Changeset 9523 for code/branches/presentationHS12/data
- Timestamp:
- Dec 16, 2012, 6:07:37 PM (12 years ago)
- Location:
- code/branches/presentationHS12
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS12
- Property svn:mergeinfo changed
/code/branches/Racingbot (added) merged: 9388,9399,9412,9432,9436,9441,9451,9459,9470,9487,9490,9507-9508,9512-9513
- Property svn:mergeinfo changed
-
code/branches/presentationHS12/data/levels/presentationHS12.oxw
r9521 r9523 60 60 61 61 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 62 <SpawnPoint team=0 position="- 800,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />62 <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 63 63 <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> 64 64 <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> … … 67 67 <SpaceRaceManager> 68 68 <checkpoints> 69 <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="0" islast="false" nextcheckpoints="1,2,3">69 <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,2,3"> 70 70 <attached> 71 71 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> … … 73 73 </RaceCheckPoint> 74 74 <!--- first three alternative paths ---> 75 <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1">75 <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1"> 76 76 <attached> 77 77 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/> … … 79 79 </RaceCheckPoint> 80 80 81 <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1">82 <attached> 83 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 84 </attached> 85 </RaceCheckPoint> 86 87 <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1">81 <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1"> 82 <attached> 83 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 84 </attached> 85 </RaceCheckPoint> 86 87 <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1"> 88 88 <attached> 89 89 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> … … 92 92 93 93 <!--- second three alternative paths ---> 94 <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1">94 <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1"> 95 95 <attached> 96 96 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> … … 98 98 </RaceCheckPoint--> 99 99 100 <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1">101 <attached> 102 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 103 </attached> 104 </RaceCheckPoint> 105 106 <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1">100 <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1"> 101 <attached> 102 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 103 </attached> 104 </RaceCheckPoint> 105 106 <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1"> 107 107 <attached> 108 108 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> … … 113 113 <!--- third generation ---> 114 114 115 <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1">115 <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1"> 116 116 <attached> 117 117 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 /> … … 119 119 </RaceCheckPoint> 120 120 121 <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1">122 <attached> 123 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 124 </attached> 125 </RaceCheckPoint> 126 127 <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1">128 <attached> 129 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 130 </attached> 131 </RaceCheckPoint> 132 133 <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1">121 <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1"> 122 <attached> 123 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 124 </attached> 125 </RaceCheckPoint> 126 127 <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> 128 <attached> 129 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> 130 </attached> 131 </RaceCheckPoint> 132 133 <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1"> 134 134 <attached> 135 135 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> … … 138 138 139 139 <!-- Intermediate Solo Gate --> 140 <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">140 <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 141 141 <attached> 142 142 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> … … 145 145 146 146 <!---- First Common Point ----> 147 <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="12" islast="false" nextcheckpoints="13,14,-1">147 <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="12" islast="false" nextcheckpoints="13,14,-1"> 148 148 <attached> 149 149 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 /> … … 152 152 153 153 <!-- Two Paths (1) --> 154 <RaceCheckPoint name="checkpoint14" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1">154 <RaceCheckPoint name="checkpoint14" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1"> 155 155 <attached> 156 156 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> 157 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.6,0.4,0.1" scale=3 /> 158 </attached> 159 </RaceCheckPoint> 160 161 <RaceCheckPoint name="checkpoint15" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1"> 157 </attached> 158 </RaceCheckPoint> 159 160 <RaceCheckPoint name="checkpoint15" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1"> 162 161 <attached> 163 162 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 /> … … 166 165 167 166 <!-- Two Paths (2) --> 168 <RaceCheckPoint name="checkpoint16" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="15" islast="false" nextcheckpoints="17,-1,-1">167 <RaceCheckPoint name="checkpoint16" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="15" islast="false" nextcheckpoints="17,-1,-1"> 169 168 <attached> 170 169 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> 171 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=3 /> 172 </attached> 173 </RaceCheckPoint> 174 175 <RaceCheckPoint name="checkpoint17" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> 170 </attached> 171 </RaceCheckPoint> 172 173 <RaceCheckPoint name="checkpoint17" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> 176 174 <attached> 177 175 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 /> … … 180 178 181 179 <!