Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Sep 26, 2006, 5:16:10 PM (18 years ago)
Author:
bensch
Message:

orxonox/new_class_id: Taken out the old ResourceManager.
On the way, i had to desintegrate the old MD3-model loading process (via ResourceManager) MD3 is untouched, but also not loaded anymore neither from ResourceMangers nor from the WorldEntity

@patrick: MD3-ModelLoading class must be implemented… this should be quite easy, with the way MD3 is, and the new Resource-paradigm
cheers

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/new_class_id/src/world_entities/terrain.cc

    r9833 r9836  
    1818#include "terrain.h"
    1919
    20 #include "util/loading/new_resource_manager.h"
     20#include "util/loading/resource_manager.h"
    2121#include "util/loading/load_param.h"
    2222#include "util/loading/factory.h"
     
    144144  this->heightMap = NULL;
    145145
    146   std::string hmName = Resources::NewResourceManager::getInstance()->prependAbsoluteMainPath(heightMapFile);
    147   std::string hmColorName = Resources::NewResourceManager::getInstance()->prependAbsoluteMainPath(colorMap);
     146  std::string hmName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(heightMapFile);
     147  std::string hmColorName = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(colorMap);
    148148
    149149
Note: See TracChangeset for help on using the changeset viewer.