Changeset 9810 for code/branches/levelElias/data
- Timestamp:
- Nov 25, 2013, 3:23:07 PM (11 years ago)
- Location:
- code/branches/levelElias/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelElias/data/levels/EscapeTheBastards.oxw
r9772 r9810 96 96 <events> 97 97 <trigger> 98 <TeamSpawnPoint team=0 position="-3000,12000,-5500" direction="0.3,1.2,-5.5" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage>> 99 <!-- Spawnpoint aendern zu 8050 nachher direction="1,0.3,0.2"--> 98 99 <TeamSpawnPoint team=0 position="-42600,-30000,33800" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage> 100 <!-- Spawnpoint aendern zu -8050,0,0 nachher direction="1,0.3,0.2"--> 101 <!-- Spawnpoint aendern zu 3000,12000,-5500 nachher direction="0.3,1.2,-5.5" Fuer homeplanet--> 102 <!-- Spawnpoint aendern zu -46950,-30000,30000 nachher direction="1,0,0" Fuer inBox--> 100 103 <EventTrigger invert=true> 101 104 <events> … … 155 158 </QuestEffectBeacon> 156 159 160 <QuestEffectBeacon times=1 > 161 <effects> 162 <CompleteQuest questId="wayhome.4" /> 163 </effects> 164 <events> 165 <execute> 166 <EventListener event="reachedend" /> 167 </execute> 168 </events> 169 </QuestEffectBeacon> 170 171 <!-- END OF GAME --> 172 <Script code="Mission endMission true" onLoad="false"> 173 <events> 174 <trigger> 175 <EventListener event=reachedend /> 176 </trigger> 177 </events> 178 </Script> 179 <!-- END OF GAME END --> 157 180 158 181 … … 163 186 <DistanceTrigger name="reachedhomeplanet" position="-3000,12000,-6990" target="Pawn" distance=60 stayActive="true" delay=2> 164 187 </DistanceTrigger> 165 166 188 <DistanceTrigger name="reachedend" position="-3000,12000,-6990" target="Pawn" distance=60 stayActive="true" delay=2> 189 </DistanceTrigger> 167 190 168 191 <EventTrigger name="boxtrigger" activations="1" stayactive="true" delay=0.1> … … 209 232 210 233 <!-- Box with Pickups --> 211 <Pawn team=1 health=30 position=" 2200,1000,-600" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Something" >234 <Pawn team=1 health=30 position="0,0,-900" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Something" > 212 235 <events> 213 236 <visibility> … … 221 244 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 222 245 </collisionShapes> 246 <controller> 247 <WaypointController team=1> 248 </WaypointController> 249 </controller> 223 250 </Pawn> 224 251 225 <Billboard position=" 2200,1000,-600" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">252 <Billboard position="0,0,-900" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1"> 226 253 <events> 227 254 <visibility> … … 584 611 585 612 586 <!--Asteroids Random--> 613 <!--Asteroids Random 614 615 "The game lags, when you're flying far away" 616 587 617 588 618 <?lua for i=0,300,1 do … … 601 631 </MovableEntity> 602 632 <?lua end ?> 603 633 --> 604 634 <!--Asteroids Random end--> 605 635 606 636 <!--Asteroid Elipse--> 637 <!-- LAAAGS :-( 638 639 "The game lags, when you're flying far away" 607 640 608 641 <?lua … … 615 648 asteroidBelt(-3000,12000,-10000, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) 616 649 ?> 617 650 --> 618 651 619 652 … … 657 690 <!--Asteroid Elipse end--> 658 691 659 <!--Planet -->692 <!--Planet sun--> 660 693 <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="planets/sol.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=0 imagesize=1024.0f /> 661 694 <StaticEntity position="2600,0,0" collisionType=static> … … 738 771 </collisionShapes> 739 772 </Planet> 773 <!-- LAAAGS :-( 774 775 "The game lags, when you're flying far away" 740 776 741 777 <?lua … … 743 779 asteroidBelt(-20000,6000,7000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) 744 780 ?> 781 --> 745 782 <!-- Anotherplanet END--> 746 783 … … 755 792 --> 756 793 757 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >794 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 758 795 <attached> 759 796 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> … … 764 801 </MovableEntity> 765 802 766 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true >803 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 767 804 <attached> 768 805 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> … … 773 810 </MovableEntity> 774 811 812 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 813 <attached> 814 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 815 </attached> 816 <collisionShapes> 817 <SphereCollisionShape radius="90" /> 818 </collisionShapes> 819 </MovableEntity> 820 821 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 822 <attached> 823 <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/> 824 </attached> 825 <collisionShapes> 