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Changeset 9992 for code/trunk


Ignore:
Timestamp:
Feb 1, 2014, 6:01:47 PM (11 years ago)
Author:
jo
Message:

The end of Area51UnderFire is ok. Unfortunately the explosion could not be timed at all, so it was commented out.

Location:
code/trunk/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/data/levels/iJohnVane_TriptoArea51.oxw

    r9989 r9992  
    33<LevelInfo
    44   name = "(i) John Vane - Trip to Area 51"
    5    description = "John Vane's first mission to rescue the Commander"
     5   description = "John Vane's first mission to rescue the Commander."
    66   tags = "mission"
    77   screenshot = "JohnVane.png"
  • code/trunk/data/levels/iiJohnVane_Area51UnderFire.oxw

    r9991 r9992  
    1212<LevelInfo
    1313 name = "(ii) John Vane : Area 51 Under Fire"
    14  description = "Level-part with the big Spacefight"
     14 description = "John Vane on rampage to free his commander."
    1515 tags = "mission"
    1616 screenshot = "emptylevel.png"
     
    6464    <OverlayGroup name="spacefightHUD" scale = "1, 1">
    6565      <CountDown
    66          position    = "0.51, 0.05"
     66         position    = "0.91, 0.05"
    6767         pickpoint   = "0.0, 0.0"
    6868         font        = "ShareTechMono"
     
    7676        <events>
    7777          <activity>
    78             <EventListener event="timer1" />
     78            <EventListener event="dockDelay2" />
    7979          </activity>
    8080        </events>
     
    8383
    8484<!-- SPAWNTRIGGER -->
    85     <!-- StartPoint -->
    86     <SpawnPoint team=0 position="0, 0, 0" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
     85    <!-- StartPoint  0, 0, 0 -->
     86    <SpawnPoint team=0 position="-12470, -21870, 25200" lookat="100, 0, 0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage >
    8787          <events>
    8888            <activity>
     
    9292    </SpawnPoint>
    9393    <Billboard position="-10,0,0" material="Portals/Default" />
     94    <ForceField position="0, 0, 0" lookat="100, 0, 0" diameter=200 velocity=1800 length=1400 />
    9495
    9596    <EventTrigger name="flying12" invert="true" >
     
    381382
    382383    <!-- ESCAPE -->
    383     <SimpleNotification message="Houston: A scout is startet to the mainship!"  broadcast="true">
     384    <SimpleNotification message="Houston: A scout started to the mainship!"  broadcast="true">
    384385        <events>
    385386            <trigger>
     
    12101211    </BlinkingBillboard>
    12111212   
    1212     <DistanceTrigger name="dock" position="-12470, -21870, 25200" target="SpaceShip" distance=50 stayActive="true" delay=0 />
     1213    <DistanceTrigger
     1214     name="dock"
     1215     position="-12470, -21870, 25200"
     1216     beaconMode="exclude"
     1217     targetname="NPC"
     1218     target="SpaceShip"
     1219     distance=50
     1220     stayActive="true"
     1221     delay=0 />
    12131222    <SimpleNotification message="Houston: The Commander is on board!"  broadcast="true">
    12141223        <events>
     
    12601269      </events>
    12611270    </EventTrigger>
     1271
     1272
     1273    <DistanceTrigger
     1274     name="dockdelay3"
     1275     position="-12470, -21870, 25200"
     1276     beaconMode="exclude"
     1277     targetname="NPC"
     1278     target="SpaceShip"
     1279     distance=50
     1280     stayActive="true"
     1281     delay=20 />
     1282
     1283    <DistanceTrigger
     1284     name="inExplosionRange"
     1285     position="-12000, -22000, 25000"
     1286     beaconMode="exclude"
     1287     targetname="NPC"
     1288     target="SpaceShip"
     1289     distance=1000
     1290     stayActive="true"
     1291     delay=0 >
     1292        <EventTrigger>
     1293            <events>
     1294                <trigger>
     1295                    <EventListener event="dockdelay3" />
     1296                </trigger>
     1297            </events>
     1298        </EventTrigger>
     1299    </DistanceTrigger>
     1300
     1301    <DistanceTrigger
     1302     name="dockdelay4"
     1303     position="-12470, -21870, 25200"
     1304     beaconMode="exclude"
     1305     targetname="NPC"
     1306     target="SpaceShip"
     1307     distance=50
     1308     stayActive="true"
     1309     delay=23.1 />
    12621310
    12631311    <EventTrigger name="timerEnd" activations="1" stayactive="true" delay=10 >
     
