Changes
#52 (Feb 20, 2018 9:22:26 PM)
- this looks like a bug (detected by cppcheck -> https://www.orxonox.net/jenkins/view/Quality/job/orxonox_qc_trunk_checks/20/cppcheckResult/) — Fabian Landau / Trac
#51 (Feb 20, 2018 12:19:26 AM)
- merged Presentation_HS17_merge back to trunk — Fabian Landau / Trac
#50 (Feb 10, 2018 1:02:35 AM)
- [StoryModeMap_HS16] fixed warnings in console — Fabian Landau / Trac
- [SpaceRace_HS16] fixed warning with MSVC — Fabian Landau / Trac
#49 (Feb 4, 2018 5:02:34 PM)
- [SpaceRace_HS16] reverted some unwanted changes and fixed formatting a little bit — Fabian Landau / Trac
#48 (Jan 20, 2018 9:02:33 PM)
- [BigShip_HS16] reverted changes in emptyLevel.oxw and removed unused file — Fabian Landau / Trac
#47 (Jan 7, 2018 10:37:30 PM)
- tabs -> spaces — Fabian Landau / Trac
#46 (Jan 7, 2018 10:05:56 PM)
- [Highscore_HS16] added license, added include guard, fixed formatting — Fabian Landau / Trac
#45 (Jan 7, 2018 9:52:28 PM)
- [Highscore_HS16] moved logic to compare old an new score to Highscore; fixed formatting in Gametypes — Fabian Landau / Trac
#44 (Jan 7, 2018 9:17:30 PM)
- [Highscore_HS16] removed playerName from Highscore because the player already has a name (see HumanPlayer.nick) — Fabian Landau / Trac
#43 (Jan 7, 2018 8:07:29 PM)
- [Highscore_HS16] reverted changes in LevelInfo - they don't seem to be needed (everything is done by the Highscore class) — Fabian Landau / Trac
#42 (Jan 7, 2018 12:05:49 PM)
- mark includes of external libraries as "SYSTEM" includes to avoid compiler warnings about code that we can't change anyways. in gcc this leads to the -isystem option being used instead of -I — Fabian Landau / Trac
#41 (Jan 7, 2018 11:52:26 AM)
- icon is not needed in core-library, is already included in orxonox-main (fixes build in Visual Studio 2017 with PCH) — Fabian Landau / Trac
#40 (Jan 7, 2018 1:01:08 AM)
- [HUD_HS16] updated HUDPickupSystem also in HUDTemplatesFPS.oxo — Fabian Landau / Trac
- fixed two bugs in PickupInventory.lua:
- the update function had a messed up logic regarding the use-button in the detail window (condition was partially inverted)
- updating the event subscription of the use-button in the detail-window doesn't seem to work - probably CEGUI doesn't like updating/changing/overriding an event while begin IN a mouse-click-event already. moving the logic to the Use/Unuse-function instead seems to work. — Fabian Landau / Trac
#39 (Jan 7, 2018 12:47:29 AM)
- [HUD_HS16] removed unused function — Fabian Landau / Trac
#38 (Jan 6, 2018 6:12:28 PM)
- [HUD_HS16] fixed issue that the hud shows pickups of ALL players/bots instead of just the own spaceship. fixed this by comparing objectIDs
note: network calls currently support only 5 arguments, so I removed representationObjectId which doesn't seem to be used (neither in C++ nor in Lua) — Fabian Landau / Trac
#37 (Jan 6, 2018 4:37:29 PM)
- fixed nullptr access when two pawns trigger a pickup-spawner at the same time (for the second pawn in the list, the pickup is already nullptr -> crash) — Fabian Landau / Trac
#36 (Jan 6, 2018 3:32:29 PM)
- [HUD_HS16] pickups are now always shown in hud, but much smaller. removed HUDPickupTemplate.oxo — Fabian Landau / Trac
#35 (Jan 6, 2018 3:17:27 PM)
- [HUD_HS16] removed HUDPickupItem as it is not really necessary (it's just an ogre overlay). also fixed several memory-leaks and some issues with positioning and visibility of the pickup items — Fabian Landau / Trac
#34 (Jan 6, 2018 3:17:26 AM)
- [HUD_HS16] fixed wrong dependency between overlays and pickup module: pickup should NOT depend on overlays; instead overlays should use pickup.
