Changeset 9887 for code/branches
- Timestamp:
- Dec 9, 2013, 4:01:28 PM (11 years ago)
- Location:
- code/branches/levelElias/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/levelElias/data/levels/EscapeTheBastards.oxw
r9848 r9887 23 23 include("templates/spaceshipEscort.oxt") 24 24 include("templates/spaceshipCollateralDamage.oxt") 25 include("templates/spaceshipTurret.oxt") 25 26 ?> 26 27 … … 66 67 <PickupSpawner pickup=dronepickup position="-5000,-1300,-209" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 67 68 68 <PickupSpawner pickup= crazyhealthpickup position="0,-4,-940" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" visible="true">69 <PickupSpawner pickup=hugehealthpickup position="0,-4,-940" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" visible="true"> 69 70 <events> 70 71 <visibility> … … 94 95 <trigger> 95 96 96 <TeamSpawnPoint team=0 position="- 46950,-30000,30000" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage>97 <TeamSpawnPoint team=0 position="-8050,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage> 97 98 <!-- Spawnpoint aendern zu -8050,0,0 nachher direction="1,0.3,0.2"--> 98 99 <!-- Spawnpoint aendern zu 3000,12000,-5500 nachher direction="0.3,1.2,-5.5" Fuer homeplanet--> … … 469 470 <!-- LocalQuests --> 470 471 <LocalQuest id="Helpisontheway.1"> 471 <QuestDescription title="Help is on the way" description="An allied pilot is cast away on a planet behind you. Fight the enemies and get him out of there. 472 473 He will blink with his lamp 472 <QuestDescription title="Help is on the way" description="An allied pilot is cast away on a planet in front of you. Pick him up and leave. 473 474 475 Hint: He will blink with his lamp 474 476 475 477 PS: Remind the gravitation field" … … 484 486 485 487 <LocalQuest id="defend.2"> 486 <QuestDescription title="Defend the Planet" description="You've picked up you're mate. He's wounded and you have to reach your base as fast as you can. Defend this place, and try to get him home. Perhaps you can find something usefull around here. 487 488 Try to stay on the planet. It's easier to fight!" 488 <QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all." 489 489 490 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 490 491 <complete-effects> … … 496 497 497 498 <LocalQuest id="leave.3"> 498 <QuestDescription title="Leave the Place" description="You've blown their minds. Let's go home. Followthe Big blue planet to reach your home." failmessage="" completeMessage="" />499 <QuestDescription title="Leave the Place" description="You've blown their minds. Let's go home. Aim the Big blue planet to reach your home." failmessage="" completeMessage="" /> 499 500 <complete-effects> 500 501 <AddQuest questId="wayhome.4" /> … … 503 504 504 505 <LocalQuest id="wayhome.4"> 505 <QuestDescription title="Let's go home" description="You've reached your planet. The radar is broke. You have to find the Base, cause you arent able to see from the air" failmessage="" completeMessage="" />506 <QuestDescription title="Let's go home" description="You've reached the portal. You've been teleportet to the passage to your home, but your enemies trapped you again" failmessage="" completeMessage="" /> 506 507 <complete-effects> 507 508 <AddQuest questId="end.5" /> … … 512 513 513 514 <!-- Message Triggers --> 514 <DistanceTrigger name="StartofMission" position="-8050,0,0" target="Pawn" distance=10 stayActive="true" delay= 2/>515 <SimpleNotification message="H i, I'm the Commander.">515 <DistanceTrigger name="StartofMission" position="-8050,0,0" target="Pawn" distance=10 stayActive="true" delay=1.2/> 516 <SimpleNotification message="Houston: John can you hear me?"> 516 517 <events> 517 518 <trigger> … … 522 523 523 524 <DistanceTrigger name="Introduction1" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=6.4/> 524 <SimpleNotification message=" An allied pilot had to make a forced landing">525 <SimpleNotification message="John: No. Can i go home now?"> 525 526 <events> 526 527 <trigger> … … 531 532 532 533 <DistanceTrigger name="Introduction2" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=10.8/> 533 <SimpleNotification message="H e needs your help. Get him out of there">534 <SimpleNotification message="Houston: Not yet, another ally needs your help."