|
|
@10020
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
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|
|
@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
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|
|
@10018
|
11 years |
muemart |
Turret: Limit turret's rotation (not really precise though) & …
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|
|
@10017
|
11 years |
fvultier |
Steuerung funktioniert
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|
|
@10016
|
11 years |
mkronig |
|
|
|
@10015
|
11 years |
samuezu |
removed the temporary script controller entry in the CMakelists
|
|
|
@10014
|
11 years |
samuezu |
re-added the scriptcontroller files
|
|
|
@10013
|
11 years |
samuezu |
adding ControllerDirector files
|
|
|
@10012
|
11 years |
mkronig |
commit 3.4.2014
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|
|
@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
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|
|
@10010
|
11 years |
samuezu |
added ControllerDirector Class, without any implementation
|
|
|
@10009
|
11 years |
mkronig |
edited comments in levelTry.oxw file and scriptableController_00.cc
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|
|
@10008
|
11 years |
muemart |
Start a new controller and investigate rotations
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|
|
@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
|
|
|
@10006
|
11 years |
mkronig |
first try with scriptable controller
|
|
|
@10005
|
11 years |
fvultier |
Initial checkin
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|
|
@10004
|
11 years |
muemart |
first experiments with the turret
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|
|
@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
|
|
|
@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
|
|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
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|
|
@10000
|
11 years |
smerkli |
Created a branch for the pickups extension.
Happy 10000 commits!! …
|
|
|
@9999
|
11 years |
smerkli |
Created a branch for the scriptable controller
|
|
|
@9998
|
11 years |
smerkli |
Created branch for turret extension
|
|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
|
|
|
@9996
|
11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
|
|
|
@9995
|
11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
|
|
|
@9994
|
11 years |
smerkli |
Added a branch for Noe's modular ships
|
|
|
@9993
|
11 years |
smerkli |
Backported a library fix I did in the trunk a while ago
so the …
|
|
|
@9992
|
11 years |
jo |
The end of Area51UnderFire is ok. Unfortunately the explosion could …
|
|
|
@9991
|
11 years |
jo |
Removing an error concerning the NotificationQueu in EscapeTheBasterds.
|
|
|
@9990
|
11 years |
jo |
Some level improvements and clean up. Not finished yet. The quests …
|
|
|
@9989
|
11 years |
jo |
Some details added.
|
|
|
@9988
|
11 years |
jo |
Making the level more interesting. Now the player can actually fail to …
|
|
|
@9987
|
11 years |
jo |
Improving the portal handling, such that the way to go after passing …
|
|
|
@9986
|
11 years |
jo |
Improving the first mission. Two fixes are needed to make it well …
|
|
|
@9985
|
11 years |
jo |
Ending missionOne.
|
|
|
@9984
|
11 years |
landauf |
tab → spaces
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|
|
@9983
|
11 years |
landauf |
detail
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|
|
@9982
|
11 years |
landauf |
added option to force the arguments which are defined in the …
|
|
|
@9981
|
11 years |
landauf |
I think that was a bug - why should a command not be added if it has …
|
|
|
@9980
|
11 years |
jo |
Adding delay timer to show the main menu after a game ended automatically.
|
|
|
@9979
|
11 years |
landauf |
simplified the boost command in HumanController by using the new …
|
|
|
@9978
|
11 years |
landauf |
added new keybind mode 'OnPressAndRelease' which triggers both when a …
|
|
|
@9977
|
11 years |
jo |
So far so good. Unfortunately I did not figure out what is wrong with …
|
|
|
@9976
|
11 years |
jo |
new tetris preview image
|
|
|
@9975
|
11 years |
landauf |
details
|
|
|
@9974
|
11 years |
landauf |
docking should take actual control, not just temporary.
this also …
|
|
|
@9973
|
11 years |
landauf |
several (potential) bugfixes in SpaceRaceController:
* check if there …
|
|
|
@9972
|
11 years |
jo |
Something went wrong. I will correct the error later. So far just this …
|
|
|
@9971
|
11 years |
landauf |
return reference instead of copy. this also fixes a crash in …
|
|
|
@9970
|
11 years |
jo |
Adjusting the Miscellaneaus menu to turn off the auto-end feature.
