Changes
Summary
- [HUD_HS16] fixed issue that the hud shows pickups of ALL players/bots instead of just the own spaceship. fixed this by comparing objectIDs note: network calls currently support only 5 arguments, so I removed representationObjectId which doesn't seem to be used (neither in C++ nor in Lua)
Change Type | Path in Repository | Path in Workspace |
---|---|---|
![]() | /code/trunk/src/modules/overlays/hud/HUDPickupSystem.cc (diff) | src/modules/overlays/hud/HUDPickupSystem.cc |
![]() | /code/trunk/src/modules/overlays/hud/HUDPickupSystem.h (diff) | src/modules/overlays/hud/HUDPickupSystem.h |
![]() | /code/trunk/src/modules/pickup/PickupManager.cc (diff) | src/modules/pickup/PickupManager.cc |
![]() | /code/trunk/src/modules/pickup/PickupManager.h (diff) | src/modules/pickup/PickupManager.h |
![]() | /code/trunk/src/modules/pickup/PickupPrereqs.h (diff) | src/modules/pickup/PickupPrereqs.h |
![]() | /code/trunk/src/orxonox/controllers/ActionpointController.h (diff) | src/orxonox/controllers/ActionpointController.h |