Changeset 9772 for code/branches/levelElias/data
- Timestamp:
- Nov 11, 2013, 3:20:20 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelElias/data/levels/EscapeTheBastards.oxw
r9747 r9772 96 96 <events> 97 97 <trigger> 98 <TeamSpawnPoint team=0 position="-8050,0,0" direction="1,0.3,0.2" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage>> 98 <TeamSpawnPoint team=0 position="-3000,12000,-5500" direction="0.3,1.2,-5.5" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage>> 99 <!-- Spawnpoint aendern zu 8050 nachher direction="1,0.3,0.2"--> 99 100 <EventTrigger invert=true> 100 101 <events> … … 160 161 <DistanceTrigger name="reachedally" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=2> 161 162 </DistanceTrigger> 162 <DistanceTrigger name="reachedhomeplanet" position=" 8000,7500,-1990" target="Pawn" distance=60 stayActive="true" delay=2>163 <DistanceTrigger name="reachedhomeplanet" position="-3000,12000,-6990" target="Pawn" distance=60 stayActive="true" delay=2> 163 164 </DistanceTrigger> 164 165 … … 239 240 <!-- Billboard Homeplanet --> 240 241 241 <BlinkingBillboard position="8000,7500,-1990" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> 242 <!-- evt Blinking light before landing on planet, Entfernen nach architektur--> 243 <BlinkingBillboard position="-3000,12000,-6990" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> 242 244 <events> 243 245 <visibility> … … 245 247 <events> 246 248 <trigger> 247 <EventListener event=" reachedhomeplanet" />249 <EventListener event="target3"/> <!-- reachedhomeplanet--> 248 250 </trigger> 249 251 </events> … … 253 255 </BlinkingBillboard> 254 256 255 <Billboard position="8000,7500,-1990" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1"> 257 258 <BlinkingBillboard position="-3000,12000,-6990" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> 256 259 <events> 257 260 <visibility> … … 259 262 <events> 260 263 <trigger> 261 <EventListener event=" reachedhomeplanet" />264 <EventListener event="boxtrigger" /> 262 265 </trigger> 263 266 </events> … … 265 268 </visibility> 266 269 </events> 267 </B illboard>270 </BlinkingBillboard> 268 271 269 272 <!-- Billboard Homeplanet END--> … … 288 291 <WaypointPatrolController alertnessradius=750 team=1 active=false> 289 292 <waypoints> 290 <Model mesh="cube.mesh" scale= 10 position="1000,0,0"/>291 <Model mesh="cube.mesh" scale= 10 position="500,500,0"/>292 <Model mesh="cube.mesh" scale= 10 position="0,1000,0"/>293 <Model mesh="cube.mesh" scale= 10 position="-500,500,0"/>294 <Model mesh="cube.mesh" scale= 10 position="-1000,0,0"/>295 <Model mesh="cube.mesh" scale= 10 position="-500,-500,0"/>296 <Model mesh="cube.mesh" scale= 10 position="0,-1000,0"/>297 <Model mesh="cube.mesh" scale= 10 position="500,-500,0"/>293 <Model mesh="cube.mesh" scale=0 position="1000,0,0"/> 294 <Model mesh="cube.mesh" scale=0 position="500,500,0"/> 295 <Model mesh="cube.mesh" scale=0 position="0,1000,0"/> 296 <Model mesh="cube.mesh" scale=0 position="-500,500,0"/> 297 <Model mesh="cube.mesh" scale=0 position="-1000,0,0"/> 298 <Model mesh="cube.mesh" scale=0 position="-500,-500,0"/> 299 <Model mesh="cube.mesh" scale=0 position="0,-1000,0"/> 300 <Model mesh="cube.mesh" scale=0 position="500,-500,0"/> 298 301 </waypoints> 299 302 <events> … … 318 321 <WaypointPatrolController alertnessradius=750 team=1 active=false> 319 322 <waypoints> 320 <Model mesh="cube.mesh" scale= 10 position="0,1000,0"/>321 <Model mesh="cube.mesh" scale= 10 position="0,500,500"/>322 <Model mesh="cube.mesh" scale= 10 position="0,0,1000"/>323 <Model mesh="cube.mesh" scale= 10 position="0,-500,500"/>324 <Model mesh="cube.mesh" scale= 10 position="0,-1000,0"/>325 <Model mesh="cube.mesh" scale= 10 position="0,-500,-500"/>326 <Model mesh="cube.mesh" scale= 10 position="0,0,-1000"/>327 <Model mesh="cube.mesh" scale= 10 position="0,500,-500"/>323 <Model mesh="cube.mesh" scale=0 position="0,1000,0"/> 324 <Model mesh="cube.mesh" scale=0 position="0,500,500"/> 325 <Model mesh="cube.mesh" scale=0 position="0,0,1000"/> 326 <Model mesh="cube.mesh" scale=0 position="0,-500,500"/> 327 <Model mesh="cube.mesh" scale=0 position="0,-1000,0"/> 328 <Model mesh="cube.mesh" scale=0 position="0,-500,-500"/> 329 <Model mesh="cube.mesh" scale=0 position="0,0,-1000"/> 330 <Model mesh="cube.mesh" scale=0 position="0,500,-500"/> 328 331 </waypoints> 329 332 <events> … … 348 351 <WaypointPatrolController alertnessradius=750 team=1 active=false> 349 352 <waypoints> 350 <Model mesh="cube.mesh" scale= 10 position="1000,0,0"/>351 <Model mesh="cube.mesh" scale= 10 position="500,0,500"/>352 <Model mesh="cube.mesh" scale= 10 position="0,0,1000"/>353 <Model mesh="cube.mesh" scale= 10 position="-500,0,500"/>354 <Model mesh="cube.mesh" scale= 10 position="-1000,0,0"/>355 <Model mesh="cube.mesh" scale= 