826 <SphereCollisionShape radius="155" /> 827 </collisionShapes> 828 </MovableEntity> 829 830 831 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 832 <attached> 833 <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/> 834 </attached> 835 <collisionShapes> 836 <SphereCollisionShape radius="150" /> 837 </collisionShapes> 838 </MovableEntity> 839 840 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 841 <attached> 842 <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/> 843 </attached> 844 <collisionShapes> 845 <SphereCollisionShape radius="100" /> 846 </collisionShapes> 847 </MovableEntity> 848 849 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 850 <attached> 851 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 852 </attached> 853 <collisionShapes> 854 <SphereCollisionShape radius="70" /> 855 </collisionShapes> 856 </MovableEntity> 857 858 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 859 <attached> 860 <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/> 861 </attached> 862 <collisionShapes> 863 <SphereCollisionShape radius="85" /> 864 </collisionShapes> 865 </MovableEntity> 866 775 867 <!-- Homeplanet Architecture END--> 776 868 869 <!-- Portal--> 870 <Template name=PortalDefault> 871 <PortalEndPoint> 872 <attached> 873 <Model mesh="Spacegate.mesh" yaw="90"/> 874 </attached> 875 </PortalEndPoint> 876 </Template> 877 878 <PortalEndPoint position="-3000,12000,-6990" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> 879 <PortalEndPoint position="-47000,-30000,30000" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> 880 <PortalLink fromID="1" toID="2" /> 881 <PortalLink fromID="2" toID="1" /> 882 883 884 <!-- Portal END--> 885 886 887 <!-- The Cave--> 888 <!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 --> 889 890 <!-- 15 Boxes forward--> 891 <?lua 892 max = 15 893 for i = 0, max, 1 894 do 895 y=(i*200)-47200 896 897 ?> 898 899 <?lua 900 for j = 0, 2, 1 901 do 902 z =30200-(j*200) 903 ?> 904 905 <?lua 906 for k = 0, 1, 1 907 do 908 x =-30200+(k*400) 909 ?> 910 911 912 913 914 <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 915 <attached> 916 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 917 </attached> 918 <collisionShapes> 919 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 920 921 </collisionShapes> 922 </StaticEntity> 923 924 925 <?lua end ?> 926 <?lua end ?> 927 <?lua end ?> 928 929 <?lua 930 max = 15 931 for i = 0, max, 1 932 do 933 y=(i*200)-47200 934 935 ?> 936 <?lua 937 for j = 0, 1, 1 938 do 939 z =30200-(j*400) 940 ?> 941 <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 942 <attached> 943 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 944 </attached> 945 <collisionShapes> 946 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 947 948 </collisionShapes> 949 </StaticEntity> 950 <?lua end ?> 951 <?lua end ?> 952 953 <StaticEntity position="-47200,-30000,30000" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 954 <attached> 955 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 956 </attached> 957 <collisionShapes> 958 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 959 960 </collisionShapes> 961 </StaticEntity> 962 963 <!-- 15 Boxes forward END --> 964 <!-- 18 Boxes right--> 965 966 <?lua 967 max = 18 968 for i = 0, max, 1 969 do 970 z=29800+(i*200) 971 972 ?> 973 974 <?lua 975 for j = 0, 2, 1 976 do 977 y = (j*200)-44000 978 ?> 979 980 <?lua 981 for k = 0, 1, 1 982 do 983 x =-30200+(k*400) 984 ?> 985 986 987 988 989 <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 990 <attached> 991 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 992 </attached> 993 <collisionShapes> 994 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 995 996 </collisionShapes> 997 </StaticEntity> 998 999 1000 <?lua end ?> 1001 <?lua end ?> 1002 <?lua end ?> 1003 1004 <?lua 1005 max = 16 1006 for i = 0, max, 1 1007 do 1008 z = 30200+(i*200) 1009 1010 ?> 1011 <?lua 1012 for j = 0, 1, 1 1013 do 1014 y = (j*400)-44000 1015 ?> 1016 <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1017 <attached> 1018 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1019 </attached> 1020 <collisionShapes> 1021 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1022 1023 </collisionShapes> 1024 </StaticEntity> 1025 <?lua end ?> 1026 <?lua end ?> 1027 1028 <StaticEntity position="-43600,-30000,30000" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1029 <attached> 1030 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1031 </attached> 1032 <collisionShapes> 1033 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1034 1035 </collisionShapes> 1036 </StaticEntity> 1037 1038 <?lua 1039 for i = 0, 2, 1 1040 do 1041 y = -44000+(i*200) 1042 1043 ?