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source: code/branches/campaignHS15/src/orxonox/controllers/ActionpointController.cc

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Diff Rev Age Author Log Message
(edit) @10934   9 years gania fixed bugs that are not supposed to even exist by initializing a …
(edit) @10927   9 years gania fixed?
(edit) @10925   9 years gania synchronized AI with a static tick counter
(edit) @10924   9 years gania checking in
(edit) @10923   9 years gania check in
(edit) @10915   9 years gania little fix
(edit) @10912   9 years gania defaultPatrol and defaultFightAll XML commands
(edit) @10910   9 years gania didn'change any behaviour yet, but implemented some methods that I …
(edit) @10909   9 years gania decided to get rid of action timer and call action in tick instead: …
(edit) @10906   9 years gania tried to fix fighting whn fps is low
(edit) @10903   9 years gania AI attacks targets that are close
(edit) @10898   9 years gania commented some stuff
(edit) @10888   9 years gania started working on pickups
(edit) @10886   9 years gania improved dodging
(edit) @10885   9 years gania added other weapons
(edit) @10883   9 years gania ships spread before fight
(edit) @10882   9 years gania fixed a bug in DivisionController, made action transitions smoother
(edit) @10881   9 years gania finished fixing FlyingController: AI is flying as smooth as possible …
(edit) @10880   9 years gania cut smoothness, gained performance
(edit) @10879   9 years gania finished copyOrientation function. Now ships move smoothly
(edit) @10877   9 years gania CommonController now has static methods only. Replace with a namespace?
(edit) @10875   9 years gania fixed library dependencies
(edit) @10872   9 years gania fixed a bug when loop wouldn't transfer to a slave when master died, …
(edit) @10871   9 years gania Split up CommonController, so it is easier to debug
(add) @10864   9 years gania split up some code
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