Changeset 9939 for code/trunk/data/levels
- Timestamp:
- Dec 21, 2013, 11:16:54 PM (11 years ago)
- Location:
- code/trunk
- Files:
-
- 28 edited
- 21 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/data/levels/FPSTest.oxw
r9348 r9939 1 <!-- --> 1 2 <LevelInfo 2 3 name = "FPS testlevel" -
code/trunk/data/levels/Spacerace2.oxw
r9348 r9939 14 14 15 15 ?> 16 16 17 17 18 <?lua … … 107 108 108 109 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 109 110 111 <!-- SOUNDS & MUSIC --> 112 <WorldSound name="scoreSound" position="-200,0,0" source="sounds/ReadyGo.ogg" > 113 <events> 114 <play> 115 <EventListener event="start" /> 116 </play> 117 </events> 118 </WorldSound> 119 <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 120 121 <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> 110 122 111 123 <!-- ------------------Planet----------------- --> -
code/trunk/data/levels/asteroidField.oxw
r9348 r9939 11 11 include("templates/lodInformation.oxt") 12 12 ?> 13 <WorldAmbientSound source="Asteroid_rocks.ogg" looping="true" playOnLoad="true" /> 13 14 14 15 <?lua -
code/trunk/data/levels/asteroids.oxw
r9348 r9939 5 5 screenshot = "asteroids.png" 6 6 /> 7 <WorldAmbientSound source="Asteroid_rocks.ogg" looping="true" playOnLoad="true" /> 7 8 8 9 <?lua -
code/trunk/data/levels/docking.oxw
r9348 r9939 1 <!-- --> 1 2 <LevelInfo 2 3 name = "Transporter" -
code/trunk/data/levels/dynamicMatch.oxw
r9348 r9939 5 5 screenshot = "dynamicMatch.png" 6 6 /> 7 <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" /> 7 8 8 9 <?lua -
code/trunk/data/levels/gallery.oxw
r9763 r9939 36 36 all Objects are organized in columns 37 37 ----> 38 39 <!--- Spacestation ---> 40 <!--Model position="0,0,-160" yaw="90" pitch="-90" roll="0" scale="1" mesh="ss_box_lowpoly.mesh" /--> 41 <Model position="0, 20,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_box_lowpoly_ad1.mesh" /> 42 <Model position="0, 40,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_box_lowpoly_ad2.mesh" /> 43 <Model position="0, 60,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_box_lowpoly_ad3.mesh" /> 44 <Model position="0, 80,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_box_lowpoly_ad4.mesh" /> 45 <Model position="0,-20,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_tube.mesh" /> 46 <Model position="0,-40,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_tube_twd.mesh" /> 47 <Model position="0,-60,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_tube_x.mesh" /> 48 <Model position="0,-80,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_wall.mesh" /> 49 <Model position="0,-100,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_table_cracked.mesh" /> 50 <Model position="0,-120,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_table.mesh" /> 51 <Model position="0,-140,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_spind.mesh" /> 52 <Model position="0,-160,-160" yaw="90" pitch="-90" roll="0" scale="0.01" mesh="ss_machine.mesh" /> 53 <Model position="0,-180,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_flag_room.mesh" /> 54 <Model position="0,-200,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_flag_eu.mesh" /> 55 <Model position="0,-220,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_flag_csa.mesh" /> 56 <Model position="0,-240,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_flag_cau.mesh" /> 57 <Model position="0,-260,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_flag_aean.mesh" /> 58 <Model position="0,-280,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_door.mesh" /> 59 <Model position="0,-300,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_cylinder.mesh" /> 60 <Model position="0,-320,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_curve.mesh" /> 61 <Model position="0,-340,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="ss_chair.mesh" /> 62 38 63 39 64 <!