|
|
@5910
|
15 years |
rgrieder |
- Fixed force feedback output pollution problem in OIS.
- Fixed …
|
|
|
@5909
|
15 years |
rgrieder |
Fixed faulty key binding. If you want the message to go away, delete …
|
|
|
@5908
|
15 years |
rgrieder |
More boost < 1.36 fixes.
|
|
|
@5907
|
15 years |
rgrieder |
Fixed boost < 1.36 build.
|
|
|
@5906
|
15 years |
rgrieder |
Removed an assert because the SignalHandler seems to have the affect …
|
|
|
@5893
|
15 years |
landauf |
Removed ambiguity between the EventName macro and the EventName class. …
|
|
|
@5888
|
15 years |
landauf |
Added support for named events (so one object can fire multiple …
|
|
|
@5887
|
15 years |
landauf |
Fixed an issue with the new event-system: even states which weren't …
|
|
|
@5883
|
15 years |
landauf |
main-state now supports also memoryless states (like "spawn" in …
|
|
|
@5882
|
15 years |
landauf |
Again some changes in the event-system:
- Added "mainstate" …
|
|
|
@5879
|
15 years |
landauf |
More changes in the event-system: processEvent() is now locally …
|
|
|
@5878
|
15 years |
rgrieder |
Added GameMode::playsSound(). This function checks whether sound is …
|
|
|
@5877
|
15 years |
rgrieder |
Added new an option for the ScopedSingletonManager that can allow the …
|
|
|
@5876
|
15 years |
rgrieder |
Cleanup in the GameStates (also moved debug overlay to the …
|
|
|
@5875
|
15 years |
rgrieder |
Fixed an issue that could occur when singletons associated with …
|
|
|
@5873
|
15 years |
rgrieder |
Added a few more compilations in our own libraries.
Also fixed a bug …
|
|
|
@5869
|
15 years |
rgrieder |
Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
|
|
|
@5868
|
15 years |
rgrieder |
Fixed a possible issue in Game and a build system bug with PCH.
|
|
|
@5867
|
15 years |
rgrieder |
Modified Scoped Singleton concept: Derive from Singleton normally, but …
|
|
|
@5866
|
15 years |
landauf |
some cleanup in the eventsystem. not sure if everything still works, …
|
|
|
@5865
|
15 years |
rgrieder |
Missing includes (for non PCH builds).
|
|
|
@5864
|
15 years |
rgrieder |
Missing changes for previous commit (whatever happened…)
|
|
|
@5863
|
15 years |
rgrieder |
New class: KeyBinderManager (yes, it really was necessary, I'm not …
|
|
|
@5861
|
15 years |
landauf |
un-PawnListener-ized ArtificialController
|
|
|
@5858
|
15 years |
rgrieder |
Cleanup in *Prereqs.h files
- Removed forward declarations to …
|
|
|
@5855
|
15 years |
rgrieder |
Moved Clock from core to util (used in Scope anyway).
|
|
|
@5853
|
15 years |
rgrieder |
Added two little console commands: printFPS and printTickTime for …
|
|
|
@5850
|
15 years |
rgrieder |
Moved the singleton creation/destruction mess to the Core class by …
|
|
|
@5845
|
15 years |
rgrieder |
Build fix (again a problem with temporaries and references, but different).
|
|
|
@5844
|
15 years |
rgrieder |
Fixed some small problems.
|
|
|
@5843
|
15 years |
rgrieder |
Added comma operator in the GameState hierarchy parser: Use …
|
|
|
@5839
|
15 years |
scheusso |
Fixed problem with scene and creators
creatorID is now always the …
|
|
|
@5838
|
15 years |
rgrieder |
Build fix (C++ doesn't allow to store temporary return values in a …
|
|
|
@5837
|
15 years |
rgrieder |
Removed two unnecessary boost/filesystem.hpp includes.
|
|
|
@5836
|
15 years |
rgrieder |
Extracted path related parts of Core into a new PathConfig class. This …
|
|
|
@5830
|
15 years |
landauf |
extended createFunctor(&A::f, object) to accept also objects of other …
|
|
|
@5829
|
15 years |
landauf |
replaced most occurrences of setObject(o) in combination with …
|
|
|
@5828
|
15 years |
landauf |
Overloaded createFunctor for FunctorMember<T> with a second argument …
|
|
|
@5825
|
15 years |
landauf |
small fix in WeakPtr
|
|
|
@5824
|
15 years |
landauf |
added callback functionality to WeakPtr
|
|
|
@5823
|
15 years |
landauf |
added WeakPtr (a pointer which becomes 0 if the target object is deleted)
|
|
|
@5821
|
15 years |
rgrieder |
Fixed 3 memory leaks (one of them was a true even a true one )
- …
|
|
|
@5819
|
15 years |
landauf |
removed some tabs
|
|
|
@5818
|
15 years |
rgrieder |
Small bugfix for the second to last commit: InputStates only exist in …
|
|
|
@5814
|
15 years |
scheusso |
build fixes
|
|
|
@5810
|
15 years |
rgrieder |
Adding unloading code for the resource locations.
|
|
|
@5807
|
15 years |
rgrieder |
- Added OrxonoxClass include to the SmartPtr since that is needed in …
|
|
|
@5806
|
15 years |
landauf |
- The gametype pointer in BaseObject is now also a SmartPtr
- The …
|
|
|
@5805
|
15 years |
landauf |
- Enhanced SmartPtr:
a) It stores now two pointers, one …
|
|
|
@5804
|
15 years |
landauf |
added SmartPtr class
|
|
|
@5796
|
15 years |
landauf |
replaced delete with destroy() in core
|
|
|
@5791
|
15 years |
landauf |
Added destroy() function to OrxonoxClass.
Removed destroy() functions …
|
|
|
@5785
|
15 years |
landauf |
Removed end-iterator-safety from Iterator and ObjectListIterator. This …
|
|
|
@5784
|
15 years |
landauf |
more cleanup
|
|
|
@5783
|
15 years |
landauf |
some cleanup
|
|
|
@5780
|
15 years |
landauf |
we should initialize this with false now (since ClassByString also …
|
|
|
@5779
|
15 years |
landauf |
Renamed BaseFactory as Factory
Added function ClassByLowercaseString
|
|
|
@5778
|
15 years |
landauf |
Removed the Factory class.
Moved the networkID↔Identifier map from …
|
|
|
@5777
|
15 years |
landauf |
simplified ClassFactory creation
fixed typo in Factory
|
|
|
@5776
|
15 years |
landauf |
moved SubclassIdentifier to a separate file
|
|
|
@5775
|
15 years |
landauf |
Added copyconstructor and copyassignment to SubclassIdentifier
|
|
|
@5772
|
15 years |
landauf |
fixed an issue with SubclassIdentifier comparisons in OrxonoxClass
|
|
|
@5769
|
15 years |
landauf |
moved BaseFactory from Factory.h to ClassFactory.h
|
|
|
@5768
|
15 years |
landauf |
created new core branch to work on smart pointers and some other small …
|
|
copied from code/trunk/src/libraries/core:
|
|
|
@5759
|
15 years |
rgrieder |
Fixed a small bug.
|