Orxonox
0.0.5 Codename: Arcturus
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Files | |
file | Jump.cc |
This is the gametype for the awesome minigame. | |
file | Jump.h [code] |
file | JumpBoots.cc |
These boots give the figure a speed bonus when it jumpes. | |
file | JumpBoots.h [code] |
file | JumpCenterpoint.cc |
The JumpCenterpoint is a StaticEntity which represents the level of the minigame. | |
file | JumpCenterpoint.h [code] |
file | JumpEnemy.cc |
All enemies in the minigame inherit from this class. | |
file | JumpEnemy.h [code] |
Declaration of the JumpEnemy class. | |
file | JumpFigure.cc |
This class represents your figure when you play the minigame. | |
file | JumpFigure.h [code] |
file | JumpItem.cc |
All items in this minigame inherit from this class. | |
file | JumpItem.h [code] |
Declaration of the JumpItem class. | |
file | JumpPlatform.cc |
All platforms in this minigame inherit from this class. | |
file | JumpPlatform.h [code] |
Declaration of the JumpPlatform class. | |
file | JumpPlatformDisappear.cc |
This platform disappears after contact with the figure. | |
file | JumpPlatformDisappear.h [code] |
Declaration of the JumpPlatformDisappear class. | |
file | JumpPlatformFake.cc |
This platform has a hole in it. | |
file | JumpPlatformFake.h [code] |
Declaration of the JumpPlatform class. | |
file | JumpPlatformHMove.cc |
This platform can move horizontally. | |
file | JumpPlatformHMove.h [code] |
file | JumpPlatformStatic.cc |
This is the most simple platform in this minigame. | |
file | JumpPlatformStatic.h [code] |
file | JumpPlatformTimer.cc |
This platform will explode if you wait for too long time. | |
file | JumpPlatformTimer.h [code] |
Declaration of the JumpPlatformTimer class. | |
file | JumpPlatformVMove.cc |
This platform can move vertically. | |
file | JumpPlatformVMove.h [code] |
file | JumpPrereqs.h [code] |
Shared library macros, enums, constants and forward declarations for the jump module | |
file | JumpProjectile.cc |
projectiles are created by the gametype if the figure shoots. | |
file | JumpProjectile.h [code] |
file | JumpPropeller.cc |
If this propeller is created, attachedToFigure_ is set to false. | |
file | JumpPropeller.h [code] |
file | JumpRocket.cc |
If this rocket is created, attachedToFigure_ is set to false. | |
file | JumpRocket.h [code] |
file | JumpScore.cc |
HUD of thejump minigame. | |
file | JumpScore.h [code] |
file | JumpShield.cc |
If this shield is created, attachedToFigure_ is set to false. | |
file | JumpShield.h [code] |
file | JumpSpring.cc |
If this spring is touched by the figure, it jumps higher then from a platform. | |
file | JumpSpring.h [code] |