--- Whole Objects ---> … … 152 177 <!--Model position="0,80,200" yaw="90" pitch="-90" roll="0" scale="5" mesh="SmallPart1.mesh" /--> 153 178 <Model position="0,-20,200" yaw="90" pitch="-90" roll="0" scale="4" mesh="raceCheckPoint.mesh" /> 154 <Model position="0,-40,200" yaw="90" pitch=" -90" roll="0" scale="0.5" mesh="Spacegate.mesh" />179 <Model position="0,-40,200" yaw="90" pitch="0" roll="0" scale="0.5" mesh="Spacegate.mesh" /> 155 180 156 181 <Model position="0,-60,200" yaw="90" pitch="-90" roll="0" scale="0.5" mesh="BigSpacegate.mesh" /> -
code/trunk/data/levels/lastManStanding.oxw
r9555 r9939 32 32 include("includes/pickups.oxi") 33 33 ?> 34 35 <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> 34 36 35 37 <!----- Spawnpoints -
code/trunk/data/levels/lastTeamStanding.oxw
r9348 r9939 33 33 include("includes/pickups.oxi") 34 34 ?> 35 36 <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> 35 37 36 38 <Bot /> -
code/trunk/data/levels/lastTeamStandingII.oxw
r9348 r9939 27 27 skybox = "Orxonox/skyBoxBasic" 28 28 > 29 <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> 30 29 31 <!-- TODO: 30 32 1. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape -
code/trunk/data/levels/maxim.oxw
r9664 r9939 1 <!-- --> 2 1 3 <LevelInfo 2 4 name = "Maxim's Test" … … 25 27 </templates> 26 28 <?lua include("includes/notifications.oxi") ?> 29 30 <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> 27 31 28 32 <NotificationQueueCEGUI -
code/trunk/data/levels/missionOne.oxw
r9798 r9939 1 <!----> 1 2 <LevelInfo 2 3 name = "Mission One" -
code/trunk/data/levels/pickups.oxw
r9348 r9939 1 <!-- --> 1 2 <LevelInfo 2 3 name = "Pickups showcase" -
code/trunk/data/levels/pirateAttack.oxw
r9348 r9939 25 25 dofile("includes/CuboidSpaceStation.lua") 26 26 ?> 27 28 <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" /> 27 29 28 30 <Level -
code/trunk/data/levels/pong.oxw
r9526 r9939 34 34 35 35 <Template name=pongball> 36 <PongBall> 36 <PongBall 37 defScoreSound = "sounds/PlayerWinScore_cut.ogg" 38 defBatSound = "sounds/Button.ogg" 39 defBoundarySound = "sounds/Button.ogg"> 37 40 <attached> 38 41 <Model mesh="sphere.mesh" scale=2 /> -
code/trunk/data/levels/portals.oxw
r9348 r9939 1 1 <!-- --> 2 2 <LevelInfo 3 3 name = "Portals" -
code/trunk/data/levels/presentation.oxw
r9016 r9939 1 <!-- --> 2 1 3 <LevelInfo 2 4 name = "Presentation" -
code/trunk/data/levels/presentationFS11.oxw
r9348 r9939 1 <!----> 2 1 3 <LevelInfo 2 4 name = "Presentation FS11" -
code/trunk/data/levels/quests.oxw
r9016 r9939 1 <!-- --> 1 2 <LevelInfo 2 3 name = "Quests showcase" -
code/trunk/data/levels/spaceRace.oxw
r9016 r9939 29 29 skybox = "Orxonox/skyBoxMoreNebula" 30 30 > 31 32 <!-- SOUNDS & MUSIC --> 33 <WorldSound name="scoreSound" position="0,-2100,0" source="sounds/ReadyGo.ogg" > 34 <events> 35 <play> 36 <EventListener event="start" /> 37 </play> 38 </events> 39 </WorldSound> 40 <DistanceTrigger name="start" position="0,-2100,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 41 42 <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> 43 31 44 32 45 <?lua math.randomseed(98) ?> … … 463 476 </controller> 464 477 </SpaceShip> 478 479 465 480 466 481 </Scene> -
code/trunk/data/levels/surfaceRace.oxw
