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source: code/branches/core7/src/orxonox

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Diff Rev Age Author Log Message
(edit) @10573   9 years landauf there are no objects_ at this point, so it's not necessary to set the …
(edit) @10571   9 years landauf BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
(edit) @10570   9 years landauf not sure why Level was synchronized in Scene, but it doesn't seem to …
(edit) @10569   9 years landauf fixed bug which was introduced in r10563: when unloading in client …
(edit) @10566   9 years landauf moved destruction of all level objects from Client to GSLevel. …
(edit) @10563   9 years landauf level should be it's own level (the same pattern that is already used …
(edit) @10562   9 years landauf removed unnecessary code - this is all done by passing the context to …
(edit) @10560   9 years landauf use auto-conversion
(edit) @10558   9 years landauf no need to call get() on Weak or StrongPtr. they are automatically …
(edit) @10557   9 years landauf cleanup: no need to pass/return WeakPtrs to/from functions. normal …
(edit) @10555   9 years landauf renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
(edit) @10554   9 years landauf Gametype should store a WeakPtr to GametypeInfo to avoid circular …
(edit) @10520   9 years landauf StaticallyInitializedInstances are now responsible to delete the …
(edit) @10509   9 years landauf moved static application paths (root, executable, modules) into new …
(edit) @10508   9 years landauf removed unused code from Loader
(edit) @10479   10 years landauf moved config values and all related functions from Game and Core to …
(edit) @10478   10 years landauf callStaticNetworkFunction() and callMemberNetworkFunction() are now …
(edit) @10474   10 years landauf made NetworkFunctionManager a singleton, no static functions anymore …
(edit) @10468   10 years landauf moved static content of NetworkFunctionBase to NetworkFunctionManager
(edit) @10465   10 years landauf moved macro ans helperfunction from NetworkFunction.h to …
(edit) @10464   10 years landauf define ScopeID as integer constants instead of an enum. this allows to …
(edit) @10459   10 years landauf wrap ScopedSingletonWrapper in a …
(edit) @10458   10 years landauf renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
(edit) @10420   10 years landauf use destroyLater() in Pawn and ShipPart. PawnManager and …
(edit) @10417   10 years landauf moved destruction of bullet collision shape to ~CollisionShape(). …
(edit) @10416   10 years landauf i think it makes more sense to delete killed pawns and shipparts …
(edit) @10415   10 years landauf added check to detect if a collision shape is destroyed during a …
(edit) @10414   10 years landauf destroy all remaining ship parts if ModularSpaceShip is destroyed. …
(edit) @10413   10 years landauf use the generic UpdateListener interface to receive calls to …
(edit) @10407   10 years landauf moved Scope and ScopedSingletonManager from util to core. TODO I had …
(edit) @10393   10 years landauf found another unregistered class
(edit) @10392   10 years landauf Loader is now a singleton instead of a static class. fixes issue with …
(edit) @10380   10 years landauf registered missing classes. WorldEntityCollisionShape is the only …
(edit) @10362   10 years landauf use static identifier initializer to store the inheritance definition …
(edit) @10349   10 years landauf removed hack. addBots/killBots is now part of Gametype
(edit) @10348   10 years landauf removed unnecessary helper functions
(edit) @10347   10 years landauf moved console command macros to a new file (ConsoleCommandIncludes.h)
(edit) @10345   10 years landauf wrap CommandLineArguments in StaticallyInitializedInstances
(edit) @10343   10 years landauf moved CommandLineParser into separate subfolder
(copy) @10328   10 years landauf created branch to work on new core features
copied from code/trunk/src/orxonox:
(edit) @10316   10 years smerkli only load debug drawer if graphics is enabled
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