> 534 535 <events> 535 536 <trigger> … … 539 540 </SimpleNotification> 540 541 542 <DistanceTrigger name="Introduction3" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=15.2/> 543 <SimpleNotification message="Houston: He had to force land near you."> 544 <events> 545 <trigger> 546 <EventListener event="Introduction3" /> 547 </trigger> 548 </events> 549 </SimpleNotification> 550 551 541 552 <DistanceTrigger name="PickedUpAlly" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=0.1/> 542 <SimpleNotification message=" Hi .... are you an enemy?">553 <SimpleNotification message="John: Are you kidding me, thats a kitty."> 543 554 <events> 544 555 <trigger> … … 548 559 </SimpleNotification> 549 560 550 <DistanceTrigger name="PickedUpAlly2" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=4.4/> 551 <SimpleNotification message="Shoot the enemies staying on the planet"> 561 <DistanceTrigger name="PickedUpAlly1" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=4.4/> 562 <SimpleNotification message="Houston: ... but if there is no ally..."> 563 <events> 564 <trigger> 565 <EventListener event="PickedUpAlly1" /> 566 </trigger> 567 </events> 568 </SimpleNotification> 569 570 <DistanceTrigger name="PickedUpAlly2" position="-120,0,0" target="Pawn" distance=30 stayActive="true" delay=8.8/> 571 <SimpleNotification message="Houston: F***, they trapped us"> 552 572 <events> 553 573 <trigger> … … 558 578 559 579 560 <SimpleNotification message=" Pickups! Pick them up ;-)" broadcast="true">580 <SimpleNotification message="Houston: Pickups! Pick them up :-)" broadcast="true"> 561 581 <events> 562 582 <trigger> … … 567 587 568 588 <DistanceTrigger name="Boxdestroyed" position="0,0,-940" target="SpaceShip" distance=30 stayActive="true" delay=0.1 /> 569 <SimpleNotification message=" Now aim the blue planet">589 <SimpleNotification message="Houston: Now aim the blue planet"> 570 590 <events> 571 591 <trigger> … … 576 596 577 597 <DistanceTrigger name="Boxdestroyed2" position="2200,1000,-600" target="SpaceShip" distance=30 stayActive="true" delay=4.4 /> 578 <SimpleNotification message=" Land near the blinking light!">598 <SimpleNotification message="Houston: Land near the blinking light!"> 579 599 <events> 580 600 <trigger> … … 584 604 </SimpleNotification> 585 605 586 <SimpleNotification message=" You're almost there">606 <SimpleNotification message="Houston: You're almost there"> 587 607 <events> 588 608 <trigger> … … 593 613 594 614 <DistanceTrigger name="cave1" position="-46300,-30000,30000" target="SpaceShip" distance=30 stayActive="true" delay=0.1 /> 595 <SimpleNotification message=" You reached the cave, you're safe!!">615 <SimpleNotification message="Houston: You reached the cave, you're safe!!"> 596 616 <events> 597 617 <trigger> … … 602 622 603 623 <DistanceTrigger name="cave2" position="-46300,-30000,30000" target="SpaceShip" distance=30 stayActive="true" delay=4.4 /> 604 <SimpleNotification message=" ... wait it's a trap">624 <SimpleNotification message="Houston: ... wait it's a tr#@$%&^#$..."> 605 625 <events> 606 626 <trigger> … … 609 629 </events> 610 630 </SimpleNotification> 631 632 <DistanceTrigger name="cave2" position="-46300,-30000,30000" target="SpaceShip" distance=30 stayActive="true" delay=4.4 /> 633 <SimpleNotification message="John: not again ..."> 634 <events> 635 <trigger> 636 <EventListener event="cave2" /> 637 </trigger> 638 </events> 639 </SimpleNotification> 640 641 642 <SimpleNotification message="Sanchez: I waited for you ..."> 643 <events> 644 <trigger> 645 <EventListener event="Reachedtheend" /> 646 </trigger> 647 </events> 648 </SimpleNotification> 649 650 611 651 612 652 <!-- Message Triggers END --> … … 726 766 </collisionShapes> 727 767 </StaticEntity> 768 728 769 <Billboard position="15100,0,0" material="Flares/backlightflare" colour="0.7,0.4,0.1" scale=600 /> 729 <!--Planet END--> 770 771 <!--Planet END--> 730 772 731 773 <!--Planet with Ally--> … … 747 789 <attached> 748 790 <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" /> 791 <ParticleEmitter position="0,0,0" source="Orxonox/fire3" /> 749 792 </attached> 750 793 <collisionShapes> … … 923 966 <!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 --> 924 967 968 <!