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View Latest Revision
source:
code
/
branches
/
campaignHS15
/
src
/
orxonox
/
controllers
/
ActionpointController.cc
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Diff
Rev
Age
Author
Log Message
(edit)
@10934
9 years
gania
fixed bugs that are not supposed to even exist by initializing a …
(edit)
@10927
9 years
gania
fixed?
(edit)
@10925
9 years
gania
synchronized AI with a static tick counter
(edit)
@10924
9 years
gania
checking in
(edit)
@10923
9 years
gania
check in
(edit)
@10915
9 years
gania
little fix
(edit)
@10912
9 years
gania
defaultPatrol and defaultFightAll XML commands
(edit)
@10910
9 years
gania
didn'change any behaviour yet, but implemented some methods that I …
(edit)
@10909
9 years
gania
decided to get rid of action timer and call action in tick instead: …
(edit)
@10906
9 years
gania
tried to fix fighting whn fps is low
(edit)
@10903
9 years
gania
AI attacks targets that are close
(edit)
@10898
9 years
gania
commented some stuff
(edit)
@10888
9 years
gania
started working on pickups
(edit)
@10886
9 years
gania
improved dodging
(edit)
@10885
9 years
gania
added other weapons
(edit)
@10883
9 years
gania
ships spread before fight
(edit)
@10882
9 years
gania
fixed a bug in DivisionController, made action transitions smoother
(edit)
@10881
9 years
gania
finished fixing FlyingController: AI is flying as smooth as possible …
(edit)
@10880
9 years
gania
cut smoothness, gained performance
(edit)
@10879
9 years
gania
finished copyOrientation function. Now ships move smoothly
(edit)
@10877
9 years
gania
CommonController now has static methods only. Replace with a namespace?
(edit)
@10875
9 years
gania
fixed library dependencies
(edit)
@10872
9 years
gania
fixed a bug when loop wouldn't transfer to a slave when master died, …
(edit)
@10871
9 years
gania
Split up CommonController, so it is easier to debug
(add)
@10864
9 years
gania
split up some code
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