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Diff Rev Age Author Log Message
(edit) @6305   15 years decapitb added some enemies and stuff
(edit) @6304   15 years cdaniel Rocket texture changed (looks less aggressive now :D)
(edit) @6303   15 years rgrieder Removed deprecated method in GUIManager.
(edit) @6302   15 years rgrieder Fixed cursor not showing in full screen when returning to the main menu.
(edit) @6301   15 years rgrieder Changed an input strategy: When you press a key but don't release it …
(edit) @6300   15 years decapitb weaponsettings for HXY
(edit) @6299   15 years decapitb added basic weapon and control to HXY
(edit) @6298   15 years scheusso hackfix with config values/sound device
(edit) @6297   15 years decapitb new Model "Transporter"
(edit) @6296   15 years decapitb New Model and Textures "Transporter"
(edit) @6295   15 years wirthmi Changed a function call when hit from damage() to hit(). Pass through …
(edit) @6294   15 years decapitb new Model with Texture "HXY"
(edit) @6293   15 years rgrieder Fixed HUDNavigation: Aim position is not available anymore (projectile …
(edit) @6292   15 years cmueri New layout of the keybind menu.
(edit) @6291   15 years decapitb -d
(edit) @6290   15 years decapitb fixed a bug
(edit) @6289   15 years wirthmi Fixed bug: overlays hide when ingame menu is brought up
(edit) @6288   15 years wirthmi Added direction arrow textures. Modified crosshair overlay.
(edit) @6287   15 years decapitb ghost has second weapon
(edit) @6286   15 years decapitb ghost has backlights
(edit) @6285   15 years youngk Launching sound of the Rocket plays normally now. Changed …
(edit) @6284   15 years dafrick Bug fix. 0 != nil in lua…
(edit) @6283   15 years dafrick Some enhancements in KeyBindMenu.lua and InfoPopup, clear doesn't …
(edit) @6282   15 years decapitb removed some useless lines
(edit) @6281   15 years rgrieder Added LuaFunctor that can execute arbitrary lua code. Also added …
(edit) @6280   15 years rgrieder Changes did not work at all in Release mode (strange).
(edit) @6279   15 years scheusso overlay fix in NHC
(edit) @6278   15 years rgrieder Use base class method for getInstance (for tolua interface).
(edit) @6277   15 years rgrieder Small changes, optimisations and typos.
(edit) @6276   15 years youngk Adjusted two calls for differently named sound files.
(edit) @6275   15 years youngk Converted all World sounds to mono, 16bit. Sounds in-game now help you …
(edit) @6274   15 years rgrieder Merged altaudio branch back to the data trunk.
(edit) @6273   15 years scheusso radar working again (also focus incl. cycleNavigationFocus)
(edit) @6272   15 years scheusso radar works again now
(edit) @6271   15 years rgrieder - alProcessContext isn't necessary after all: the operation is even …
(edit) @6270   15 years rgrieder Switched from ResourceInfo to std::string for the buffer …
(edit) @6269   15 years rgrieder At last, found the sound bug: A long time ago somebody wrote …
(edit) @6268   15 years dafrick Added more Keybindings to the KeyBinMenu and the displayed names of …
(edit) @6267   15 years cdaniel Rocket texture improved
(edit) @6266   15 years dafrick KeyBindMenu is working now. (Apart from some minor faults) Found some …
(edit) @6265   15 years scheusso fixed weapon sound source problem
(edit) @6264   15 years youngk Adjusted a couple of sounds for playability.
(edit) @6263   15 years youngk Converted all currently used sounds to mono, 16bit → OpenAL 3d Sound
(edit) @6262   15 years cmueri Fullscreen and resolution changes are now available in the menu.
(edit) @6261   15 years rgrieder Tolua interface for GameMode that has functions like playsSound, …
(edit) @6260   15 years rgrieder Audio sources seem to be very limited resources. If we create more …
(edit) @6259   15 years scheusso menu automatically reads ogre config path
(edit) @6258   15 years cmueri The fullscreen button is now available, but you have to change the …
(edit) @6257   15 years decapitb new level presentationHS09b with asteroid field fog and most …
(edit) @6256   15 years rgrieder Removed debug output.
(edit) @6255   15 years rgrieder Temporarily resolved problem of sounds only playing once.
