Changeset 9991 for code/trunk
- Timestamp:
- Jan 31, 2014, 11:27:24 PM (11 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw
r9990 r9991 43 43 44 44 <?lua include("includes/notifications.oxi") ?> 45 46 47 45 <NotificationQueueCEGUI 48 46 name="narrative" … … 63 61 <?lua include("includes/pickups.oxi") ?> 64 62 65 <Script code="showGUI NotificationLayer false true" needsGraphics="true" />63 <Script code="showGUI NotificationLayer false true" needsGraphics="true" times="1"/> 66 64 <OverlayGroup name="spacefightHUD" scale = "1, 1"> 67 65 <CountDown -
code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
r9943 r9991 5 5 Everything works fine, there are just some design issues: 6 6 7 8 9 10 11 12 13 14 7 - Better Homeplanet Design 8 - Change Boxdesign at the End (metal_crate.mesh instead of crate.mesh) 9 - Apply Boxcollison 10 - Green Box at the end Triangular 11 - Better Portal Jump 12 - better forcefield 13 - Sun Background (Particle Effects) 14 - Asteroid Belts around Planets (without lags!!!) 15 15 --> 16 16 … … 18 18 <!-- 19 19 Basic ------------------------------------------------------------------------------------------------------------------------> 20 20 <!--Basic Infos--> 21 21 22 22 <LevelInfo … … 42 42 ?> 43 43 44 <NotificationQueueCEGUI45 name="narrative"46 targets="simpleNotification"47 size=348 displayTime=449 position="0.2, 0, 0.1, 0"50 fontSize="23"51 fontColor="0, 0.5, 1, 0.9"52 alignment="HorzCentred"53 displaySize="0.6, 0, 0, 0"54 />55 56 44 <Level 57 45 name = "Escape the bastards" … … 62 50 <Template link=lodtemplate_default /> 63 51 </templates> 52 64 53 <?lua include("includes/notifications.oxi") ?> 54 <NotificationQueueCEGUI 55 name="narrative" 56 targets="simpleNotification" 57 size=3 58 displayTime=4.9 59 position="0.2, 0, 0.1, 0" 60 fontSize="23" 61 fontColor="0.3, 1, 0.2, 0.8" 62 alignment="HorzCentred" 63 displaySize="0.6, 0, 0, 0" 64 /> 65 65 66 66 <Scene … … 75 75 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 76 76 77 78 79 77 <!-- SpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff / --> 80 78 … … 84 82 85 83 <PickupSpawner pickup=hugehealthpickup position="0,-4,-1540" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" visible="true"> 86 87 88 89 90 91 84 <events> 85 <visibility> 86 <EventListener event="boxtrigger" /> 87 </visibility> 88 </events> 89 </PickupSpawner> 92 90 <PickupSpawner pickup=mediumspeedpickup position="0,4,-1540" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" visible="true"> 93 94 95 96 97 98 91 <events> 92 <visibility> 93 <EventListener event="boxtrigger" /> 94 </visibility> 95 </events> 96 </PickupSpawner> 99 97 100 98 <!-- Pickups heal the box, so one cant destroy the box --> 101 99 102 100 <!-- Pickups END --> 103 101 <!--Basic Infos end--> 104 102 105 103 <!--Story-----------------------------------------------------------------------------------------------------------------------------------------------------------------------> … … 110 108 <events> 111 109 <trigger> 112 113 110 <TeamSpawnPoint team=0 position="-8050,0,0" direction="1,0.3,0.2" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage> 114 111 <!-- Spawnpoint aendern zu -8050,0,0 nachher direction="1,0.3,0.2"--> … … 145 142 146 143 147 148 149 144 <QuestEffectBeacon times=1> 150 145 <effects> … … 203 198 </QuestEffectBeacon> 204 199 205 200 <!-- END OF GAME --> 206 201 <SimpleNotification message="Well done, you've finished"> 207 202 <events> … … 213 208 214 209 215 <Script code="Mission endMission true" onLoad="false" >210 <Script code="Mission endMission true" onLoad="false" times="1"> 216 211 <events> 217 212 <trigger> … … 220 215 </events> 221 216 </Script> 222 <!