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network
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Rev
Age
Author
Log Message
(edit)
@1903
16 years
scheusso
improved (clientbased) diffing for Gamestates
(edit)
@1902
16 years
rgrieder
Fixed double statement in GSServer.cc concerning Settings::hasServer()
(edit)
@1901
16 years
scheusso
Lots of changes: Some fixes/hacks in objects Changes in Gamestates and …
(edit)
@1892
16 years
rgrieder
Added isClient() function in Settings.
(edit)
@1890
16 years
scheusso
first efforts to make the network module 64bit compatible gamestates …
(edit)
@1834
16 years
scheusso
Fix in Projectiles (network fix) different improvements in …
(edit)
@1827
16 years
scheusso
another new gamestate concept
- server does an individual object …
(edit)
@1800
16 years
scheusso
client-based object selection (in gamestate transmission) should now work
(edit)
@1794
16 years
scheusso
some security assert in synchronisable
(edit)
@1793
16 years
scheusso
chat works again now. some doxygen. small change according to playerid …
(edit)
@1775
16 years
scheusso
we have a new gamestate concept now: dont transmit synchronisable …
(copy)
@1774
16 years
scheusso
===================== create new network branch
copied from
code/trunk/src
:
(edit)
@1772
16 years
scheusso
fixed a bug in spaceship ai(segfault when client disconnects && client …
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