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source: code/branches/FICN

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Diff Rev Age Author Log Message
(edit) @699   17 years landauf introduced 3 different soft debug levels: one for each output device …
(edit) @698   17 years landauf hopefully replaced all static pre-main variables with more secure …
(edit) @697   17 years landauf put all SetConfigValue macro calls into the setConfigValues function …
(edit) @696   17 years landauf IdentifierMap works now on tardis (this pre-main() stuff is s* and …
(edit) @695   17 years landauf yet another version of the DebugLevel hack. DebugLevel is an …
(edit) @694   17 years landauf back again - with a new try ;)
(edit) @693   17 years rgrieder - new approach to pointer_s problem
(edit) @692   17 years landauf next try
(edit) @691   17 years landauf removed a stupid line (thanks reto)
(edit) @690   17 years landauf some changes in the ClassIdentifier (inspired by retos suggestion)
(edit) @689   17 years rgrieder - it just didn't feel good at all…
(edit) @688   17 years rgrieder - no comment (fabian will understand)
(edit) @687   17 years landauf replaced retos tiny hack (which didn't worked on my system) with a new …
(edit) @686   17 years rgrieder - replaced a little hack in DebugLevel through a tiny one.
(edit) @685   17 years landauf commented the type-specific overloaded non-member << operators out, …
(edit) @684   17 years landauf - added new class: the OutputHandler replaces std::cout in Debug.h and …
(edit) @683   17 years rgrieder - fixed a little bug
(edit) @682   17 years rgrieder - adapted the core to be an actual windows dll (only tested with MSVC) …
(edit) @681   17 years rgrieder - removed a warning and added on FIXME
(edit) @680   17 years rgrieder - removed some gcc warnings in weapon system
(edit) @679   17 years rgrieder - added missing LoaderPlatform.h (filename change from last commit) - …
(edit) @678   17 years rgrieder - put visual studio files in a separate folder - added vs property …
(edit) @677   17 years landauf changed \n to std::endl
(edit) @676   17 years landauf - include guards - readded Light (maybe i'll remove it again, but at …
(edit) @675   17 years landauf removed debug output
(edit) @674   17 years rgrieder - fixed CMLs in src/orxonox
(edit) @673   17 years rgrieder - deleted obsolete classes: BaseEntity, Entity, Light and SceneNode …
(edit) @672   17 years landauf bla
(edit) @671   17 years landauf fixed typo and CML for non-windows systems
(edit) @670   17 years landauf copyright notes
(edit) @669   17 years rgrieder - completed last svn update (delete and add to rename first letter) - …
(edit) @668   17 years rgrieder - updated weapon system file names - some code style modifications in …
(edit) @667   17 years landauf - expanded the String2Number.h file - changed the SetConfigValue …
(edit) @666   17 years nicolasc - added initialisation of random generator - music starts at a random piece
(edit) @665   17 years nicolasc - removed presentation folder - unneeded - fixed cmakeclearcache for …
(edit) @664   17 years landauf - bigger explosions - changed camera orientation
(edit) @663   17 years nicolasc fixed auto repeat problem
(edit) @662   17 years nicolasc - updated requirements list - but still incomplete - changed crosshair …
(edit) @661   17 years nicolasc added a test crosshair — same hack as blinky
(edit) @660   17 years nicolasc - added FIXME-tags - should be selfexplanatory
(edit) @659   17 years nicolasc - a lot of inlining of getfunctions - set libaudio to shared (not …
(edit) @658   17 years nicolasc - fixed (possible) typo in network - some inlining in PI - probably …
(edit) @657   17 years scheusso blub
(edit) @656   17 years scheusso some errors corrected in gamestatehandling
(edit) @655   17 years nicolape Fixed ambient sound and changed skybox
(edit) @654   17 years rgrieder - removed barrel rotation
(edit) @653   17 years nicolasc added hoover model
(edit) @652   17 years nicolasc included and tested drone and spaceship
(edit) @651   17 years rgrieder - added Fighter.cc to the CML
(edit) @650   17 years rgrieder - little changes, added Fighter (commented)
(edit) @649   17 years nicolasc added space cruiser, but not tested yet upload drone later
(edit) @648   17 years landauf and here comes the xml-file ;)
(edit) @647   17 years landauf good morning everybody! did some changes in the steering of SpaceShip
(edit) @646   17 years landauf - added very bad collision detection (presentation hack :D) - added …
(edit) @645   17 years rgrieder - weapon system up and running
(edit) @644   17 years landauf added free-view-mode (hold right mouse button pressed)
(edit) @643   17 years landauf added a simple firing mode to SpaceShip
(edit) @642   17 years scheusso missing file
(edit) @641   17 years scheusso changed slide
(edit) @640   17 years landauf improved documentation :D
(edit) @639   17 years scheusso slides
(edit) @638   17 years rgrieder - added weapon system (probably not working yet)
(edit) @637   17 years rgrieder
(edit) @636   17 years scheusso synchronising of classid↔classname works now
(edit) @635   17 years scheusso added presentation stuff
(edit) @634   17 years landauf removed debug output
(edit) @633   17 years landauf added blinkies :D
(edit) @632   17 years dumenim networkstuff bluber fubber
(edit) @631   17 years scheusso removed segfault
(edit) @630   17 years scheusso made Model and WorldEntity synchronisable
(edit) @629   17 years nicolasc added "razor" texture
(edit) @628   17 years nicolasc improved run and run-script they pass any argument they get to main
(edit) @627   17 years bknecht working AI added (put them aside if you want)
(edit) @626   17 years rgrieder - thruster effects are now only shown when the ship accelerates
(edit) @625   17 years rgrieder - fixed comment problem in XML parser in LevelLoader.cc (only in audio …
(edit) @624   17 years scheusso changes in gamestatehandling
(edit) @623   17 years rgrieder - removed old hud stuff - Intialise pointers with NULL! (curiously …
(edit) @622   17 years landauf added some randomly generated (rotating) asteroids
(edit) @621   17 years nicolasc don't access variables directly!!
(edit) @620   17 years scheusso gamestatehandling, error correction
(edit) @619   17 years bknecht maybe this helps…
(edit) @618   17 years nicolasc - changed comments to doxygen tags in flocking - reduced ogre depency …
(edit) @617   17 years bknecht implemented content of Flocking.h
(edit) @616   17 years nicolasc changed include names to new file names…<
(edit) @615   17 years rgrieder - 2 more enums…
(edit) @614   17 years rgrieder - curiously (…) under windows there is no difference between …
(edit) @613   17 years rgrieder - removed enum declaration.
(edit) @612   17 years rgrieder - restored filename consistency for src/orxonox
(edit) @611   17 years rgrieder - restored filename consistency for src/orxonox
(edit) @610   17 years rgrieder - added OrxonoxPrereq.h, containing all forward declarations (please …
(edit) @609   17 years rgrieder - removed all the "using namespace Ogre" in the header files - cleaned …
(edit) @608   17 years landauf added SpaceShip class
(edit) @607   17 years dumenim still some problem
(edit) @606   17 years dumenim sdf
(edit) @605   17 years scheusso added gamestatesending
(edit) @604   17 years dumenim fsdölkfjas
(edit) @603   17 years bknecht now really npc class added
(edit) @602   17 years bknecht npc class added using AI stuff
(edit) @601   17 years dumenim blub
(edit) @600   17 years nicolasc updated assf model, use assf3, assf2 has no texture!!
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