> 1044 <StaticEntity position="<?lua print(y) ?>,-30000,29800" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1045 <attached> 1046 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1047 </attached> 1048 <collisionShapes> 1049 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1050 1051 </collisionShapes> 1052 </StaticEntity> 1053 1054 <?lua end ?> 1055 1056 <!-- 18 Boxes right END--> 1057 <!-- 17 Boxes forward--> 1058 <?lua 1059 max = 17 1060 for i = 0, max, 1 1061 do 1062 y=(i*200)-44000 1063 1064 ?> 1065 1066 <?lua 1067 for j = 0, 2, 1 1068 do 1069 z =34000 - (j*200) 1070 ?> 1071 1072 <?lua 1073 for k = 0, 1, 1 1074 do 1075 x =-30200+(k*400) 1076 ?> 1077 1078 1079 1080 1081 <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1082 <attached> 1083 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1084 </attached> 1085 <collisionShapes> 1086 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1087 1088 </collisionShapes> 1089 </StaticEntity> 1090 1091 1092 <?lua end ?> 1093 <?lua end ?> 1094 <?lua end ?> 1095 1096 <?lua 1097 max = 15 1098 for i = 0, max, 1 1099 do 1100 y=(i*200)-43600 1101 1102 ?> 1103 1104 <?lua 1105 for j = 0, 0, 1 1106 do 1107 z =34000 - (i*5.5) 1108 ?> 1109 1110 <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1111 <attached> 1112 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1113 </attached> 1114 <collisionShapes> 1115 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1116 1117 </collisionShapes> 1118 </StaticEntity> 1119 1120 <?lua end ?> 1121 <?lua end ?> 1122 <?lua 1123 max = 15 1124 for i = 0, max, 1 1125 do 1126 y=(i*200)-43600 1127 1128 ?> 1129 1130 <?lua 1131 for j = 0, 0, 1 1132 do 1133 z =33600 + (i*5.5) 1134 ?> 1135 1136 <StaticEntity position="<?lua print(y) ?>,-30000,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1137 <attached> 1138 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1139 </attached> 1140 <collisionShapes> 1141 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1142 1143 </collisionShapes> 1144 </StaticEntity> 1145 <?lua end ?> 1146 <?lua end ?> 1147 1148 1149 <?lua 1150 for i = 0, 1, 1 1151 do 1152 y = -44000+(i*200) 1153 1154 ?> 1155 <StaticEntity position="<?lua print(y) ?>,-30000,34000" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1156 <attached> 1157 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1158 </attached> 1159 <collisionShapes> 1160 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1161 1162 </collisionShapes> 1163 </StaticEntity> 1164 1165 <?lua end ?> 1166 1167 <StaticEntity position="-44000,-30000,33800" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1168 <attached> 1169 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1170 </attached> 1171 <collisionShapes> 1172 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1173 1174 </collisionShapes> 1175 </StaticEntity> 1176 1177 <StaticEntity position="-44000,-30000,33600" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1178 <attached> 1179 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> 1180 </attached> 1181 <collisionShapes> 1182 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1183 1184 </collisionShapes> 1185 </StaticEntity> 1186 <!-- 17 Boxes forward END--> 1187 <Billboard position="-40600,-30000,33800" material="Flares/backlightflare" colour="0,1.4,2.1" scale=10 /> 1188 1189 <StaticEntity position="-40400,-30000,33800" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 1190 <attached> 1191 <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,100" /> 1192 </attached> 1193 <collisionShapes> 1194 <BoxCollisionShape position="0,0,0" halfExtents="100,100,100" /> 1195 1196 </collisionShapes> 1197 </StaticEntity> 1198 1199 <!-- The Cave END--> 777 1200 778 1201 </Scene> -
code/branches/levelElias/data/levels/missionOne.oxw
r9348 r9810 1 <!-- --> 1 2 <LevelInfo 2 3 name = "Mission One" -
code/branches/levelElias/data/levels/templates/lodInformation.oxt
r9526 r9810 17 17 <MeshLodInformation mesh=turretHead.mesh enabled=false /> 18 18 <MeshLodInformation mesh=LaserBeam.mesh enabled=false/> 19 <MeshLodInformation mesh=asteroid_ice.mesh enabled=false/> 20 <MeshLodInformation mesh=ast1.mesh lodQuality=0.1/> 21 <MeshLodInformation mesh=ast2.mesh lodQuality=0.1/> 22 <MeshLodInformation mesh=ast3.mesh lodQuality=0.1/> 23 <MeshLodInformation mesh=ast4.mesh lodQuality=0.1/> 24 <MeshLodInformation mesh=ast5.mesh lodQuality=0.1/> 25 <MeshLodInformation mesh=ast6.mesh lodQuality=0.1/> 26 27 28 29 30 31 32 33 19 34 20 35 <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
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