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45%
WDescription%
Cobertura Coverage: 36% (4378/12320) Lines45
Test Result: 0 tests failing out of a total of 467 tests.100
Build stability: No recent builds failed.100
Build History
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Changes

#52 (Feb 20, 2018 9:22:26 PM)

  1. this looks like a bug (detected by cppcheck -> https://www.orxonox.net/jenkins/view/Quality/job/orxonox_qc_trunk_checks/20/cppcheckResult/) — Fabian Landau / Trac

#51 (Feb 20, 2018 12:19:26 AM)

  1. merged Presentation_HS17_merge back to trunk — Fabian Landau / Trac

#50 (Feb 10, 2018 1:02:35 AM)

  1. [StoryModeMap_HS16] fixed warnings in console — Fabian Landau / Trac
  2. [SpaceRace_HS16] fixed warning with MSVC — Fabian Landau / Trac

#49 (Feb 4, 2018 5:02:34 PM)

  1. [SpaceRace_HS16] reverted some unwanted changes and fixed formatting a little bit — Fabian Landau / Trac

#48 (Jan 20, 2018 9:02:33 PM)

  1. [BigShip_HS16] reverted changes in emptyLevel.oxw and removed unused file — Fabian Landau / Trac

#47 (Jan 7, 2018 10:37:30 PM)

  1. tabs -> spaces — Fabian Landau / Trac

#46 (Jan 7, 2018 10:05:56 PM)

  1. [Highscore_HS16] added license, added include guard, fixed formatting — Fabian Landau / Trac

#45 (Jan 7, 2018 9:52:28 PM)

  1. [Highscore_HS16] moved logic to compare old an new score to Highscore; fixed formatting in Gametypes — Fabian Landau / Trac

#44 (Jan 7, 2018 9:17:30 PM)

  1. [Highscore_HS16] removed playerName from Highscore because the player already has a name (see HumanPlayer.nick) — Fabian Landau / Trac

#43 (Jan 7, 2018 8:07:29 PM)

  1. [Highscore_HS16] reverted changes in LevelInfo - they don't seem to be needed (everything is done by the Highscore class) — Fabian Landau / Trac

#42 (Jan 7, 2018 12:05:49 PM)

  1. mark includes of external libraries as "SYSTEM" includes to avoid compiler warnings about code that we can't change anyways. in gcc this leads to the -isystem option being used instead of -I — Fabian Landau / Trac

#41 (Jan 7, 2018 11:52:26 AM)

  1. icon is not needed in core-library, is already included in orxonox-main (fixes build in Visual Studio 2017 with PCH) — Fabian Landau / Trac

#40 (Jan 7, 2018 1:01:08 AM)

  1. [HUD_HS16] updated HUDPickupSystem also in HUDTemplatesFPS.oxo — Fabian Landau / Trac
  2. fixed two bugs in PickupInventory.lua:
    - the update function had a messed up logic regarding the use-button in the detail window (condition was partially inverted)
    - updating the event subscription of the use-button in the detail-window doesn't seem to work - probably CEGUI doesn't like updating/changing/overriding an event while begin IN a mouse-click-event already. moving the logic to the Use/Unuse-function instead seems to work. — Fabian Landau / Trac

#39 (Jan 7, 2018 12:47:29 AM)

  1. [HUD_HS16] removed unused function — Fabian Landau / Trac

#38 (Jan 6, 2018 6:12:28 PM)

  1. [HUD_HS16] fixed issue that the hud shows pickups of ALL players/bots instead of just the own spaceship. fixed this by comparing objectIDs
    note: network calls currently support only 5 arguments, so I removed representationObjectId which doesn't seem to be used (neither in C++ nor in Lua) — Fabian Landau / Trac

#37 (Jan 6, 2018 4:37:29 PM)

  1. fixed nullptr access when two pawns trigger a pickup-spawner at the same time (for the second pawn in the list, the pickup is already nullptr -> crash) — Fabian Landau / Trac

#36 (Jan 6, 2018 3:32:29 PM)

  1. [HUD_HS16] pickups are now always shown in hud, but much smaller. removed HUDPickupTemplate.oxo — Fabian Landau / Trac

#35 (Jan 6, 2018 3:17:27 PM)

  1. [HUD_HS16] removed HUDPickupItem as it is not really necessary (it's just an ogre overlay). also fixed several memory-leaks and some issues with positioning and visibility of the pickup items — Fabian Landau / Trac

#34 (Jan 6, 2018 3:17:26 AM)

  1. [HUD_HS16] fixed wrong dependency between overlays and pickup module: pickup should NOT depend on overlays; instead overlays should use pickup.

    also reverted all changes from HUD_HS16 in PickupManager for several reasons:
    - calling HUDPickupSystem is not necessary anymore due to the fixed dependencies
    - adding a console command is not necessary because there is already a full GUI for this purpose (press F4)
    - limiting the number of pickups to 10 is a bad idea because PickupManager manages pickups for ALL players in the game — Fabian Landau / Trac

#33 (Jan 6, 2018 2:16:36 AM)

  1. [HUD_HS16] fixed bug with the position of the hud pickup items — Fabian Landau / Trac

