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source:
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core5
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src
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modules
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gamestates
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Rev
Age
Author
Log Message
(edit)
@5832
15 years
landauf
fixed crash because of the unloading of HumanPlayer
(edit)
@5831
15 years
landauf
Realized Timer doesn't have to be a template, hence merged TimerBase, …
(edit)
@5829
15 years
landauf
replaced most occurrences of setObject(o) in combination with …
(edit)
@5820
15 years
landauf
Changes in ClientConnectionListener: - Added static functions for …
(edit)
@5819
15 years
landauf
removed some tabs
(edit)
@5818
15 years
rgrieder
Small bugfix for the second to last commit: InputStates only exist in …
(edit)
@5817
15 years
scheusso
console commands for switching back to MainMenu from Game mode
(edit)
@5816
15 years
scheusso
small bugfix (only 1 of 3 inputstates deleted when deactivating level) …
(edit)
@5813
15 years
rgrieder
Moved Radar Management from GSLevel to Scene.
(edit)
@5806
15 years
landauf
- The gametype pointer in BaseObject is now also a SmartPtr - The …
(edit)
@5805
15 years
landauf
- Enhanced SmartPtr: a) It stores now two pointers, one …
(edit)
@5799
15 years
landauf
replaced delete with destroy() in gamestates
(edit)
@5785
15 years
landauf
Removed end-iterator-safety from Iterator and ObjectListIterator. This …
(copy)
@5768
15 years
landauf
created new core branch to work on smart pointers and some other small …
copied from
code/trunk/src/modules/gamestates
:
(edit)
@5749
15 years
rgrieder
Sorted out header file finding issues and updated/added precompiled …
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