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Timestamp:
Sep 26, 2006, 5:16:10 PM (18 years ago)
Author:
bensch
Message:

orxonox/new_class_id: Taken out the old ResourceManager.
On the way, i had to desintegrate the old MD3-model loading process (via ResourceManager) MD3 is untouched, but also not loaded anymore neither from ResourceMangers nor from the WorldEntity

@patrick: MD3-ModelLoading class must be implemented… this should be quite easy, with the way MD3 is, and the new Resource-paradigm
cheers

File:
1 edited

Legend:

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  • branches/new_class_id/src/lib/gui/gl/glgui_handler.cc

    r9833 r9836  
    2323#include "glgui_cursor.h"
    2424
    25 #include "loading/new_resource_manager.h"
     25#include "loading/resource_manager.h"
    2626
    2727#include <cassert>
     
    7777    this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY()));
    7878
    79     _cursor->loadTextureSequence(Resources::NewResourceManager::getInstance()->mainGlobalPath().name() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
     79    _cursor->loadTextureSequence(Resources::ResourceManager::getInstance()->mainGlobalPath().name() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
    8080
    8181  }
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