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source: code/branches/campaignHS15/src

Revision Log Mode:


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Modified
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Diff Rev Age Author Log Message
(edit) @10915   9 years gania little fix
(edit) @10913   9 years gania quick fix
(edit) @10912   9 years gania defaultPatrol and defaultFightAll XML commands
(edit) @10910   9 years gania didn'change any behaviour yet, but implemented some methods that I …
(edit) @10909   9 years gania decided to get rid of action timer and call action in tick instead: …
(edit) @10906   9 years gania tried to fix fighting whn fps is low
(edit) @10903   9 years gania AI attacks targets that are close
(edit) @10898   9 years gania commented some stuff
(edit) @10891   9 years gania hotfix for isnan
(edit) @10888   9 years gania started working on pickups
(edit) @10886   9 years gania improved dodging
(edit) @10885   9 years gania added other weapons
(edit) @10883   9 years gania ships spread before fight
(edit) @10882   9 years gania fixed a bug in DivisionController, made action transitions smoother
(edit) @10881   9 years gania finished fixing FlyingController: AI is flying as smooth as possible …
(edit) @10880   9 years gania cut smoothness, gained performance
(edit) @10879   9 years gania finished copyOrientation function. Now ships move smoothly
(edit) @10877   9 years gania CommonController now has static methods only. Replace with a namespace?
(edit) @10875   9 years gania fixed library dependencies
(edit) @10873   9 years gania introduced spread
(edit) @10872   9 years gania fixed a bug when loop wouldn't transfer to a slave when master died, …
(edit) @10871   9 years gania Split up CommonController, so it is easier to debug
(edit) @10869   9 years gania fixed a bug and got rid of unnecessary Rank enumeration, used …
(edit) @10868   9 years gania first stable version
(edit) @10866   9 years gania just some todo comments
(edit) @10864   9 years gania split up some code
(edit) @10863   9 years gania
(edit) @10861   9 years gania finished everything, demos are commented out in AITest.oxw
(edit) @10859   9 years gania almost all works now, check AITest.oxw
(edit) @10858   9 years gania should work, didn't compile
(edit) @10856   9 years gania fixed loops
(edit) @10855   9 years gania introduced loops
(edit) @10854   9 years gania Fixed some bugs, only DivisionController works for now
(edit) @10851   9 years gania works for the most part, still need to fix Section and Wingman
(edit) @10850   9 years gania ok, now you can use attack and protect just like in my level, but I …
(edit) @10849   9 years gania major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
(edit) @10848   9 years gania still not compilable
(edit) @10847   9 years gania I hope that you don't code today, that version is not compilable just yet
(edit) @10844   9 years gania same as above
(edit) @10843   9 years gania gani check in before a major change
(edit) @10840   9 years gania action PROTECT works. Look FUCK
(edit) @10838   9 years gania Gani changed something
(edit) @10834   9 years maxima AI_HS15 merged into campaignHS15
(copy) @10639   9 years fvultier New branch for PPS
copied from code/trunk/src:
(edit) @10632   9 years fvultier Removed useless code (artifacts from copy-paste) in the Jump minigame.
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