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source: code/branches/core5/src/modules/gamestates

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Diff Rev Age Author Log Message
(edit) @5832   15 years landauf fixed crash because of the unloading of HumanPlayer
(edit) @5831   15 years landauf Realized Timer doesn't have to be a template, hence merged TimerBase, …
(edit) @5829   15 years landauf replaced most occurrences of setObject(o) in combination with …
(edit) @5820   15 years landauf Changes in ClientConnectionListener: - Added static functions for …
(edit) @5819   15 years landauf removed some tabs
(edit) @5818   15 years rgrieder Small bugfix for the second to last commit: InputStates only exist in …
(edit) @5817   15 years scheusso console commands for switching back to MainMenu from Game mode
(edit) @5816   15 years scheusso small bugfix (only 1 of 3 inputstates deleted when deactivating level) …
(edit) @5813   15 years rgrieder Moved Radar Management from GSLevel to Scene.
(edit) @5806   15 years landauf - The gametype pointer in BaseObject is now also a SmartPtr - The …
(edit) @5805   15 years landauf - Enhanced SmartPtr: a) It stores now two pointers, one …
(edit) @5799   15 years landauf replaced delete with destroy() in gamestates
(edit) @5785   15 years landauf Removed end-iterator-safety from Iterator and ObjectListIterator. This …
(copy) @5768   15 years landauf created new core branch to work on smart pointers and some other small …
copied from code/trunk/src/modules/gamestates:
(edit) @5749   15 years rgrieder Sorted out header file finding issues and updated/added precompiled …
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