Changes
#65 (May 20, 2019 3:11:24 PM)
#64 (May 20, 2019 2:31:30 PM)
#63 (May 17, 2019 1:36:42 PM)
- Jesus safed our souls and stopped the crashing. Hallowed be his name and hallowed be his followers sevy and aryo, first of their names, saviors of the andals the raynars and the first nerds. Fourier is love btw — pomselj / Trac
#62 (May 16, 2019 7:21:30 PM)
#61 (May 16, 2019 6:31:30 PM)
#60 (May 16, 2019 5:21:32 PM)
#59 (May 16, 2019 5:03:21 PM)
#58 (May 16, 2019 4:26:34 PM)
- Projectiles die with level up — pomselj / Trac
- new, smaller CollisionShape for Projectiles — pomselj / Trac
#57 (May 16, 2019 4:08:21 PM)
#56 (May 16, 2019 3:38:21 PM)
#55 (May 16, 2019 3:07:00 PM)
#54 (May 16, 2019 2:56:19 PM)
#53 (May 16, 2019 2:21:29 PM)
#52 (May 16, 2019 1:26:42 PM)
#51 (May 16, 2019 1:16:33 PM)
- BallProjectiles fly — pomselj / Trac
- We have new template — ahuwyler / Trac
#50 (May 16, 2019 12:26:24 PM)
#49 (May 16, 2019 11:16:33 AM)
#48 (May 16, 2019 11:01:53 AM)
#47 (May 9, 2019 5:16:38 PM)
#46 (May 9, 2019 4:26:30 PM)
#45 (May 9, 2019 3:52:50 PM)
#44 (May 9, 2019 3:42:10 PM)
#43 (May 9, 2019 3:31:43 PM)
#42 (May 9, 2019 2:27:38 PM)
- Bounces ok-ish, still seg fault... stones get destroyed but models stay, maybe destroy wals too — pomselj / Trac
- stones move not the walls — ahuwyler / Trac
#41 (May 9, 2019 2:01:30 PM)
- Walls are coming down — ahuwyler / Trac
- Eliminated nullptrs in stones_ that were there due to wrong size of num_stones. Still Seg fault when exiting — pomselj / Trac
#40 (May 9, 2019 1:36:29 PM)
#39 (May 9, 2019 11:41:30 AM)
#38 (May 9, 2019 11:21:32 AM)
#37 (May 9, 2019 11:11:29 AM)
#36 (May 9, 2019 10:51:32 AM)
#35 (May 9, 2019 10:26:34 AM)
#34 (May 9, 2019 9:52:34 AM)
- Some changes in bounce method + added destroy in bounce method to be able to destroy stones — pomselj / Trac
#33 (May 9, 2019 9:41:29 AM)
#32 (May 2, 2019 4:46:10 PM)
#31 (May 2, 2019 4:36:30 PM)
#30 (May 2, 2019 4:21:20 PM)
#29 (May 2, 2019 3:56:19 PM)
#28 (May 2, 2019 3:31:24 PM)
#27 (May 2, 2019 1:46:47 PM)
#26 (May 2, 2019 1:36:30 PM)
#25 (Apr 18, 2019 4:27:30 PM)
#24 (Apr 18, 2019 4:06:29 PM)
#23 (Apr 18, 2019 3:46:30 PM)
#22 (Apr 18, 2019 3:02:52 PM)
#21 (Apr 18, 2019 1:41:34 PM)
#20 (Apr 11, 2019 3:47:03 PM)
#19 (Apr 11, 2019 3:26:32 PM)
- OrxoBloxCanon implemented, can shoot like Asteroid 2D Weapon — pomselj / Trac
#18 (Apr 11, 2019 2:28:26 PM)
#17 (Apr 11, 2019 2:11:32 PM)
- BallProjectile method is caled during collision — pomselj / Trac
#16 (Apr 11, 2019 1:28:24 PM)
#15 (Apr 4, 2019 4:40:01 PM)
- updated cmake — pomselj / Trac
- removed useless folder — pomselj / Trac
- weapon stuff — pomselj / Trac
- better now — ahuwyler / Trac
#14 (Apr 4, 2019 4:23:11 PM)
- Class Wall is created — ahuwyler / Trac
- Spielfeld angepasst. Next: Fumktionalitaet auch anpassen — jeromela / Trac
#13 (Apr 4, 2019 3:26:29 PM)
#12 (Apr 4, 2019 3:06:32 PM)
#11 (Apr 4, 2019 2:41:20 PM)
#10 (Apr 4, 2019 1:51:19 PM)
#9 (Apr 4, 2019 1:46:45 PM)
- t <collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
</collisionShapes> — jeromela / Trac
#8 (Mar 28, 2019 5:20:45 PM)
#7 (Mar 28, 2019 3:55:54 PM)
- Changed OrxoBlox.cc — ahuwyler / Trac
- removed tempdata — pomselj / Trac
- Level Hintergrund von pong uebernommen — jeromela / Trac
#6 (Mar 28, 2019 3:36:21 PM)
- Added Folder BallGun, in it are the BallGun Files, the files are not yet correctly documented, the build DOES compile — pomselj / Trac
#5 (Mar 28, 2019 2:51:19 PM)
#4 (Mar 28, 2019 2:41:22 PM)
- Orxoblox got its Stones! — ahuwyler / Trac
- ohne nervige files — pomselj / Trac
- ohne nervige files — pomselj / Trac
#3 (Mar 21, 2019 3:51:30 PM)
- included empty OrxoBlox level in Minigames — jeromela / Trac
- included empty OrxoBlox level in Minigames — jeromela / Trac