    16441692    <Template link=spaceshippirate />
    16451693  </templates>
     1694  <attached>
     1695    <DistanceTriggerBeacon name="NPC" />
     1696  </attached>
    16461697  <controller>
    16471698    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
     
    16701721    <Template link=spaceshippirate />
    16711722  </templates>
     1723  <attached>
     1724    <DistanceTriggerBeacon name="NPC" />
     1725  </attached>
    16721726  <controller>
    16731727    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
     
    16961750    <Template link=spaceshippirate />
    16971751  </templates>
     1752  <attached>
     1753    <DistanceTriggerBeacon name="NPC" />
     1754  </attached>
    16981755  <controller>
    16991756    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
     
    17221779    <Template link=spaceshippirate />
    17231780  </templates>
     1781  <attached>
     1782    <DistanceTriggerBeacon name="NPC" />
     1783  </attached>
    17241784  <controller>
    17251785    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
     
    17491809    <Template link=spaceshippirate />
    17501810  </templates>
     1811  <attached>
     1812    <DistanceTriggerBeacon name="NPC" />
     1813  </attached>
    17511814  <controller>
    17521815    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
     
    17751838    <Template link=spaceshippirate />
    17761839  </templates>
     1840  <attached>
     1841    <DistanceTriggerBeacon name="NPC" />
     1842  </attached>
    17771843  <controller>
    17781844    <WaypointPatrolController alertnessradius=5000 team=1 active=false>
     
    18021868    <Template link=spaceshipswallow />
    18031869  </templates>
     1870  <attached>
     1871    <DistanceTriggerBeacon name="NPC" />
     1872  </attached>
    18041873  <controller>
    18051874    <WaypointPatrolController alertnessradius=5000 team=0 active=false>
     
    18851954<!-- ASTEROIDS & ASTEROID-FIELDS -->
    18861955    <!-- Asteroids -->
    1887     <Model     position="9800, -5000, 5700"
     1956    <Model
     1957        position="9800, -5000, 5700"
    18881958        yaw="90"
    18891959        pitch="-90"
     
    19291999
    19302000        <?lua
    1931                   dofile("includes/asteroidField.lua")
     2001            dofile("includes/asteroidField.lua")
    19322002            asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0)
    1933             ?>
     2003        ?>
    19342004
    19352005    <!-- PLANETS -->
    1936       <Planet     position="2000,-250,9000"
     2006      <Planet
     2007            position="2000,-250,9000"
    19372008            scale=5000
    19382009            pitch=1
     
    19502021
    19512022<!--  PICKUPS to make travelling faster  -->
    1952     <PickupSpawner pickup=hugespeedpickup position="8000,-600,17200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
    1953     <PickupSpawner pickup=hugespeedpickup position="12700,2400,9200" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
     2023    <PickupSpawner pickup=hugespeedpickup position="11473,1275,7689" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
     2024    <PickupSpawner pickup=mediumspeedpickup position="9455,1309,16891" triggerDistance="400" respawnTime="10" maxSpawnedItems="5" />
    19542025
    19552026<!-- ----------------Rotating SpaceStation--------------- -->
     
    19802051        name      = "Mainship"
    19812052        radarname = "Mainship"
    1982         visible      = "true" >
     2053        visible   = "true" >
     2054      <events>
     2055        <visibility>
     2056          <EventTrigger invert=true>
     2057            <events>
     2058              <trigger>
     2059                <EventListener event="dockdelay3" />
     2060              </trigger>
     2061            </events>
     2062          </EventTrigger>
     2063        </visibility>
     2064      </events>
    19832065      <controller>
    19842066        <WaypointController team=1 active="true" >
     