-- GOAL --> 182 <RaceCheckPoint name="checkpoint18" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance=" 70" checkpointindex="17" islast="true">180 <RaceCheckPoint name="checkpoint18" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="17" islast="true"> 183 181 <attached> 184 182 <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 /> … … 187 185 </checkpoints> 188 186 </SpaceRaceManager> 189 190 191 192 187 193 188 … … 296 291 </attached> 297 292 </StaticEntity> 293 294 <!-- Docking --> 295 <Dock position="2830,20,50" roll=0 yaw=0 > 296 <animations> 297 <MoveToDockingTarget target="destroyer" /> 298 </animations> 299 <effects> 300 <DockToShip target="spaceShip" /> 301 </effects> 302 <events> 303 <execute> 304 <EventListener event="dockMe" /> 305 </execute> 306 <activity> 307 <EventListener event=notGameEnd /> 308 </activity> 309 </events> 310 <attached> 311 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 312 <BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 313 <BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 314 <BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 315 <BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 316 <BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 317 <BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 318 <BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 319 <BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 320 <BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> 321 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 322 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 323 /> 324 </attached> 325 326 </Dock> 327 <SpaceShip 328 template = "spaceshipcollateraldamage" 329 team = "0" 330 position = "2890,-40,6" 331 orientation = "-0.14, 0.68, 0.68, 0.223" 332 lookat = "0,0,0" 333 roll = "180" 334 name = "collateralDamage" 335 radarname = "Collateral Damage" > 336 <!-- 337 pitch = "90" 338 yaw = "0"--> 339 <attached> 340 <DockingTarget name="spaceShip" /> 341 <DistanceTriggerBeacon name="bcnDestroyer" /> 342 <DockingTarget name="destroyer" /> 343 </attached> 344 </SpaceShip> 345 298 346 <!-- triple large belt around the planet --> 299 347 <?lua … … 335 383 </Planet> 336 384 337 338 <!-- INTERACTIVE LEVEL --> 385 <StaticEntity position="6750,-750,2000" yaw=0 pitch=0> 386 <attached> 387 <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> 388 <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> 389 <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> 390 <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> 391 <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> 392 </attached> 393 </StaticEntity> 394 <SpaceShip position="6750,-740,2000" pitch="90" yaw="0" roll="0" radarname="Automatic Turret"> 395 <templates> 396 <Template link=spaceshipturret /> 397 </templates> 398 <controller> 399 <WaypointPatrolController alertnessradius=1000 team=10> 400 </WaypointPatrolController> 401 </controller> 402 </SpaceShip> 403 404 405 <!--- Some Randomn Asteroids ---> 406 <?lua 407 for i = 1, 250, 1 408 do 409 j = math.random() 410 ?> 411 412 <MovableEntity 413 position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" 414 collisionType = dynamic 415 linearDamping = 0.8 416 angularDamping = 0 417 scale = "<?lua print(j * 150)?>" 418 collisiondamage = 1 419 enablecollisiondamage = true 420 > 421 <attached> 422 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 423 </attached> 424 <collisionShapes> 425 <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> 426 </collisionShapes> 427 </MovableEntity> 428 429 <?lua 430 end 431 ?> 432 433 434 435 436 437 438 <!-- INTERACTIVE PART --> 339 439 <DistanceTrigger name="start" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 340 440 <DistanceTrigger name="spawnBots" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=4.5 /> 441 <DistanceTrigger name="creditPetar" position="2000,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 442 <DistanceTrigger name="creditDario" position="4500,0,-100" target="Pawn" distance=200 stayActive="true" delay=5 /> 341 443 342 444 <SimpleNotification message="Sound Effetcs by Mike." broadcast="true"> … … 348 450 </SimpleNotification> 349 451 350 <S cript code="addBots 3" onLoad="false">452 <SimpleNotification message="Racing Bots by Michael." broadcast="true"> 351 453 <events> 352 454 <trigger> … … 354 456 </trigger> 355 457 </events> 458 </SimpleNotification> 459 460 <SimpleNotification message="Planetary Destroyer by Petar." broadcast="true"> 461 <events> 462 <trigger> 463 <EventListener event=creditPetar /> 464 </trigger> 465 </events> 466 </SimpleNotification> 467 468 <SimpleNotification message="Collateral Damage by Raphael." broadcast="true"> 469 <events> 470 <trigger> 471 <EventListener event=dockMe /> 472 </trigger> 473 </events> 474 </SimpleNotification> 475 476 <SimpleNotification message="Automatic Turret by Dario." broadcast="true"> 477 <events> 478 <trigger> 479 <EventListener event=creditDario /> 480 </trigger> 481 </events> 482 </SimpleNotification> 483 484 <Script code="addBots 3" onLoad="false"> 485 <events> 486 <trigger> 487 <EventListener event=spawnBots /> 488 </trigger> 489 </events> 356 490 </Script> 357 491 358 492 359 493 <!-- SOUNDS & MUSIC --> 360 <WorldSound name="scoreSound" position="-9 00,0,0" source="sounds/ReadyGo.ogg" >494 <WorldSound name="scoreSound" position="-920,0,0" source="sounds/ReadyGo.ogg" > 361 495 <events> 362 496 <play>
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