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source: code/branches/modularships/src/orxonox/worldentities/pawns/ModularSpaceShip.h

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(edit) @10023   11 years noep ShipParts can "die" and detach the corresponding Entity while doing …
(edit) @10019   11 years noep Continued working on ShipPart and ModularSpaceShip implementation
(add) @10011   11 years noep Cleaned up the process passing the collisionshape which was hit to the …
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