4,0" diameter=500 velocity=2000 length=500 /> 214 <MovableEntity position="1200,-400,0"> 215 <attached> 216 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.1,0.1,0.1" scale=1/> 217 <?lua for i=0,4,1 do ?> 218 <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,-100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> 219 <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> 220 <?lua end ?> 221 </attached> 222 </MovableEntity> 161 223 162 224 163 225 <!-- Pickup --> 164 <PickupSpawner pickup=mediumspeedpickup position="5300,0,-2300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="12" /> 226 <PickupSpawner pickup=smallspeedpickup position="5300,0,-2300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="12" /> 227 228 229 <!--- SCENERY ---> 230 <!-- @Objects: HYDROGEN FARMER--> 231 <StaticEntity position="5700,0,-3700" mass=10000 > 232 <attached> 233 <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> 234 <ParticleEmitter position="0,0,0" source="Orxonox/ThrusterFire" scale=1.2 /> 235 <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" /> 236 <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 /> 237 <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 /> 238 <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" /> 239 <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/> 240 <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/> 241 <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" /> 242 <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/> 243 <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/> 244 <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 /> 245 <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" /> 246 <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/> 247 <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/> 248 <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/> 249 <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/> 250 <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> --> 251 </attached> 252 <collisionShapes> 253 <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> 254 <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> 255 <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> 256 <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> 257 <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> 258 <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> 259 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> 260 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> 261 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> 262 <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> 263 <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> 264 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> 265 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> 266 <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> 267 <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> 268 <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> 269 </collisionShapes> 270 </StaticEntity> 271 272 <StaticEntity position="2800,0,0" mass=10000 pitch=0 roll=45 yaw=240 > 273 <attached> 274 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsBody.mesh" /> 275 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseL.mesh" /> 276 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseR.mesh" /> 277 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelV.mesh" /> 278 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelK.mesh" /> 279 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntL.mesh" /> 280 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntR.mesh" /> 281 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsGarage.mesh" /> 282 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsStation.mesh" /> 283 284 <BlinkingBillboard position="20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 285 <BlinkingBillboard position="-20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 286 <BlinkingBillboard position="20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> 287 <BlinkingBillboard position="-20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> 288 <BlinkingBillboard position="20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> 289 <BlinkingBillboard position="-20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> 290 <BlinkingBillboard position="20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> 291 <BlinkingBillboard position="-20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> 292 <BlinkingBillboard position="20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> 293 <BlinkingBillboard position="-20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> 294 <BlinkingBillboard position="29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> 295 <BlinkingBillboard position="-29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> 296 </attached> 297 </StaticEntity> 298 <!-- triple large belt around the planet --> 299 <?lua 300 dofile("includes/asteroidField.lua") 301 asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) 302 ?> 303 <?lua 304 dofile("includes/asteroidField.lua") 305 asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) 306 ?> 307 <?lua 308 dofile("includes/asteroidField.lua") 309 asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) 310 ?> 311 312 <Planet 313 position="15000,0,-1000" 314 scale="5000" 315 collisionType="dynamic" 316 linearDamping="0.8" 317 angularDamping="0" 318 mass="10000000" 319 pitch="0" 320 mesh="planets/ganymede.mesh" 321 atmosphere="atmosphere1" 322 rotationaxis="1,0,0" 323 rotationrate="1.0" 324 atmospheresize="80.0f" 325 imagesize="1024.0f" 326 collisiondamage = 2 327 enablecollisiondamage = true 328 > 329 <attached> 330 <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> 331 </attached> 332 <collisionShapes> 333 <SphereCollisionShape radius="5000" position="0,0,0" /> 334 </collisionShapes> 335 </Planet> 336 337 338 <!-- INTERACTIVE LEVEL --> 339 <DistanceTrigger name="start" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 340 <DistanceTrigger name="spawnBots" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=4.5 /> 341 342 <SimpleNotification message="Sound Effetcs by Mike." broadcast="true"> 343 <events> 344 <trigger> 345 <EventListener event=start /> 346 </trigger> 347 </events> 348 </SimpleNotification> 349 350 <Script code="addBots 3" onLoad="false"> 351 <events> 352 <trigger> 353 <EventListener event=spawnBots /> 354 </trigger> 355 </events> 356 </Script> 357 358 359 <!-- SOUNDS & MUSIC --> 360 <WorldSound name="scoreSound" position="-900,0,0" source="sounds/ReadyGo.ogg" > 361 <events> 362 <play> 363 <EventListener event="start" /> 364 </play> 365 </events> 366 </WorldSound> 367 368 369 165 370 166 371 </Scene>
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