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Diff Rev Age Author Log Message
(edit) @2979   16 years Hagen working laser style weapon with muzzleflash
(edit) @2978   16 years Aurelian some fixes on the timer, visibility of checkpoint removed (done in the …
(edit) @2977   16 years Naaduun =movable plane
(edit) @2976   16 years scheusso removed some debug output
(edit) @2975   16 years rgrieder - Fixed stupid bug in MobileEntity.h - Removed a compiler warning
(edit) @2974   16 years scheusso debug output for reto
(edit) @2973   16 years landauf changed type of gametype-HUD and default-HUD to PlayerInfo (instead of …
(edit) @2972   16 years danielh Update - Minor changes in BaseItem - Updated to NotificationQueue …
(edit) @2971   16 years mockm new revision of Gametype UnderAttack: Timerfunction and some color added
(edit) @2970   16 years Aurelian Added timer in class gametype, timer working in asteroids, modified …
(edit) @2969   16 years jsmely weapon updated
(edit) @2968   16 years erwin corrected typo
(edit) @2967   16 years erwin SoundBase now loads files relative to the mediapath
(edit) @2966   16 years erwin moved files, modified to support multiple contexts
(edit) @2965   16 years scheusso some fixes (bidirectional variables, …), some changes (client …
(edit) @2964   16 years scheusso changed synchronisation of controllable entity steering not fully …
(edit) @2963   16 years dafrick Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
(edit) @2962   16 years dafrick Created collecting of GUIOverlays in the GUIManager to make the …
(edit) @2961   16 years Aurelian Gametype Asteroids - ForceField working
(edit) @2960   16 years dafrick Trying to export to lua, doesn't work, yet…
(edit) @2959   16 years dafrick Forgot to remove debug output. ;)
(edit) @2958   16 years dafrick Changed some stuff to make it compile. Not sure it's 100% failsafe though.
(edit) @2957   16 years bknecht hack to include gui into hud
(edit) @2956   16 years Naaduun added rotate and zoom to map. using static mapscenemanager now
(edit) @2955   16 years erwin corrected typo
(edit) @2954   16 years Aurelian ForceField not working jet, but no errors…
(edit) @2953   16 years scheusso some changes for testing purpose
(edit) @2952   16 years mockm new revision of gametype UnderAttack: Ship is now moving
(edit) @2951   16 years scheusso small fix for memberfunction calls with non-existing (or not anymore …
(edit) @2950   16 years erwin ambient sound loading for levels
(edit) @2949   16 years scheusso Network Function calls possible now (already used in …
(edit) @2948   16 years scheusso member function calls should work now argument transfer still untested
(edit) @2947   16 years scheusso applying change from trunk (r2946)
(edit) @2946   16 years rgrieder Fixed a bug when using the LINE macro in Game.h If you want to …
(edit) @2945   16 years scheusso fixed some bugs
(edit) @2944   16 years scheusso this is another commit for testing purpose still trying to get network …
(edit) @2943   16 years scheusso fixed a problem with copying function pointers
(edit) @2942   16 years Naaduun =added dynamic libs to orxonox/tools. changed humancontroller to use …
(edit) @2941   16 years rgrieder Small mvsc build fix.
(edit) @2940   16 years scheusso fixed bug for bidirectional variables
(edit) @2939   16 years stefalie ugly hacks to get shaders up runnin
(edit) @2938   16 years scheusso forgot two files
(edit) @2937   16 years scheusso commit for testing reasons - added possibility to transfer function …
(edit) @2936   16 years Aurelian Checkpoints in a row working with final destination→ end of game
(edit) @2935   16 years mockm new revision of gametype UnderAttack
(edit) @2934   16 years vmikos fast endversion TeamBaseMatch
(edit) @2933   16 years mockm Gametype UnderAttack added
(edit) @2932   16 years erwin Sound: implemented sample file loading via alut
(edit) @2931   16 years erwin Sound: SoundBase complete
(edit) @2930   16 years erwin Sound: Added building things, corrected some typos
(edit) @2929   16 years stefalie new branch for toon/cell shading… lets go comic
(edit) @2928   16 years rgrieder Deleting console commands currently seems to be a rather bad idea …
(edit) @2927   16 years rgrieder Fixed three memory leaks and a bug. @beni: Is deleting the "startGame" …
(edit) @2926   16 years rgrieder - Using class { static const float foo = 3.2; }; is non standard C++, …
(edit) @2925   16 years rgrieder Moving some CMake variables to the advanced section of the cache when …
(edit) @2924   16 years landauf fixed a small bug concerning the muzzle offset. it makes much more …
(edit) @2923   16 years landauf adjusted weaponsystem-path in (hopefully) all files.
