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@10542
|
9 years |
landauf |
clean and explicit setup/shutdown of singletons that are used by …
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@10541
|
9 years |
landauf |
fixed include paths
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@10540
|
9 years |
landauf |
moved DynLib and DynLibManager into module sub-directory
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@10539
|
9 years |
landauf |
destroy objects before deleting identifiers (when unloading a module)
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@10538
|
9 years |
landauf |
now that the order of initialization is well defined (first …
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@10537
|
9 years |
landauf |
made some functions private in ClassIdentifier
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@10536
|
9 years |
landauf |
unload in reversed order
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@10535
|
9 years |
landauf |
statically initialized instances are now registered with a type. …
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|
@10532
|
9 years |
landauf |
use CoreStaticInitializationHandler to initialize core instances
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|
@10531
|
9 years |
landauf |
added draft for StaticInitializationHandler
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@10530
|
9 years |
landauf |
statically initialized instances may contain a type. currently not used.
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@10528
|
9 years |
landauf |
destroy singleton when wrapper is destroyed
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|
@10527
|
9 years |
landauf |
unload modules, unload and destroy all statically initialized instances
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|
|
@10526
|
9 years |
landauf |
identifier removes itself from all related identifiers when being destroyed
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|
|
@10525
|
9 years |
landauf |
unload debug overly while unloading graphics
|
|
|
@10524
|
9 years |
landauf |
unload graphics when the game exits
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|
|
@10523
|
9 years |
landauf |
bugfix: DynLib::mName must be equal to the string in the …
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|
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@10522
|
9 years |
landauf |
remove StaticallyInitializedInstance from the same module where it was …
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|
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@10521
|
9 years |
landauf |
bugfix: the wrong set was used
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|
|
@10520
|
9 years |
landauf |
StaticallyInitializedInstances are now responsible to delete the …
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|
|
@10519
|
9 years |
landauf |
only verify freshly initialized identifiers
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|
|
@10518
|
9 years |
landauf |
load modules AFTER core was initialized. load each module with a …
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|
|
@10517
|
9 years |
landauf |
activating a scopelistener right after registering may not be the best …
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|
|
@10516
|
9 years |
landauf |
fixed compilation error on buildserver
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|
|
@10515
|
9 years |
landauf |
if the scope is already active when a scopelistener is registered, …
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|
|
@10514
|
9 years |
landauf |
don't store scope in ScopeListener - instead register the listener in …
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|
|
@10513
|
9 years |
landauf |
refactoring: moved code from Scope.h into ScopeManager
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|
|
@10512
|
9 years |
landauf |
fixed issue: Class(T) may not be allowed in …
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|
|
@10510
|
9 years |
landauf |
fixed CMakeLists.txt
|
|
|
@10509
|
9 years |
landauf |
moved static application paths (root, executable, modules) into new …
|
|
|
@10508
|
9 years |
landauf |
removed unused code from Loader
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|
|
@10484
|
10 years |
landauf |
made ConsoleCommandManager a singleton.
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|
|
@10483
|
10 years |
landauf |
avoid dependency on IdentifierManager for as long as possible
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|
|
@10482
|
10 years |
landauf |
detail
|
|
|
@10481
|
10 years |
landauf |
StaticallyInitializedIdentifier is now responsible to register and …
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|
|
@10480
|
10 years |
landauf |
removed dependency of Language on CoreConfig.
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|
|
@10479
|
10 years |
landauf |
moved config values and all related functions from Game and Core to …
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|
|
@10467
|
10 years |
landauf |
trying to fix compiler error on buildserver
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|
|
@10466
|
10 years |
landauf |
added static assertions to validate the type of certain templates
|
|
|
@10464
|
10 years |
landauf |
define ScopeID as integer constants instead of an enum. this allows to …
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|
|
@10463
|
10 years |
landauf |
removed unnecessary instance counts. creation of scopes is strictly …
|
|
|
@10462
|
10 years |
landauf |
some refactoring in ScopeManager. made it a singleton and added functions.
|
|
|
@10461
|
10 years |
landauf |
moved ScopeManager into separate class
|
|
|
@10460
|
10 years |
landauf |
StaticallyInitializedScopedSingletonWrapper registers …
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|
|
@10459
|
10 years |
landauf |
wrap ScopedSingletonWrapper in a …
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|
|
@10458
|
10 years |
landauf |
renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
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|
|
@10422
|
10 years |
landauf |
details
|
|
|
@10419
|
10 years |
landauf |
added destroyLater() to Destroyable. This will destroy the object …
|
|
|
@10418
|
10 years |
landauf |
improved documentation
|
|
|
@10413
|
10 years |
landauf |
use the generic UpdateListener interface to receive calls to …
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|
|
@10412
|
10 years |
landauf |
fixed crash: apparently these static maps get initialized later now …
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|
|
@10407
|
10 years |
landauf |
moved Scope and ScopedSingletonManager from util to core.