|
|
|
@9969
|
11 years |
jo |
Automatically show the menu for gametypes that call Gametype::end() - …
|
|
|
@9968
|
11 years |
landauf |
fixed crash while loading lastManStanding.oxw (BigExplosion is now a …
|
|
|
@9967
|
11 years |
landauf |
call by reference instead of value
|
|
|
@9966
|
11 years |
landauf |
moved declarations to follow our formatting guidelines. no changes in code
|
|
|
@9965
|
11 years |
landauf |
simplified algorithm. turns out this code actually tries to find the …
|
|
|
@9964
|
11 years |
landauf |
removed unused code (some of the code was after a 'return' statement …
|
|
|
@9963
|
11 years |
landauf |
removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
|
|
|
@9962
|
11 years |
landauf |
fixed warnings (msvc)
|
|
|
@9961
|
11 years |
landauf |
fixed warnings (msvc)
|
|
|
@9960
|
11 years |
landauf |
fixed warning (msvc): the cast affected only '50' and not the whole …
|
|
|
@9959
|
11 years |
landauf |
don't re-initialize the random number generator - we already do this …
|
|
|
@9958
|
11 years |
landauf |
user lower-case for all module names
|
|
|
@9957
|
11 years |
landauf |
fixed a number of linker warnings with msvc
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|
|
@9956
|
11 years |
landauf |
fixed build with msvc (it seems to use c++98 which has 3 overloads of …
|
|
|
@9955
|
11 years |
landauf |
removed temporary files and added them to the ignore list
|
|
|
@9954
|
11 years |
landauf |
moved all invader enemy templates into one file. fixed warning about …
|
|
|
@9953
|
11 years |
landauf |
fixed error when starting Invaders.oxw
|
|
|
@9952
|
11 years |
landauf |
neither ParticleSpawner nor the explosion_ object need to be …
|
|
|
@9951
|
11 years |
landauf |
details
|
|
|
@9950
|
11 years |
landauf |
ParticleEmitter should be a StaticEntity just like every other …
|
|
|
@9949
|
11 years |
landauf |
removed duplicate code. there is no need for a second constructor. if …
|
|
|
@9948
|
11 years |
landauf |
comment
|
|
|
@9947
|
11 years |
landauf |
bugfix: explosion-sound was always positioned at world-coordinates …
|
|
|
@9946
|
11 years |
landauf |
removed debug output
|
|
|
@9945
|
11 years |
landauf |
replaced tabs with spaces. no changes in code
|
|
|
@9944
|
11 years |
landauf |
no Thilo, we don't want to call preDestroy()
made documentation of …
|
|
|
@9943
|
11 years |
landauf |
eol-style native
|
|
|
@9942
|
11 years |
jo |
Disabling addbots for Invaders, since it will cause the game to crash.
|
|
|
@9941
|
11 years |
jo |
Adding most of the changes that were proposed in the release2012 branch.
|
|
|
@9940
|
11 years |
jo |
polishing the first Level - force the target station to be static.
|
|
|
@9939
|
11 years |
jo |
presentationHS13 branch merged into trunk
|
|
|
@9938
|
11 years |
jo |
Heavy Cruiser in presentation Level
|
|
|
@9937
|
11 years |
jo |
Adding the presentation level and improving the debug-HUD
|
|
|
@9936
|
11 years |
jo |
Temporarily fixing spind error due to missing texture.
|
|
|
@9935
|
11 years |
jo |
Fixing spind error due to lod.
|
|
|
@9934
|
11 years |
jo |
Fixing loading error, due to lod. ?
|
|
|
@9933
|
11 years |
jo |
Fixing loading error due to a space in the texture file name.
|
|
|
@9932
|
11 years |
jo |
removing obsolete levels
|
|
|
@9931
|
11 years |
jo |
scaling down preview images
|
|
|
@9930
|
11 years |
jo |
removing wrong named file
|
|
|
@9929
|
11 years |
jo |
removing the wrong spelled level
|
|
|
@9928
|
11 years |
jo |
New levels added.
|
|
|
@9927
|
11 years |
jo |
adding new levelpreview
|
|
|
@9926
|
11 years |
jo |
merged levelKaan
|
|
|
@9925
|
11 years |
jo |
fixed positioning of turret
|
|
|
@9924
|
11 years |
jo |
merged levelElias
|
|
|
@9923
|
11 years |
jo |
removed distanceTrigger beacon
|
|
|
@9922
|
11 years |
jo |
merged levelMichael
|
|
|
@9921
|
11 years |
jo |
new levelpreviews
|
|
|