    19932075      <attached>
    19942076        <Model scale=200 mesh="drone.mesh" position = "0,0,0" lookat="40000, 4000, 27000" />
     2077        <DistanceTriggerBeacon name="NPC" />
    19952078<!--    <Model mesh="cube.mesh" mass=10 position="-445,110,120" scale3D="45,45,150"  yaw=56 pitch=-4 roll=0 />
    19962079        <Model mesh="cube.mesh" mass=10 position="-295,125,220" scale3D="28,28,28" yaw=56 pitch=-4 roll=0 />
     
    20202103
    20212104    <!-- PARTICLE EFFECT -->
    2022     <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=500 loop=0 startdelay=0.5>
     2105    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp" autostart="false" lifetime=600 loop=0 startdelay=0.5>
    20232106        <events>
    20242107            <spawn>
    2025                 <EventListener event="timerEnd" />
     2108                <EventListener event="dockdelay3" />
    20262109            </spawn>
    20272110        </events>
    20282111    </ParticleSpawner>
    2029     <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=500 loop=0 startdelay=0>
     2112    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp2" autostart="false" lifetime=600 loop=0 startdelay=0>
    20302113        <events>
    20312114            <spawn>
    2032                 <EventListener event="timerEnd" />
     2115                <EventListener event="dockdelay3" />
    20332116            </spawn>
    20342117        </events>
    20352118    </ParticleSpawner>
    2036     <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=500 loop=0 startdelay=0>
     2119    <ParticleSpawner position="-12000, -22000, 25000" source="Orxonox/RingExp3" autostart="false" lifetime=600 loop=0 startdelay=0>
    20372120        <events>
    20382121            <spawn>
    2039                 <EventListener event="timerEnd" />
     2122                <EventListener event="dockdelay3" />
    20402123            </spawn>
    20412124        </events>
    20422125    </ParticleSpawner>
    20432126   
    2044    <!-- TODO: End the game >
     2127    <!-- The fire is set ->
     2128    <EventTrigger name="kaboom1" activations="1" stayactive="true" delay=3 >
     2129      <events>
     2130        <trigger>
     2131          <EventListener event="dockdelay2" />
     2132        </trigger>
     2133      </events>
     2134    </EventTrigger>
     2135   
     2136    <ParticleSpawner position="-12370,-21954.7,24993.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=0>
     2137        <events>
     2138            <spawn>
     2139                <EventListener event="kaboom1" />
     2140            </spawn>
     2141        </events>
     2142    </ParticleSpawner>
     2143
     2144    <ParticleSpawner position="-11983.6,-21599,25172.2" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
     2145        <events>
     2146            <spawn>
     2147                <EventListener event="kaboom1" />
     2148            </spawn>
     2149        </events>
     2150    </ParticleSpawner>
     2151
     2152    <ParticleSpawner position="-12738.7,-22278.6,24827.4" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
     2153        <events>
     2154            <spawn>
     2155                <EventListener event="kaboom1" />
     2156            </spawn>
     2157        </events>
     2158    </ParticleSpawner>
     2159
     2160    <ParticleSpawner position="-11830.5,-22207.2,24714.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
     2161        <events>
     2162            <spawn>
     2163                <EventListener event="kaboom1" />
     2164            </spawn>
     2165        </events>
     2166    </ParticleSpawner>
     2167
     2168    <ParticleSpawner position="-11772.2,-21992.9,25151.8" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
     2169        <events>
     2170            <spawn>
     2171                <EventListener event="kaboom1" />
     2172            </spawn>
     2173        </events>
     2174    </ParticleSpawner>
     2175
     2176    <ParticleSpawner position="-12953.1,-22107.5,24330.7" source="Orxonox/bigexplosion" lifetime=3.5 loop=0 autostart=false>
     2177        <events>
     2178            <spawn>
     2179                <EventListener event="kaboom1" />
     2180            </spawn>
     2181        </events>
     2182    </ParticleSpawner-->
     2183
     2184   
     2185   <!-- TODO: End the game -->
    20452186   <Script code="Mission endMission true" onLoad="false" times="1" >
    20462187        <events>
    20472188            <trigger>
    2048                 <EventListener event=timerEnd />
     2189                <EventListener event="dockdelay4" />
    20492190            </trigger>
    20502191        </events>
     