(edit) @6254   15 years rgrieder Added sound effects pooling. This should avoid long respawns (due to …
(edit) @6253   15 years decapitb new meshes and materials
(edit) @6252   15 years decapitb Fog and asteroid Tests in Level presentationHS09
(edit) @6251   15 years cmueri The menu is now able to switch between normal and derive mouse input.
(edit) @6250   15 years rgrieder Fixed a pseudo memory leak.
(edit) @6249   15 years youngk Filled up the Drum and Bass mood. NOTE: None of these songs (except …
(edit) @6248   15 years youngk Adjusted Sound level to play with Cross-Fading
(edit) @6247   15 years youngk Implemented exhaust sound for rocket. Explosion sounds of any sort …
(edit) @6246   15 years youngk Added Sounds with proper names.
(edit) @6245   15 years youngk Implemented Firing sounds in Weapons HsW01, LightningGun and …
(edit) @6244   15 years rgrieder Enhanced startup and shutdown sequence of the SoundManager in respect …
(edit) @6243   15 years rgrieder Modified config value macros so you can use them as one-liner. And the …
(edit) @6242   15 years youngk Uploaded a nice little treat. In the settings menu, change theme to …
(edit) @6241   15 years youngk Changed COUT level from three to four, because showing volume change …
(edit) @6240   15 years youngk Forgot a sound. Basically just a cut down version of the …
(edit) @6239   15 years scheusso setting bDeriveMouseInput_ now possible from withing the mouse control menu
(edit) @6238   15 years cmueri The mouse controls menu has some new buttons and the sensitivity …
(edit) @6237   15 years rgrieder Removed (commented) everything related to ALC (OpenAL library part). …
(edit) @6236   15 years scheusso showing and hiding of overlays should now work correct with respawning …
(edit) @6235   15 years cmueri Small bug in audio menu fixed.
(edit) @6234   15 years rgrieder Fixed the sound bug where it didn't play when setting the source too …
(edit) @6233   15 years cmueri The audio menu and all its functions are now enabled.
(edit) @6232   15 years rgrieder Fixed two problems in the sound system: Buffers did not get removed …
(edit) @6231   15 years dafrick Removed a warning in BaseSound.
(edit) @6230   15 years cdaniel modified rocketfire.particle
(edit) @6229   15 years cdaniel New Rocket texture
(edit) @6228   15 years cdaniel Camera position is now closer to the Rocket (which is now a bit …
(edit) @6227   15 years youngk Inserted a firing sound into HsW01. BUG Sound plays only once on …
(edit) @6226   15 years youngk At least managed to fix the "not-playing-sound-on-first-load" bug: …
(edit) @6225   15 years youngk Button Presses and also an Explosion sound for ships.
(edit) @6224   15 years scheusso adding keybind menu files
(edit) @6223   15 years scheusso fixed some uninitialised variables
(edit) @6222   15 years youngk Cleaned up the code a little
(edit) @6221   15 years youngk Finished new FX sounds for the Weapons and Rockets.
(edit) @6220   15 years cdaniel new Rocket texture
(edit) @6219   15 years rgrieder Don't really know, but the last revision could in same cases lead to …
(edit) @6218   15 years rgrieder Fixed at least 8 unitialised value problems though not all of them are …
(edit) @6217   15 years dafrick Improved GUI. (Especially IngameMenu)
(edit) @6216   15 years scheusso fixed a bug in NewHumanControlled which caused the controller to show …
(edit) @6215   15 years scheusso fix in GUI system
(edit) @6214   15 years scheusso a small fix in IOConsole some changes in GUI-system and preparation …
(edit) @6213   15 years rgrieder Fixed particle system bug: effects were not shown because the level of …
(edit) @6212   15 years scheusso changed arrows because michi didn't upload the arrow pictures
(edit) @6211   15 years scheusso creating fallback data branch for wav audio files in case we cannot …
(edit) @6210   15 years wirthmi Buggy version!
(edit) @6209   15 years cmueri Unused menu files have been deleted.
(edit) @6208   15 years dafrick Small error in SoundManager. Compiles now.
(edit) @6207   15 years youngk Speed dependent pitching of the sounds works now for engine states: …
(edit) @6206   15 years cmueri The new menus (but not all functions of the menu) are now available.
Note: See TracRevisionLog for help on using the revision log.