-- Enemies--> 969 <Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90"> 970 <templates> 971 <Template link=spaceshipturret /> 972 </templates> 973 <controller> 974 <WaypointPatrolController alertnessradius=700 team=3> 975 </WaypointPatrolController> 976 </controller> 977 </Turret> 978 979 <Turret position="-43700,-30000,33600" pitch="0" yaw="0" roll="0"> 980 <templates> 981 <Template link=spaceshipturret /> 982 </templates> 983 <controller> 984 <WaypointPatrolController alertnessradius=3000 team=3> 985 </WaypointPatrolController> 986 </controller> 987 </Turret> 988 989 <Turret position="-43720,-30000,31000" pitch="0" yaw="0" roll="0"> 990 <templates> 991 <Template link=spaceshipturret /> 992 </templates> 993 <controller> 994 <WaypointPatrolController alertnessradius=3000 team=3> 995 </WaypointPatrolController> 996 </controller> 997 </Turret> 998 999 <Turret position="-43700,-29980,32100" pitch="0" yaw="0" roll="0"> 1000 <templates> 1001 <Template link=spaceshipturret /> 1002 </templates> 1003 <controller> 1004 <WaypointPatrolController alertnessradius=3000 team=3> 1005 </WaypointPatrolController> 1006 </controller> 1007 </Turret> 1008 1009 1010 <DistanceTrigger name="Reachedtheend" position="-43700,-29980,33000" target="SpaceShip" distance=300 stayActive="true" delay=0 /> 1011 1012 <SpaceShip position="-42000,-30000,33800" lookat="-1,0,0" name="attacker" radarname="Enemy1" visible="true"> 1013 <events> 1014 <visibility> 1015 <EventListener event="Reachedtheend" /> 1016 </visibility> 1017 </events> 1018 <templates> 1019 <Template link=spaceshippirate /> 1020 </templates> 1021 <controller> 1022 <WaypointPatrolController alertnessradius=1500 team=3 active=false> 1023 <waypoints> 1024 <Model mesh="cube.mesh" scale=0 position="-41200,-30000,33800"/> 1025 </waypoints> 1026 <events> 1027 <activity> 1028 <EventListener event="Reachedtheend" /> 1029 </activity> 1030 </events> 1031 </WaypointPatrolController> 1032 </controller> 1033 </SpaceShip> 1034 <SpaceShip position="-42200,-30000,33800" lookat="-1,0,0" name="attacker" radarname="Enemy2" visible="true"> 1035 <events> 1036 <visibility> 1037 <EventListener event="Reachedtheend" /> 1038 </visibility> 1039 </events> 1040 <templates> 1041 <Template link=spaceshippirate /> 1042 </templates> 1043 <controller> 1044 <WaypointPatrolController alertnessradius=1500 team=3 active=false> 1045 <waypoints> 1046 <Model mesh="cube.mesh" scale=0 position="-41600,-30000,33800"/> 1047 </waypoints> 1048 <events> 1049 <activity> 1050 <EventListener event="Reachedtheend" /> 1051 </activity> 1052 </events> 1053 </WaypointPatrolController> 1054 </controller> 1055 </SpaceShip> 1056 <SpaceShip position="-42400,-30000,33800" lookat="-1,0,0" name="attacker" radarname="Sanchez" visible="true"> 1057 <events> 1058 <visibility> 1059 <EventListener event="Reachedtheend" /> 1060 </visibility> 1061 </events> 1062 <templates> 1063 <Template link=spaceshippirate /> 1064 </templates> 1065 <controller> 1066 <WaypointPatrolController alertnessradius=1500 team=3 active=false> 1067 <waypoints> 1068 <Model mesh="cube.mesh" scale=0 position="-41400,-30000,33800"/> 1069 </waypoints> 1070 <events> 1071 <activity> 1072 <EventListener event="Reachedtheend" /> 1073 </activity> 1074 </events> 1075 </WaypointPatrolController> 1076 </controller> 1077 </SpaceShip> 1078 1079 <!-- Enemies END--> 1080 1081 925 1082 <!-- 15 Boxes forward--> 926 1083 <?lua … … 947 1104 948 1105 949 <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >1106 <StaticEntity position="<?lua print(y) ?>,<?lua print(x) ?>,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 friction=0.01 > 950 1107 <attached> 951 1108 <Model position="0,0,0" mesh="crate.mesh" scale3D="20,20,20" /> -
code/branches/levelElias/data/levels/presentation.oxw
r9016 r9887 1 <!-- --> 1 2 <LevelInfo 2 3 name = "Presentation" -
code/branches/levelElias/data/levels/turretTest.oxw
r9664 r9887 1 <!-- --> 2 1 3 <LevelInfo 2 4 name = "turret Test" … … 44 46 45 47 46 <Turret position=" 0,10,0" pitch="90" yaw="0" roll="0">48 <Turret position="-43600,-30500,30000" pitch="90" yaw="0" roll="0"> 47 49 <templates> 48 50 <Template link=spaceshipturret />
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