10 position="-500,0,-500"/>356 <Model mesh="cube.mesh" scale= 10 position="0,0,-1000"/>357 <Model mesh="cube.mesh" scale= 10 position="500,0,-500"/>353 <Model mesh="cube.mesh" scale=0 position="1000,0,0"/> 354 <Model mesh="cube.mesh" scale=0 position="500,0,500"/> 355 <Model mesh="cube.mesh" scale=0 position="0,0,1000"/> 356 <Model mesh="cube.mesh" scale=0 position="-500,0,500"/> 357 <Model mesh="cube.mesh" scale=0 position="-1000,0,0"/> 358 <Model mesh="cube.mesh" scale=0 position="-500,0,-500"/> 359 <Model mesh="cube.mesh" scale=0 position="0,0,-1000"/> 360 <Model mesh="cube.mesh" scale=0 position="500,0,-500"/> 358 361 </waypoints> 359 362 <events> … … 497 500 </SimpleNotification> 498 501 499 <DistanceTrigger name="PickedUpAlly" position="- 2580,300,-209" target="Pawn" distance=30 stayActive="true" delay=0.1/>502 <DistanceTrigger name="PickedUpAlly" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=0.1/> 500 503 <SimpleNotification message="Hi .... are you an enemy?"> 501 504 <events> … … 506 509 </SimpleNotification> 507 510 508 <DistanceTrigger name="PickedUpAlly2" position="- 2580,300,-209" target="Pawn" distance=30 stayActive="true" delay=4.4/>511 <DistanceTrigger name="PickedUpAlly2" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=4.4/> 509 512 <SimpleNotification message="Shoot the enemies staying on the planet"> 510 513 <events> … … 567 570 scale=math.random(20,70) 568 571 ?> 569 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"> 572 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.01 573 enablecollisiondamage = true > 570 574 <attached> 571 575 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> … … 587 591 z=math.random(-8000,8000) 588 592 ?> 589 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" > 593 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.01 594 enablecollisiondamage = true > 590 595 <attached> 591 596 <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> … … 600 605 601 606 <!--Asteroid Elipse--> 607 608 <?lua 609 dofile("includes/asteroidField.lua") 610 asteroidBelt(-3000,12000,-10000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) 611 ?> 612 613 <?lua 614 dofile("includes/asteroidField.lua") 615 asteroidBelt(-3000,12000,-10000, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) 616 ?> 617 618 619 602 620 <?lua 603 621 max = 20 … … 640 658 641 659 <!--Planet--> 642 <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="planets/sol.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize= 224.0fimagesize=1024.0f />660 <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="planets/sol.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=0 imagesize=1024.0f /> 643 661 <StaticEntity position="2600,0,0" collisionType=static> 644 662 <collisionShapes> … … 646 664 </collisionShapes> 647 665 </StaticEntity> 666 <Billboard position="15100,0,0" material="Flares/backlightflare" colour="0.7,0.4,0.1" scale=600 /> 648 667 <!--Planet END--> 649 668 … … 676 695 <!-- Homeplanet --> 677 696 <Planet 678 position=" 8000,7500,-5000"697 position="-3000,12000,-10000" 679 698 scale="3000" 680 699 collisionType="dynamic" … … 697 716 </collisionShapes> 698 717 </Planet> 699 718 <!-- Homeplanet END--> 719 720 <!-- Anotherplanet --> 721 <Planet 722 position="-20000,6000,7000" 723 scale="3000" 724 collisionType="dynamic" 725 linearDamping="0.8" 726 angularDamping="0" 727 mass="5000000000000" 728 pitch="0" 729 mesh="planets/ganymede.mesh" 730 atmosphere="atmosphere1" 731 rotationaxis="0,0,0" 732 rotationrate="0.0" 733 atmospheresize="80.0f" 734 imagesize="1024.0f" 735 > 736 <collisionShapes> 737 <SphereCollisionShape radius="3000" position="0,0,0" /> 738 </collisionShapes> 739 </Planet> 740 741 <?lua 742 dofile("includes/asteroidField.lua") 743 asteroidBelt(-20000,6000,7000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) 744 ?> 745 <!-- Anotherplanet END--> 746 747 <!-- Homeplanet Architecture--> 748 <!-- -3000,12000,-6990 = Billboard position--> 749 750 <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" > 751 <collisionShapes> 752 <SphereCollisionShape radius="70" position="0,0,0" /> 753 </collisionShapes> 754 </Model> 755 --> 756 757 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 758 <attached> 759 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 760 </attached> 761 <collisionShapes> 762 <SphereCollisionShape radius="70" /> 763 </collisionShapes> 764 </MovableEntity> 765 766 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 767 <attached> 768 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 769 </attached> 770 <collisionShapes> 771 <SphereCollisionShape radius="90" /> 772 </collisionShapes> 773 </MovableEntity> 774 775 <!-- Homeplanet Architecture END--> 700 776 701 777
Note: See TracChangeset
for help on using the changeset viewer.