Changeset 9625 for code/trunk/src/orxonox/worldentities
- Timestamp:
- May 21, 2013, 3:12:21 PM (12 years ago)
- Location:
- code/trunk
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/formationupdate (added) merged: 9580-9584,9613-9624
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
r9555 r9625 47 47 #include "weaponsystem/WeaponSet.h" 48 48 49 #include "controllers/FormationController.h" 50 49 51 namespace orxonox 50 52 { … … 306 308 } 307 309 310 308 311 void Pawn::death() 309 312 { … … 320 323 321 324 if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) 322 this->getPlayer()->stopControl(); 323 325 { 326 // Start to control a new entity if you're the master of a formation 327 if(this->hasSlaves()) 328 { 329 Controller* slave = this->getSlave(); 330 ControllableEntity* entity = slave->getControllableEntity(); 331 332 333 if(!entity->hasHumanController()) 334 { 335 // delete the AIController 336 slave->setControllableEntity(0); 337 338 // set a new master within the formation 339 orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); 340 341 // start to control a slave 342 this->getPlayer()->startControl(entity); 343 } 344 else 345 { 346 this->getPlayer()->stopControl(); 347 } 348 349 } 350 else 351 { 352 this->getPlayer()->stopControl(); 353 } 354 } 324 355 if (GameMode::isMaster()) 325 356 { … … 468 499 } 469 500 501 502 // A function to check if this pawn's controller is the master of any formationcontroller 503 bool Pawn::hasSlaves() 504 { 505 for (ObjectList<FormationController>::iterator it = 506 ObjectList<FormationController>::begin(); 507 it != ObjectList<FormationController>::end(); ++it ) 508 { 509 // checks if the pawn's controller has a slave 510 if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) 511 return true; 512 } 513 return false; 514 } 515 516 // A function that returns a slave of the pawn's controller 517 Controller* Pawn::getSlave(){ 518 for (ObjectList<FormationController>::iterator it = 519 ObjectList<FormationController>::begin(); 520 it != ObjectList<FormationController>::end(); ++it ) 521 { 522 if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) 523 return it->getController(); 524 } 525 return 0; 526 } 527 528 529 470 530 } -
code/trunk/src/orxonox/worldentities/pawns/Pawn.h
r9348 r9625 185 185 186 186 virtual void death(); 187 virtual bool hasSlaves(); 188 virtual Controller* getSlave(); 187 189 virtual void goWithStyle(); 188 190 virtual void deatheffect();
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