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Ignore:
Timestamp:
Jul 30, 2006, 11:19:24 PM (18 years ago)
Author:
patrick
Message:

yet another weekend commit, quite much work done:

  • introduced a new PERMISSION layer: PERMISSION_SERVER: the nearest server hast authority
  • tightening up permissions: brand new implementation to prevent sending unused variables in the network (less smog in the net:D_
  • removed some compiler warnings from some central modules
  • networkmonitor interface changed to work with networknodes mainly
  • better debug output for the network monitor
  • networnode inteface standardisation
  • force reconnection commands integration
File:
1 edited

Legend:

Unmodified
Added
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  • branches/proxy/src/world_entities/playable.cc

    r9507 r9625  
    6868
    6969
    70   this->teamChangeHandler = registerVarId( new SynchronizeableInt( &this->teamId, &this->teamId, "team-id" ) );
    71   registerVar( new SynchronizeableInt( &score, &score, "score" ) );
     70  this->teamChangeHandler = registerVarId( new SynchronizeableInt( &this->teamId, &this->teamId, "team-id", PERMISSION_MASTER_SERVER ) );
     71  registerVar( new SynchronizeableInt( &score, &score, "score", PERMISSION_MASTER_SERVER ) );
    7272  registerVar( new SynchronizeableBool( &bFire, &bFire, "bFire", PERMISSION_OWNER));
    7373}
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