(edit) @2922   16 years landauf Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
(edit) @2921   16 years landauf renamed directory "weapons" as "weaponmodes"
(edit) @2920   16 years landauf renamed LaserGunMunition as LaserMunition
(edit) @2919   16 years landauf removed some debug output, cleanup in WeaponMode
(edit) @2918   16 years landauf Added many new features in the Munition class: - there are now 3 …
(edit) @2917   16 years landauf merged pickup into pickup2
(edit) @2916   16 years bknecht Creating new pickups branche. Changes from old pickups branch need yet …
(edit) @2915   16 years landauf - switched back to std::vector for the WeaponSlots to keep them in the …
(edit) @2914   16 years landauf More changes in the WeaponSystem: - WeaponSets can now contain …
(edit) @2913   16 years Naaduun Added own scenemanager to map, added 2 pointer to contain mapentity …
(edit) @2912   16 years landauf Several small adjustments in the weaponsystem (like additional const …
(edit) @2911   16 years landauf Merged r1-2096 of questsystem5 back to trunk I hope there weren't …
(edit) @2910   16 years landauf reverted r2909 because there were some unwanted files included
(edit) @2909   16 years dafrick Merging the QuestSystem branch to the trunk. Let's hope, this isn't a …
(edit) @2908   16 years dafrick Reverted to revision 2906 (because I'm too stupid to merge correctly, …
(edit) @2907   16 years dafrick Merging of the current QuestSystem branch.
(edit) @2906   16 years landauf removed 3 warnings
(edit) @2905   16 years Aurelian My first version with working triggers in a row…
(edit) @2904   16 years scheusso reverted changes from 2902
(edit) @2903   16 years scheusso merged changes made to trunk (r2902) into branch
(edit) @2902   16 years vmikos this is my first upload of the basematchfile
(edit) @2901   16 years Hagen The class HsW01 was added, but is only a copy of LaserGun
(edit) @2900   16 years danielh - some changes to the base framework - added DroppedItem - implemented …
(edit) @2899   16 years erwin implemented SoundManager class
(edit) @2898   16 years landauf created new weapon branch
(edit) @2897   16 years landauf removed weapon1 branch
(edit) @2896   16 years landauf Merged gui branch back to trunk. I did 2 small changes in …
(edit) @2895   16 years landauf removed miniprojects branch
(edit) @2894   16 years landauf eolstyle
(edit) @2893   16 years landauf merged weaponsystem branch back to trunk
(edit) @2892   16 years bknecht catching CEGUI error to avoid sigabrt. ready for merge
(edit) @2891   16 years bknecht * changed option for inherited members: the list of members is long as …
(edit) @2890   16 years landauf - Added overlay element for the Pong Gametype - Changed the type of …
(edit) @2889   16 years adrfried FDWatcher and GGZClient Objects introduced
(edit) @2888   16 years adrfried cmake install prefix reset, compiler flags fixed
(edit) @2887   16 years bknecht first part of finishing up to merge back. solving some issues I ran …
(edit) @2886   16 years polakma forgot to add a file
(edit) @2885   16 years landauf Extended PongAI: - Random prediction errors depend on the vertical …
(edit) @2884   16 years bknecht Reducing width of class diagrams for nicer images
(edit) @2883   16 years landauf reapplied mingw-patch
(edit) @2882   16 years rgrieder Update from Bullet 2.73 to 2.74.
(edit) @2881   16 years bknecht Added directories and paths so we can also display images (using the …
(edit) @2880   16 years bknecht Now we also have the version number and name displayed on the main page
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