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Ignore:
Timestamp:
Dec 9, 2013, 2:08:26 PM (11 years ago)
Author:
zifloria
Message:

tweaking + still trying to figure out explosions

File:
1 edited

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  • code/branches/invaders/src/modules/invader/Invader.cc

    r9874 r9879  
    6969        bEndGame = false;
    7070        lives = 3;
    71         // TODO:
    7271        level = 1;
    7372        point = 0;
     
    114113            return;
    115114        srand(player->getPosition().x + player->getPosition().y);
    116         for (int i = 0; i < (3*log(level) + 1); i++)
     115        for (int i = 0; i < (3*log10(level) + 1); i++)
    117116        {
    118117            WeakPtr<InvaderEnemy> newPawn;
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