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Ignore:
Timestamp:
Jul 28, 2006, 2:04:40 PM (18 years ago)
Author:
patrick
Message:

nick name handling

File:
1 edited

Legend:

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  • branches/proxy/src/lib/network/README.NETWORK

    r9548 r9564  
    1010UNSOLVED:
    1111=========
    12  - what if the proxy server gets a new client and wants to add it to the game? There are some problems waiting in the network game manager
    13  - actualy the whole message sending system won't work in this network topic. proxys have to relay messages to clients
    1412 - the clients cant get its ip in the handleHandshakes without throuwing sigseg
    1513 - MessageManager: proxy/server forward the messages always. Perhaps there is a case, where messages get forwarded forever if there is a loop in the network. think about it again.
    1614 - Permissions: Proxy Servers shouldn't be able to create new eneitites on the server
     15 - the nick name must be handled new
    1716
    1817
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