    20532194        <events>
    20542195            <trigger>
    2055                 <EventListener event="timerEnd" />
    2056             </trigger>
    2057         </events>
    2058     </Script-->
     2196                <EventListener event="inExplosionRange" />
     2197            </trigger>
     2198        </events>
     2199    </Script>
    20592200
    20602201  </Scene>
  • code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw

    r9991 r9992  
    2222<LevelInfo
    2323 name = "(iii) John Vane: Escape the Bastards"
    24  description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters"
     24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters."
    2525 tags = "mission"
    2626 screenshot = "EscapeTheBastards.png"
     
    284284            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
    285285        </collisionShapes>
    286         <controller>
     286    <controller>
    287287                      <WaypointController team=1>
    288288                    </WaypointController>
     
    424424<!-- @Triggers: Attakers, Fight one by one  -->
    425425
    426         <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>
    427          <events>
    428            <trigger>
    429                   <EventListener event="attacker" />
    430           </trigger>
    431          </events>
    432         <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>
    433           <events>
    434              <trigger>
    435                 <EventListener event="attacker" />
    436              </trigger>
    437           </events>
    438         <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>
    439           <events>
    440              <trigger>
    441                 <EventListener event="attacker" />
    442              </trigger>
    443           </events>
    444         </EventTrigger>
    445         </EventTrigger>
    446         </EventTrigger>
     426    <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>
     427         <events>
     428            <trigger>
     429              <EventListener event="attacker" />
     430            </trigger>
     431         </events>
     432       <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>
     433            <events>
     434              <trigger>
     435                <EventListener event="attacker" />
     436              </trigger>
     437        </events>
     438       <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>
     439            <events>
     440              <trigger>
     441                <EventListener event="attacker" />
     442              </trigger>
     443        </events>
     444          </EventTrigger>
     445        </EventTrigger>
     446        </EventTrigger>
    447447
    448448
     
    486486
    487487
    488                 Hint: He will blink with his lamp
    489 
    490                 PS: Remind the gravitation field"
     488        Hint: He will blink with his lamp
     489
     490        PS: Remind the gravitation field"
    491491
    492492 
    493         failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
     493    failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
    494494        <complete-effects>
    495495            <AddQuest questId="defend.2" />
     
    501501        <QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all."
    502502
    503         failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
     503    failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
    504504        <complete-effects>
    505505            <AddQuest questId="leave.3" />
     
    673673    <!--Asteroids Field-->
    674674
    675         <?lua for i=0,650,1 do
    676                 x=math.random(-8000,-1000)
    677                 y=math.random(-2345,2345)
    678                 z=math.random(-2500,2500)
    679         scale=math.random(20,70)
    680         ?>
    681         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"       collisiondamage = 0.005
     675    <?lua for i=0,650,1 do
     676        x=math.random(-8000,-1000)
     677        y=math.random(-2345,2345)
     678        z=math.random(-2500,2500)
     679    scale=math.random(20,70)
     680    ?>
     681    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"       collisiondamage = 0.005
    682682      enablecollisiondamage = true >
    683         <attached>
    684                 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
    685          </attached>
    686          <collisionShapes>
    687                 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
    688         </collisionShapes>
    689         </MovableEntity>
    690         <?lua end ?>
    691 
    692                                                         <!--Asteroids Field end -->
    693 
    694 
    695                                                         <!--Asteroids Random
    696 
    697                                 "The game lags, when you're flying far away"
    698 
    699 
    700         <?lua for i=0,300,1 do
    701                 x=math.random(-12000,4000)
    702                 y=math.random(-8000,8000)
    703                 z=math.random(-8000,8000)
    704         ?>
    705         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"      collisiondamage = 0.005
     683        <attached>
     684            <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
     685       </attached>
     686       <collisionShapes>
     687               <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
     688        </collisionShapes>
     689    </MovableEntity>
     690    <?lua end ?>
     691
     692                            <!--Asteroids Field end -->
     693
     694
     695                            <!--Asteroids Random
     696
     697                "The game lags, when you're flying far away"
     698
     699
     700    <?lua for i=0,300,1 do
     701        x=math.random(-12000,4000)
     702        y=math.random(-8000,8000)
     703        z=math.random(-8000,8000)
     704    ?>
     705    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"      collisiondamage = 0.005
    706706      enablecollisiondamage = true  >
    707         <attached>
    708                 <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
    709         </attached>
    710         <collisionShapes>
     707        <attached>
     708            <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
     709        </attached>
     710        <collisionShapes>
    711711            <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
    712712        </collisionShapes>
    713         </MovableEntity>
    714         <?lua end ?>
     713    </MovableEntity>
     714    <?lua end ?>
    715715-->
    716                                                         <!--Asteroids  Random end-->
    717 
    718                                                         <!--Asteroid Elipse-->
     716                            <!--Asteroids  Random end-->
     717
     718                                <!--Asteroid Elipse-->
    719719<!-- LAAAGS :-(
    720720
    721                                 "The game lags, when you're flying far away"           
     721                "The game lags, when you're flying far away"       
    722722
    723723    <?lua
     