-- END OF GAME END --> 223 224 225 <DistanceTrigger name="missionfinish" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=1> 217 218 <Script code="Mission setLives 1" onLoad="true" times="1" /> 219 <!-- END OF GAME END --> 220 221 222 <DistanceTrigger name="missionfinish" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=1> 226 223 </DistanceTrigger> 227 224 <DistanceTrigger name="reachedally" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=0> 228 225 </DistanceTrigger> 229 226 <DistanceTrigger name="reachedhomeplanet" position="-3000,12000,-6990" target="Pawn" distance=100 stayActive="true" delay=0> 230 227 </DistanceTrigger> 231 228 <DistanceTrigger name="reachedend" position="-41000,-30000,33800" target="Pawn" distance=60 stayActive="true" delay=2> 232 229 </DistanceTrigger> 233 230 … … 674 671 <!--Enviroment--------------------------------------------------------------------------------------------------------------------------------------------------------------------> 675 672 676 677 678 <?lua for i=0, 750,1 do673 <!--Asteroids Field--> 674 675 <?lua for i=0,650,1 do 679 676 x=math.random(-8000,-1000) 680 677 y=math.random(-2345,2345) … … 773 770 ?> 774 771 <?lua end ?> 775 776 777 772 <!--Asteroid Elipse end--> 773 774 <!--Planet sun--> 778 775 <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="planets/sol.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=0 imagesize=1024.0f /> 779 776 <StaticEntity position="2600,0,0" collisionType=static> … … 785 782 <Billboard position="15100,0,0" material="Flares/backlightflare" colour="0.7,0.4,0.1" scale=600 /> 786 783 787 788 789 784 <!--Planet END--> 785 786 <!--Planet with Ally--> 790 787 <Planet 791 788 position="0,0,0" … … 796 793 mass="5000000" 797 794 pitch="0" 798 mesh=" planets/muunilinst.mesh"795 mesh="iceplanet.mesh" 799 796 atmosphere="atmosphere1" 800 797 rotationaxis="1,0,0" … … 811 808 </collisionShapes> 812 809 </Planet> 813 814 815 816 810 <!-- Planet with Ally END--> 811 812 813 <!-- Homeplanet --> 817 814 <Planet 818 815 position="-3000,12000,-10000" … … 823 820 mass="5000000000000" 824 821 pitch="0" 825 mesh=" iceplanet.mesh"822 mesh="planets/muunilinst.mesh" 826 823 atmosphere="atmosphere1" 827 824 rotationaxis="0,0,0" … … 837 834 </collisionShapes> 838 835 </Planet> 839 840 841 836 <!-- Homeplanet END--> 837 838 <!-- Planet around the cave--> 842 839 843 840 <Planet position="-43500,-30000,31900" scale=5000 pitch=-90 mesh="planets/moon.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=0 imagesize=1024.0f /> 844 841 845 846 847 842 <!-- Planet around the cave END--> 843 844 <!-- Anotherplanet --> 848 845 <Planet 849 846 position="-20000,6000,7000" … … 1092 1089 </controller> 1093 1090 </SpaceShip> 1094 1095 1096 1097 1098 1091 1092 <!-- Enemies END--> 1093 1094 1095 <!-- 15 Boxes forward--> 1099 1096 <?lua 1100 1097 max = 15 … … 1262 1259 <?lua end ?> 1263 1260 1264 1265 1261 <!-- 18 Boxes right END--> 1262 <!-- 17 Boxes forward--> 1266 1263 <?lua 1267 1264 max = 17 … … 1392 1389 </collisionShapes> 1393 1390 </StaticEntity> 1394 1391 <!-- 17 Boxes forward END--> 1395 1392 <Billboard position="-41000,-30000,33800" material="Flares/backlightflare" colour="0,1.4,2.1" scale=15 /> 1396 1393 … … 1408 1405 1409 1406 1410 1411 1412 1407 <!-- The Cave END--> 1408 1409 <!-- Planet around the cave--> 1413 1410 1414 1411 </Scene>
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