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@10969
|
9 years |
gania |
follow-up commit
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@10968
|
9 years |
gania |
a little clean up
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@10958
|
9 years |
gania |
separated MasterController from my hierarchy
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@10955
|
9 years |
gania |
cleaned up a bit
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@10954
|
9 years |
gania |
added Master
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@10953
|
9 years |
gania |
converted hack to a legal class
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@10946
|
9 years |
gania |
fix for sigsegv?
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@10935
|
9 years |
gania |
cleaned source up a bit
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@10934
|
9 years |
gania |
fixed bugs that are not supposed to even exist by initializing a …
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@10927
|
9 years |
gania |
fixed?
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@10925
|
9 years |
gania |
synchronized AI with a static tick counter
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@10924
|
9 years |
gania |
checking in
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@10923
|
9 years |
gania |
check in
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@10915
|
9 years |
gania |
little fix
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@10913
|
9 years |
gania |
quick fix
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@10912
|
9 years |
gania |
defaultPatrol and defaultFightAll XML commands
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@10910
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9 years |
gania |
didn'change any behaviour yet, but implemented some methods that I …
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@10909
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9 years |
gania |
decided to get rid of action timer and call action in tick instead: …
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@10906
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9 years |
gania |
tried to fix fighting whn fps is low
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@10903
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9 years |
gania |
AI attacks targets that are close
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@10898
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9 years |
gania |
commented some stuff
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@10891
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9 years |
gania |
hotfix for isnan
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@10888
|
9 years |
gania |
started working on pickups
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@10886
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9 years |
gania |
improved dodging
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@10885
|
9 years |
gania |
added other weapons
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@10883
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9 years |
gania |
ships spread before fight
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@10882
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9 years |
gania |
fixed a bug in DivisionController, made action transitions smoother
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@10881
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9 years |
gania |
finished fixing FlyingController: AI is flying as smooth as possible …
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@10880
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9 years |
gania |
cut smoothness, gained performance
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@10879
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9 years |
gania |
finished copyOrientation function. Now ships move smoothly
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@10877
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9 years |
gania |
CommonController now has static methods only. Replace with a namespace?
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@10875
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9 years |
gania |
fixed library dependencies
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@10873
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9 years |
gania |
introduced spread
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@10872
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9 years |
gania |
fixed a bug when loop wouldn't transfer to a slave when master died, …
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@10871
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9 years |
gania |
Split up CommonController, so it is easier to debug
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@10869
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9 years |
gania |
fixed a bug and got rid of unnecessary Rank enumeration, used …
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@10868
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9 years |
gania |
first stable version
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@10866
|
9 years |
gania |
just some todo comments
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@10864
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9 years |
gania |
split up some code
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@10863
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9 years |
gania |
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@10861
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9 years |
gania |
finished everything, demos are commented out in AITest.oxw
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@10859
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9 years |
gania |
almost all works now, check AITest.oxw
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@10858
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9 years |
gania |
should work, didn't compile
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@10856
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9 years |
gania |
fixed loops
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@10855
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9 years |
gania |
introduced loops
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@10854
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9 years |
gania |
Fixed some bugs, only DivisionController works for now
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@10851
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9 years |
gania |
works for the most part, still need to fix Section and Wingman
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@10850
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9 years |
gania |
ok, now you can use attack and protect just like in my level, but I …
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@10849
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9 years |
gania |
major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
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@10848
|
9 years |
gania |
still not compilable
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@10847
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9 years |
gania |
I hope that you don't code today, that version is not compilable just yet
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@10844
|
9 years |
gania |
same as above
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@10843
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9 years |
gania |
gani check in before a major change
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@10840
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9 years |
gania |
action PROTECT works. Look FUCK
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@10838
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9 years |
gania |
Gani changed something
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@10834
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9 years |
maxima |
AI_HS15 merged into campaignHS15
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@10639
|
9 years |
fvultier |
New branch for PPS
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copied from code/trunk/src:
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@10632
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9 years |
fvultier |
Removed useless code (artifacts from copy-paste) in the Jump minigame.
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