r9348 r9939 10 10 tags = "gametype" 11 11 /> 12 12 13 13 14 <?lua … … 445 446 ?> 446 447 <?lua end ?> 448 449 <!-- SOUNDS & MUSIC --> 450 <WorldSound name="scoreSound" position="0,8050,0" source="sounds/ReadyGo.ogg" > 451 <events> 452 <play> 453 <EventListener event="start" /> 454 </play> 455 </events> 456 </WorldSound> 457 <DistanceTrigger name="start" position="0,8050,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> 458 <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> 447 459 448 460 </Scene> -
code/trunk/data/levels/teamBaseMatch.oxw
r9348 r9939 19 19 > 20 20 21 <WorldAmbientSound source="Jupiter.ogg" looping="true" playOnLoad="true" /> 22 21 23 <templates> 22 24 <Template link=lodtemplate_default /> -
code/trunk/data/levels/teamDeathMatch.oxw
r9348 r9939 22 22 </templates> 23 23 <?lua include("includes/notifications.oxi") ?> 24 25 <WorldAmbientSound source="Jupiter.ogg" looping="true" playOnLoad="true" /> 24 26 25 27 <Scene -
code/trunk/data/levels/templates/lodInformation.oxt
r9763 r9939 17 17 <MeshLodInformation mesh=turretHead.mesh enabled=false /> 18 18 <MeshLodInformation mesh=LaserBeam2.mesh enabled=false/> 19 <MeshLodInformation mesh=asteroid_ice.mesh enabled=false/> 20 <MeshLodInformation mesh=ast1.mesh lodQuality=0.1/> 21 <MeshLodInformation mesh=ast2.mesh lodQuality=0.1/> 22 <MeshLodInformation mesh=ast3.mesh lodQuality=0.1/> 23 <MeshLodInformation mesh=ast4.mesh lodQuality=0.1/> 24 <MeshLodInformation mesh=ast5.mesh lodQuality=0.1/> 25 <MeshLodInformation mesh=ast6.mesh lodQuality=0.1/> 19 26 20 27 <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) --> 21 28 <MeshLodInformation mesh=BodyDebris1.mesh enabled=false/> 22 29 <MeshLodInformation mesh=WingDebris2.mesh enabled=false/> 30 <MeshLodInformation mesh=HeavyCruiser_body.mesh enabled=false/> 31 <MeshLodInformation mesh=HeavyCruiser_frontL.mesh enabled=false/> 32 <MeshLodInformation mesh=HeavyCruiser_frontR.mesh enabled=false/> 33 <MeshLodInformation mesh=HeavyCruiser_partL.mesh enabled=false/> 34 <MeshLodInformation mesh=HeavyCruiser_partR.mesh enabled=false/> 35 <MeshLodInformation mesh=HeavyCruiser_sidearmL.mesh enabled=false/> 36 <MeshLodInformation mesh=HeavyCruiser_sidearmLfront.mesh enabled=false/> 37 <MeshLodInformation mesh=HeavyCruiser_sidearmR.mesh enabled=false/> 38 <MeshLodInformation mesh=HeavyCruiser_sidearmRfront.mesh enabled=false/> 39 40 <MeshLodInformation mesh=ss_cylinder.mesh enabled=false/> 41 <MeshLodInformation mesh=ss_chair.mesh enabled=false/> 42 <MeshLodInformation mesh=ss_flag_room.mesh enabled=false/> 43 <MeshLodInformation mesh=ss_wall.mesh enabled=false/> 44 <MeshLodInformation mesh=ss_tube_twd.mesh enabled=false/> 45 <MeshLodInformation mesh=ss_spind.mesh enabled=false/> 46 23 47 </lodinformation> 24 48 </Level> -
code/trunk/data/levels/templates/spaceshipAssff.oxt
r8860 r9939 37 37 linearDamping = 0.7 38 38 angularDamping = 0.9999999 39 40 explosionSound = "sounds/Explosion2.ogg" 39 41 > 40 42 <engines> … … 82 84 defEngineSndNormal = "sounds/Engine_low.ogg" 83 85 defEngineSndBoost = "sounds/Engine_high.ogg" 84 86 85 87 accelerationfront = 500 86 88 accelerationbrake = 500 -
code/trunk/data/levels/turretTest.oxw
r9664 r9939 1 <!-- --> 2 1 3 <LevelInfo 2 4 name = "turret Test" -
code/trunk/data/levels/underAttack.oxw
r9348 r9939 1 <!----> 2 1 3 <LevelInfo 2 4 name = "Under Attack" … … 20 22 </templates> 21 23 <?lua include("includes/notifications.oxi") ?> 24 <WorldAmbientSound source="Jupiter.ogg" looping="true" playOnLoad="true" /> 22 25 23 26 <Scene
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