|
|
@10813
|
9 years |
muemart |
Use new random number generation functions
|
|
|
@10812
|
9 years |
paulsc |
Tried new tactic with mission failing, but still does not work…
|
|
|
@10811
|
9 years |
luhug |
added luaTest.oxw to test random city generation
|
|
|
@10810
|
9 years |
vaydin |
added offset option for explosion
|
|
|
@10809
|
9 years |
bhatiab |
Changed lookat var for Defender
|
|
|
@10808
|
9 years |
paulsc |
ended quests, added mission accomplishment
|
|
|
@10807
|
9 years |
vaydin |
added explosioneffects to the xml files
|
|
|
@10806
|
9 years |
hzuellig |
Added skybox and houses to betterearth.owx
|
|
|
@10805
|
9 years |
gania |
Finished groundwork: AI fights enemies like I want it to. …
|
|
|
@10804
|
9 years |
paulsc |
Started work on spaceshipShuttle.oxt, furthered quests.
|
|
|
@10803
|
9 years |
gania |
Works for DivisionController for now. Almost balanced AI! Dodges …
|
|
|
@10802
|
9 years |
paulsc |
Furthered quests, started work on pickups for quest 6.
|
|
|
@10801
|
9 years |
jo |
More straight forward jump level description.
|
|
|
@10800
|
9 years |
gania |
compilable
|
|
|
@10799
|
9 years |
gania |
prettier now
|
|
|
@10798
|
9 years |
gania |
low on battery 2
|
|
|
@10797
|
9 years |
gania |
low on battery
|
|
|
@10796
|
9 years |
gania |
Sometimes there are too many rotations
|
|
|
@10795
|
9 years |
fvultier |
|
|
|
@10794
|
9 years |
fvultier |
bug in the WeaponHUD fixed.
|
|
|
@10793
|
9 years |
gania |
added choose maneuver type functionality
|
|
|
@10792
|
9 years |
paulsc |
Made number of enemies increase over time, added fps undock, advanced …
|
|
|
@10791
|
9 years |
fvultier |
Munition may and must now be defined for each pawn separately. This …
|
|
|
@10790
|
9 years |
fvultier |
|
|
|
@10789
|
9 years |
gania |
did nothing today
|
|
|
@10788
|
9 years |
hzuellig |
skyscrapers and stuff
|
|
|
@10787
|
9 years |
meierman |
programm wall placement works
|
|
|
@10786
|
9 years |
vaydin |
added ability to attach second particle effect to explosionpart, added …
|
|
|
@10785
|
9 years |
meierman |
Placing Walls works
|
|
|
@10784
|
9 years |
bucyril |
Finished hover ship control and resolved merge conflict
—this line, …
|
|
|
@10783
|
9 years |
bhatiab |
Finished descriptions for the quests
|
|
|
@10782
|
9 years |
gania |
not compilable change to move behaviour
|
|
|
@10781
|
9 years |
landauf |
in C++11 it's now possible to define 'typedefs' for templates (called …
|
|
|
@10780
|
9 years |
gania |
fixed firing direction
|
|
|
@10779
|
9 years |
bhatiab |
Added a few Descriptions
|
|
|
@10778
|
9 years |
landauf |
use range-based-for-loop instead of BOOST_FOREACH
|
|
|
@10777
|
9 years |
landauf |
replacing boost::scoped_ptr/array with 'const std::unique_ptr'
|
|
|
@10776
|
9 years |
landauf |
using std::array instead of boost::array
|
|
|
@10775
|
9 years |
landauf |
using std::bind and std::function instead of boost::bind and …
|
|
|
@10774
|
9 years |
landauf |
using static_assert instead of BOOST_STATIC_ASSERT
|
|
|
@10773
|
9 years |
landauf |
using std::unique_ptr instead of std::auto_ptr
|
|
|
@10772
|
9 years |
landauf |
use std::make_shared for better performance with shared_ptr
|
|
|
@10771
|
9 years |
landauf |
using std::shared_ptr instead of boost::shared_ptr (same for weak_ptr)
|
|
|
@10770
|
9 years |
landauf |
made conversion to bool operators explicit
|
|
|
@10769
|
9 years |
landauf |
no space needed anymore between closing template brackets ('> >' → '>>')
|
|
|
@10768
|
9 years |
landauf |
replace '0' by 'nullptr'
|
|
|
@10767
|
9 years |
paulsc |
Changed coordinates to (y,z,x) and implemented FPSPlayer. Undocking …
|
|
|
@10766
|
9 years |
paulsc |
Corrected formatting, improved allies, introduced lua coordinates and …
|
|
|
@10765
|
9 years |
landauf |
replace 'NULL' by 'nullptr'
|
|
|
@10764
|
9 years |
gania |
fixed canFire() function
|
|
|
@10763
|
9 years |
gania |
fixed a bug
|
|
|
@10762
|
9 years |
gania |
added a canFire() function
|
|
|
@10761
|
9 years |
gania |
Added enums for maneuvers
|
|
|
@10760
|
9 years |
fvultier |
2 problems fixed: The collidesAgainst function in the hovership get …
|
|
|
@10759
|
9 years |
gania |
small fixes
|
|
|
@10758
|
9 years |
paulsc |
Corrected ally behavoiur. Friendly fire needs fixing though
|
|
|
@10757
|
9 years |
luhug |
Added mesh, material and texture for skyboxHoenggerberg
|
|
|
@10756
|
9 years |
luhug |
Changed flightTest.oxw to skyboxTeleport.oxw. Added a skybox to the level.