    757757      <attached>
    758758        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
    759       <?lua if k == 5 then ?><attached>                 <!--asteroid fog-->
     759      <?lua if k == 5 then ?><attached>            <!--asteroid fog-->
    760760            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
    761761          </attached> <?lua end ?>
     
    864864<!-- LAAAGS :-(
    865865
    866                                 "The game lags, when you're flying far away"
     866                "The game lags, when you're flying far away"
    867867
    868868    <?lua
     
    871871    ?>
    872872-->
    873                                                         <!-- Anotherplanet  END-->
    874 
    875                                                         <!-- Homeplanet Architecture-->
     873                              <!-- Anotherplanet  END-->
     874
     875                              <!-- Homeplanet Architecture-->
    876876<!-- -3000,12000,-6990  = Billboard position-->
    877877
    878      <!--       <Model  position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" >
     878     <!--     <Model  position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" >
    879879      <collisionShapes>
    880880        <SphereCollisionShape radius="70" position="0,0,0" />
    881881      </collisionShapes>
    882         </Model>
     882    </Model>
    883883-->
    884884
    885         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500"  pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    886         <attached>
    887                 <Model scale="70" mesh="asteroid_ice.mesh"  shadow=false/>
    888          </attached>
    889          <collisionShapes>
    890                 <SphereCollisionShape radius="70" />
    891         </collisionShapes>
    892         </MovableEntity>
    893 
    894         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"   pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    895         <attached>
    896                 <Model scale="90" mesh="asteroid_ice.mesh"  shadow=false/>
    897          </attached>
    898          <collisionShapes>
    899                 <SphereCollisionShape radius="90" />
    900         </collisionShapes>
    901         </MovableEntity>
    902 
    903         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"  pitch="0" roll="12" yaw="81"  position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    904         <attached>
    905                 <Model scale="90" mesh="asteroid_ice.mesh"  shadow=false/>
    906          </attached>
    907          <collisionShapes>
    908                 <SphereCollisionShape radius="90" />
    909         </collisionShapes>
    910         </MovableEntity>
    911 
    912         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"  pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    913         <attached>
    914                 <Model scale="155" mesh="asteroid_ice.mesh"  shadow=false/>
    915          </attached>
    916          <collisionShapes>
    917                 <SphereCollisionShape radius="155" />
    918         </collisionShapes>
    919         </MovableEntity>
    920 
    921 
    922         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"  pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    923         <attached>
    924                 <Model scale="150" mesh="asteroid_ice.mesh"  shadow=false/>
    925          </attached>
    926          <collisionShapes>
    927                 <SphereCollisionShape radius="150" />
    928         </collisionShapes>
    929         </MovableEntity>
    930 
    931         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    932         <attached>
    933                 <Model scale="100" mesh="asteroid_ice.mesh"  shadow=false/>
    934          </attached>
    935          <collisionShapes>
    936                 <SphereCollisionShape radius="100" />
    937         </collisionShapes>
    938         </MovableEntity>
    939 
    940         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    941         <attached>
    942                 <Model scale="70" mesh="asteroid_ice.mesh"  shadow=false/>
    943          </attached>
    944          <collisionShapes>
    945                 <SphereCollisionShape radius="70" />
    946         </collisionShapes>
    947         </MovableEntity>
    948 
    949         <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0"  position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
    950         <attached>
    951                 <Model scale="85" mesh="asteroid_ice.mesh"  shadow=false/>
    952          </attached>
    953          <collisionShapes>
    954                 <SphereCollisionShape radius="85" />