also reverted all changes from HUD_HS16 in PickupManager for several reasons:
- calling HUDPickupSystem is not necessary anymore due to the fixed dependencies
- adding a console command is not necessary because there is already a full GUI for this purpose (press F4)
- limiting the number of pickups to 10 is a bad idea because PickupManager manages pickups for ALL players in the game — Fabian Landau / Trac
#33 (Jan 6, 2018 2:16:36 AM)
- [HUD_HS16] fixed bug with the position of the hud pickup items — Fabian Landau / Trac
#32 (Jan 6, 2018 2:02:31 AM)
- [HUD_HS16] removed a lot of unused stuff — Fabian Landau / Trac
#31 (Jan 6, 2018 12:30:59 AM)
- [HUD_HS16] removed debug output — Fabian Landau / Trac
#30 (Jan 6, 2018 12:17:34 AM)
- merged the remaining commits of HUD_HS16 branch back to trunk (except commit r11392 which added DDDialogue that seems to be just a test) — Fabian Landau / Trac
#29 (Jan 4, 2018 1:12:32 AM)
- trying to fix build for MSVC but still having trouble with the circular dependency between pickups and overlays — Fabian Landau / Trac
#28 (Jan 3, 2018 11:26:00 AM)
- still trying to avoid CMP0026... can we define ORXONOX_EXECUTABLE_NAME like this? seems to work on windows and probably works on linux too (please test) — Fabian Landau / Trac
- reverted r11694, apparently ORXONOX_EXECUTABLE_NAME IS used (for run-scripts in ./bin) — Fabian Landau / Trac
#27 (Jan 3, 2018 11:12:25 AM)
- whoops. must remove the extensions from the library's file name before loading it — Fabian Landau / Trac
#26 (Jan 3, 2018 2:45:18 AM)
- removed useless file that was added in BigShip_HS16 — Fabian Landau / Trac
- CMP0026 is deprecated in recent versions of CMake -> moved it to the APPLE section because it seems to be used only there and therefore should be fixed there — Fabian Landau / Trac
#25 (Jan 3, 2018 2:32:25 AM)
- apparently we must create the directory for module/plugin-files manually to make it work with some (older?) versions of CMake — Fabian Landau / Trac
#24 (Jan 3, 2018 1:47:29 AM)
- with the latest CMake there are a lot of warnings about the usage of CMP0026. therefore the naming and content of the module/plugin-files had to be changed:
old: <library-filename>.module with content <target-name>
new: <target-name>.module with content <library-filename>
this seems to comply better with cmake and works equally well in c++ (with some small adjustments).
reference: https://cmake.org/cmake/help/v3.0/policy/CMP0026.html — Fabian Landau / Trac
#23 (Jan 3, 2018 1:07:37 AM)
- bugfix: don't try to unload a DynLib if it doesn't exist (e.g. after loading the DynLib failed) — Fabian Landau / Trac
#22 (Oct 23, 2017 12:27:42 AM)
#21 (Oct 16, 2017 4:12:27 PM)
#20 (Oct 11, 2017 4:12:44 PM)
- Dialogue merged without core modifications — patricwi / Trac
- reverted merge Dialogue — patricwi / Trac
#19 (Oct 2, 2017 3:07:24 PM)
- SuperOrxoBros added — patricwi / Trac
#18 (Oct 2, 2017 2:52:39 PM)
#17 (Oct 2, 2017 2:37:51 PM)
#16 (Mar 21, 2017 12:23:10 AM)
- test: fixed unittest — Fabian Landau / Trac
#15 (Mar 20, 2017 11:51:11 PM)
- testing commit mailinglist — Fabian Landau / Trac
#14 (Mar 20, 2017 11:34:53 PM)
- test: failing unittest — Fabian Landau / Trac
#13 (Mar 20, 2017 1:12:56 AM)
- test — Fabian Landau / Trac
#12 (Mar 20, 2017 1:02:34 AM)
- test — Fabian Landau / Trac
#11 (Mar 19, 2017 11:57:23 PM)
- story mode map merged — patricwi / Trac
- space race merged — patricwi / Trac
- big ship merged — patricwi / Trac
- merged space race with trunk — patricwi / Trac
- deleted comments — patricwi / Trac
- merged updated HUD branch to trunk — patricwi / Trac
- merged HUD branch to trunk — patricwi / Trac
#10 (Jun 2, 2016 10:32:26 PM)
- COMPARE_VERSION_STRINGS resulted in strange error when version-header was not found. fixed this by setting version-variable to 'NOTFOUND' in this case. — Fabian Landau / Trac
#9 (Apr 28, 2016 5:22:41 PM)
#7 (Mar 27, 2016 9:47:14 PM)
- removed another spurious backslash — Fabian Landau / Trac
#6 (Mar 27, 2016 9:37:24 PM)
- removed unnecessary backslashes — Fabian Landau / Trac
#5 (Mar 26, 2016 3:07:29 PM)
- don't test exact values here, only <> 0 — Fabian Landau / Trac
#4 (Mar 26, 2016 2:52:29 PM)
- clang doesn't know this compiler flag — Fabian Landau / Trac