I had …
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|
|
@10405
|
10 years |
landauf |
fixed some TODOs in tests and code by using the new unload() function
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|
|
@10404
|
10 years |
landauf |
added unload() function to StaticallyInitializedInstance
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|
|
@10403
|
10 years |
landauf |
added function to destroy the class hierarchy (i.e. reset all …
|
|
|
@10400
|
10 years |
landauf |
fixed tests. however there are some open issues:
- the …
|
|
|
@10399
|
10 years |
landauf |
use typeid(T) instead of typeid(T).name() to identify a class. this …
|
|
|
@10396
|
10 years |
landauf |
detail
|
|
|
@10395
|
10 years |
landauf |
create and initialize Identifiers explicitly via registerClass(). …
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|
|
@10392
|
10 years |
landauf |
Loader is now a singleton instead of a static class. fixes issue with …
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|
|
@10381
|
10 years |
landauf |
removed check from r10379 again
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|
|
@10380
|
10 years |
landauf |
registered missing classes.
WorldEntityCollisionShape is the only …
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|
|
@10379
|
10 years |
landauf |
check if all classes are registered
|
|
|
@10377
|
10 years |
landauf |
added a check which tries to detect wrongly configured class hierarchy …
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|
|
@10376
|
10 years |
landauf |
added helper function to reduce code duplication
|
|
|
@10375
|
10 years |
landauf |
trying to keep the correct order of parents
|
|
|
@10374
|
10 years |
landauf |
added flag to define if a class should be used as a virtual parent …
|
|
|
@10373
|
10 years |
landauf |
detail (re-ordered functions)
|
|
|
@10372
|
10 years |
landauf |
use lists instead of sets to store parent identifiers. this allows to …
|
|
|
@10371
|
10 years |
landauf |
trying to make the initialization of parents of an identifier better …
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|
|
@10370
|
10 years |
landauf |
more checks.
|
|
|
@10367
|
10 years |
landauf |
removed some functions which were (almost) unused
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|
|
@10366
|
10 years |
landauf |
found a better solution to find identifiers that don't belong to the …
|
|
|
@10365
|
10 years |
landauf |
fixed tests, added more output
|
|
|
@10364
|
10 years |
landauf |
only check class hierarchy in dev mode
|
|
|
@10363
|
10 years |
landauf |
bugfix: class hierarchy wrongly considered the classes of nested …
|
|
|
@10362
|
10 years |
landauf |
use static identifier initializer to store the inheritance definition …
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|
|
@10361
|
10 years |
landauf |
added run-time check for class hierarchy
|
|
|
@10360
|
10 years |
landauf |
wrap Identifiers in a StaticallyInitializedInstance. doesn't do a lot …
|
|
|
@10358
|
10 years |
landauf |
removed int constructor & assignment-operator from WeakPtr and SmartPtr
|
|
|
@10355
|
10 years |
landauf |
don't forget to register new commands (fixes 'alias' command)
|
|
|
@10354
|
10 years |
landauf |
moved code from static initializer into new function in …
|
|
|
@10353
|
10 years |
landauf |
detail
|
|
|
@10352
|
10 years |
landauf |
wrap ConsoleCommands in StaticallyInitializedInstances
|
|
|
@10348
|
10 years |
landauf |
removed unnecessary helper functions
|
|
|
@10347
|
10 years |
landauf |
moved console command macros to a new file (ConsoleCommandIncludes.h)
|
|
|
@10346
|
10 years |
landauf |
moved static contents from ConsoleCommand to ConsoleCommandManager
|
|
|
@10345
|
10 years |
landauf |
wrap CommandLineArguments in StaticallyInitializedInstances
|
|
|
@10344
|
10 years |
landauf |
remove and destroy StaticallyInitializedInstances
|
|
|
@10343
|
10 years |
landauf |
moved CommandLineParser into separate subfolder
|
|
|
@10342
|
10 years |
landauf |
added helper class for module initialization
|
|
|
@10328
|
10 years |
landauf |
created branch to work on new core features
|
|
copied from code/trunk/src/libraries/core:
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|
|
@10298
|
10 years |
landauf |
fixed potential crash during level-unloading: Namespace is a context …
|