|
|
|
@10755
|
9 years |
vaydin |
removed lag at first explosion
|
|
|
@10754
|
9 years |
bhatiab |
Changed the number of enemies per waves, need to test it, if it works …
|
|
|
@10753
|
9 years |
vaydin |
Deleted VaydinExplosion class
|
|
|
@10752
|
9 years |
vaydin |
Deleted previously created VaydinExplosion class, created …
|
|
|
@10751
|
9 years |
meierman |
working cpp object generation
|
|
|
@10750
|
9 years |
bhatiab |
Changed the mass for the stations
|
|
|
@10749
|
9 years |
bhatiab |
Added planets, changed skybox, fixed asteroids, changed starting …
|
|
|
@10748
|
9 years |
paulsc |
Added Allies.
|
|
|
@10747
|
9 years |
fvultier |
|
|
|
@10746
|
9 years |
fvultier |
|
|
|
@10745
|
9 years |
landauf |
added move-constructor for StrongPtr and SharedPtr. for WeakPtr this …
|
|
|
@10744
|
9 years |
landauf |
added tests and fixed constructors of StrongPtr and WeakPtr
|
|
|
@10743
|
9 years |
paulsc |
Did some more work in quests.
|
|
|
@10742
|
9 years |
landauf |
use constexpr for some math functions and constants
|
|
|
@10741
|
9 years |
bhatiab |
Added a planet with a ring
|
|
|
@10740
|
9 years |
paulsc |
Did some work on narrative and events, labelled and , …
|
|
|
@10739
|
9 years |
fvultier |
HUD improved. Corrected text rescaling. Renamed reload to …
|
|
|
@10738
|
9 years |
fvultier |
|
|
|
@10737
|
9 years |
gania |
nothing really changed
|
|
|
@10736
|
9 years |
landauf |
fixed range based for-loop: ObjectList now returns an iterator
added …
|
|
|
@10735
|
9 years |
paulsc |
Implemented EffectBeacon for quest 2.1 and added platform for …
|
|
|
@10734
|
9 years |
landauf |
fixed build for mingw (apparently it requires gnu extensions to compile)
|
|
|
@10733
|
9 years |
landauf |
merged branch cpp11 to cpp11_v2
|
|
|
@10732
|
9 years |
landauf |
created new branch for cpp11
|
|
|
@10731
|
9 years |
gania |
added a little bit of firing functionality
|
|
|
@10730
|
9 years |
bhatiab |
Worked on lua.fog, fogFields is working now, but I'm having problemes …
|
|
|
@10729
|
9 years |
gania |
move functions were added, everyone stays in formations
|
|
|
@10728
|
9 years |
landauf |
disable LOD for MSVC and ogre version 1.8 because it leads to crashes
|
|
|
@10727
|
9 years |
landauf |
fixed warnings with MSVC14
|
|
|
@10726
|
9 years |
landauf |
fixed alignment warnings in MSVC14 (caused by SSE instructions in bullet)
|
|
|
@10725
|
9 years |
gania |
fixed pointers
|
|
|
@10724
|
9 years |
fvultier |
The weapon system HUD rescales properly if the window size changes.
|
|
|
@10723
|
9 years |
fvultier |
|
|
|
@10722
|
9 years |
gania |
created destructor functions and improved findNewLeader and …
|
|
|
@10721
|
9 years |
fvultier |
|
|
|
@10720
|
9 years |
fvultier |
|
|
|
@10719
|
9 years |
gania |
All compiling, WingmanControllers actually find LeaderControllers and …
|
|
|
@10718
|
9 years |
gania |
bugfix
|
|
|
@10717
|
9 years |
gania |
Wingmen and Leaders look for their leaders
|
|
|
@10716
|
9 years |
landauf |
let orxonox_main depend on plugins too. this means that every plugin …
|
|
|
@10715
|
9 years |
fvultier |
|
|
|
@10714
|
9 years |
fvultier |
|
|
|