    955         </collisionShapes>
    956         </MovableEntity>
    957 
    958                                                         <!-- Homeplanet Architecture END-->
    959 
    960 
    961                                                         <!-- Portal-->
     885    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500"  pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     886        <attached>
     887            <Model scale="70" mesh="asteroid_ice.mesh"  shadow=false/>
     888       </attached>
     889       <collisionShapes>
     890               <SphereCollisionShape radius="70" />
     891        </collisionShapes>
     892    </MovableEntity>
     893
     894    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"   pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     895        <attached>
     896            <Model scale="90" mesh="asteroid_ice.mesh"  shadow=false/>
     897       </attached>
     898       <collisionShapes>
     899               <SphereCollisionShape radius="90" />
     900        </collisionShapes>
     901    </MovableEntity>
     902
     903    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"  pitch="0" roll="12" yaw="81"  position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     904        <attached>
     905            <Model scale="90" mesh="asteroid_ice.mesh"  shadow=false/>
     906       </attached>
     907       <collisionShapes>
     908               <SphereCollisionShape radius="90" />
     909        </collisionShapes>
     910    </MovableEntity>
     911
     912    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"  pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     913        <attached>
     914            <Model scale="155" mesh="asteroid_ice.mesh"  shadow=false/>
     915       </attached>
     916       <collisionShapes>
     917               <SphereCollisionShape radius="155" />
     918        </collisionShapes>
     919    </MovableEntity>
     920
     921
     922    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500"  pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     923        <attached>
     924            <Model scale="150" mesh="asteroid_ice.mesh"  shadow=false/>
     925       </attached>
     926       <collisionShapes>
     927               <SphereCollisionShape radius="150" />
     928        </collisionShapes>
     929    </MovableEntity>
     930
     931    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     932        <attached>
     933            <Model scale="100" mesh="asteroid_ice.mesh"  shadow=false/>
     934       </attached>
     935       <collisionShapes>
     936               <SphereCollisionShape radius="100" />
     937        </collisionShapes>
     938    </MovableEntity>
     939
     940    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     941        <attached>
     942            <Model scale="70" mesh="asteroid_ice.mesh"  shadow=false/>
     943       </attached>
     944       <collisionShapes>
     945               <SphereCollisionShape radius="70" />
     946        </collisionShapes>
     947    </MovableEntity>
     948
     949    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0"  position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0"       collisiondamage = 0.01  enablecollisiondamage = true >
     950        <attached>
     951            <Model scale="85" mesh="asteroid_ice.mesh"  shadow=false/>
     952       </attached>
     953       <collisionShapes>
     954               <SphereCollisionShape radius="85" />
     955        </collisionShapes>
     956    </MovableEntity>
     957
     958                             <!-- Homeplanet Architecture END-->
     959
     960
     961                            <!-- Portal-->
    962962    <Template name=PortalDefault>
    963963        <PortalEndPoint>
     
    973973
    974974
    975                                                         <!-- Portal END-->
    976 
    977 
    978         <!-- The Cave-->
     975                            <!-- Portal END-->
     976
     977
     978    <!-- The Cave-->
    979979<!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 -->
    980980
    981                                         <!-- Enemies-->
     981                    <!-- Enemies-->
    982982<Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90">
    983983    <templates>
     
    11661166</StaticEntity>
    11671167
    1168                                         <!-- 15 Boxes forward END -->
    1169                                         <!-- 18 Boxes right-->
     1168                    <!-- 15 Boxes forward END -->
     1169                    <!-- 18 Boxes right-->
    11701170
    11711171 <?lua
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