#32 (Jan 6, 2018 2:02:31 AM)

  1. [HUD_HS16] removed a lot of unused stuff — Fabian Landau / Trac

#31 (Jan 6, 2018 12:30:59 AM)

  1. [HUD_HS16] removed debug output — Fabian Landau / Trac

#30 (Jan 6, 2018 12:17:34 AM)

  1. merged the remaining commits of HUD_HS16 branch back to trunk (except commit r11392 which added DDDialogue that seems to be just a test) — Fabian Landau / Trac

#29 (Jan 4, 2018 1:12:32 AM)

  1. trying to fix build for MSVC but still having trouble with the circular dependency between pickups and overlays — Fabian Landau / Trac

#28 (Jan 3, 2018 11:26:00 AM)

  1. still trying to avoid CMP0026... can we define ORXONOX_EXECUTABLE_NAME like this? seems to work on windows and probably works on linux too (please test) — Fabian Landau / Trac
  2. reverted r11694, apparently ORXONOX_EXECUTABLE_NAME IS used (for run-scripts in ./bin) — Fabian Landau / Trac

#27 (Jan 3, 2018 11:12:25 AM)

  1. whoops. must remove the extensions from the library's file name before loading it — Fabian Landau / Trac

#26 (Jan 3, 2018 2:45:18 AM)

  1. removed useless file that was added in BigShip_HS16 — Fabian Landau / Trac
  2. CMP0026 is deprecated in recent versions of CMake -> moved it to the APPLE section because it seems to be used only there and therefore should be fixed there — Fabian Landau / Trac

#25 (Jan 3, 2018 2:32:25 AM)

  1. apparently we must create the directory for module/plugin-files manually to make it work with some (older?) versions of CMake — Fabian Landau / Trac

#24 (Jan 3, 2018 1:47:29 AM)

  1. with the latest CMake there are a lot of warnings about the usage of CMP0026. therefore the naming and content of the module/plugin-files had to be changed:
    old: <library-filename>.module with content <target-name>
    new: <target-name>.module with content <library-filename>
    this seems to comply better with cmake and works equally well in c++ (with some small adjustments).
    reference: https://cmake.org/cmake/help/v3.0/policy/CMP0026.html — Fabian Landau / Trac

#23 (Jan 3, 2018 1:07:37 AM)

  1. bugfix: don't try to unload a DynLib if it doesn't exist (e.g. after loading the DynLib failed) — Fabian Landau / Trac

#22 (Oct 23, 2017 12:27:42 AM)

  1. reverted commit from merge with tgidronFS16 because failed to compile — patricwi / Trac

#21 (Oct 16, 2017 4:12:27 PM)

  1. Merged tgidronFS16 — patricwi / Trac

#20 (Oct 11, 2017 4:12:44 PM)

  1. Dialogue merged without core modifications — patricwi / Trac
  2. reverted merge Dialogue — patricwi / Trac

#19 (Oct 2, 2017 3:07:24 PM)

  1. SuperOrxoBros added — patricwi / Trac

#18 (Oct 2, 2017 2:52:39 PM)

  1. Millenium Falcon merged — patricwi / Trac

#17 (Oct 2, 2017 2:37:51 PM)

  1. Dialogue merged — patricwi / Trac

#16 (Mar 21, 2017 12:23:10 AM)

  1. test: fixed unittest — Fabian Landau / Trac

#15 (Mar 20, 2017 11:51:11 PM)

  1. testing commit mailinglist — Fabian Landau / Trac

#14 (Mar 20, 2017 11:34:53 PM)

  1. test: failing unittest — Fabian Landau / Trac

#13 (Mar 20, 2017 1:12:56 AM)

  1. test — Fabian Landau / Trac

#12 (Mar 20, 2017 1:02:34 AM)

  1. test — Fabian Landau / Trac

#11 (Mar 19, 2017 11:57:23 PM)

  1. story mode map merged — patricwi / Trac
  2. space race merged — patricwi / Trac
  3. big ship merged — patricwi / Trac
  4. merged space race with trunk — patricwi / Trac
  5. deleted comments — patricwi / Trac
  6. merged updated HUD branch to trunk — patricwi / Trac
  7. merged HUD branch to trunk — patricwi / Trac

#10 (Jun 2, 2016 10:32:26 PM)

  1. COMPARE_VERSION_STRINGS resulted in strange error when version-header was not found. fixed this by setting version-variable to 'NOTFOUND' in this case. — Fabian Landau / Trac

#9 (Apr 28, 2016 5:22:41 PM)

  1. Added a debug console command that allows visualization of the weaponSlots. — fvultier / Trac

#7 (Mar 27, 2016 9:47:14 PM)

  1. removed another spurious backslash — Fabian Landau / Trac

#6 (Mar 27, 2016 9:37:24 PM)

  1. removed unnecessary backslashes — Fabian Landau / Trac

#5 (Mar 26, 2016 3:07:29 PM)

  1. don't test exact values here, only <> 0 — Fabian Landau / Trac

#4 (Mar 26, 2016 2:52:29 PM)

  1. clang doesn't know this compiler flag — Fabian Landau / Trac