Changeset 9868 for code/branches/invaders/data
- Timestamp:
- Dec 3, 2013, 8:18:15 PM (11 years ago)
- Location:
- code/branches/invaders/data
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/invaders/data/levels/Invaders.oxw
r9866 r9868 25 25 <?lua include("includes/notifications.oxi") ?> 26 26 27 <!-- ambientlight = "0.8, 0.8, 0.8" 28 skybox = "Orxonox/Starbox" --> 27 29 <Scene 28 ambientlight = "0.8, 0. 8, 0.8"29 skybox = "Orxonox/Starbox"30 ambientlight = "0.8, 0.7, 0.4" 31 skybox = "Orxonox/skyBoxBasic" 30 32 > 31 33 32 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 34 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 35 <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 33 36 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> 34 <MovableEntity35 position = "-200,0,0"36 velocity = "975.7, 0, 0"37 >38 <events>39 <activity>40 <EventListener event="start" />41 </activity>42 </events>43 <attached>44 45 <Model mass="1000" mesh="ast1.mesh" />46 </attached>47 <camerapositions>48 <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />49 </camerapositions>50 </MovableEntity>51 37 52 38 <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> -
code/branches/invaders/data/levels/includes/invaderWeapon.oxi
r9862 r9868 15 15 <Weapon> 16 16 <InvaderWeapon mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" /> 17 <!--InvaderWeapon mode=0 munitionpershot=0 delay=018 19 LaserBeam220 21 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam.mesh" /-->22 17 </Weapon> 23 18 <Weapon> 24 19 <InvaderWeapon mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" /> 25 <!--InvaderWeapon mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam.mesh" /-->26 20 </Weapon> 27 21 </WeaponPack> -
code/branches/invaders/data/levels/templates/enemyInvader.oxt
r9854 r9868 7 7 explosionchunks = 4 8 8 9 health = 10 010 maxhealth = 10 011 initialhealth = 10 09 health = 10 10 maxhealth = 10 11 initialhealth = 10 12 12 13 shieldhealth = 3514 initialshieldhealth = 3515 maxshieldhealth = 6013 shieldhealth = 10 14 initialshieldhealth = 10 15 maxshieldhealth = 10 16 16 shieldabsorption = 0.9 17 17 reloadrate = 1 -
code/branches/invaders/data/overlays/InvaderHUD.oxo
r9854 r9868 69 69 /> 70 70 71 72 <OverlayText73 position = "0.4, 0.1"74 pickpoint = "0.0, 0.0"75 font = "ShareTechMono"76 textsize = 0.0477 colour = "1.0, 1.0, 1.0, 1.0"78 align = "left"79 caption = "X"80 />81 71 <InvaderHUDinfo 82 position = "0. 42, 0.1"72 position = "0.25, 0.1" 83 73 pickpoint = "0.0, 0.0" 84 74 font = "ShareTechMono"
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