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@2478
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16 years |
landauf |
- Readded smooth camera movement (configurable through …
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@2467
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16 years |
landauf |
cgprogrammanager for shaders
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@2462
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16 years |
landauf |
- fixed a small speedbar-initialization problem
- added new …
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@2461
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16 years |
rgrieder |
- Updated msvc files
- temporary solution for a super function caller …
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@2450
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16 years |
landauf |
I'm not 100% sure if this works, but I had no more crashes since this …
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@2449
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16 years |
landauf |
removed temporary workaround in Camera and CameraPosition thanks to …
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@2447
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16 years |
landauf |
- Removed directional-light-hack from Scene
- Many changes in Light, …
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@2441
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16 years |
scheusso |
i think i fixed that problem with objectMode 0x0
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@2438
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16 years |
landauf |
- If the player dies, the Spectator spawns at the same position the …
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@2437
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16 years |
landauf |
There's a problem in the network engine causing a crash. It's somehow …
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@2428
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16 years |
landauf |
- Moved some variables from Gametype to GametypeInfo (Gametype exists …
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@2422
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16 years |
landauf |
- deatheffect (explosion) of Pawns works on client and server (creator …
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@2414
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16 years |
landauf |
added spawn- and destroy-effects to Pawn
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@2406
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16 years |
landauf |
Added TimeFactorListener to properly handle changes of the global time …
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@2400
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16 years |
landauf |
moved setTimeFactor to GSRoot because tickables are currently ticked there
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@2396
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16 years |
landauf |
fixed shader/camera crash
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@2369
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16 years |
landauf |
- Added a health bar
- Some changes in CameraManager to handle the …
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@2365
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16 years |
landauf |
Fixed the problem mentioned in r2362 which caused the server to crash …
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@2364
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16 years |
rgrieder |
Updated msvc files for shaders and AI.
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@2363
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16 years |
rgrieder |
There is no this pointer with static variables. It's more of a C++ …
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@2362
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16 years |
landauf |
- Added Bot (the artifical counterpart to HumanPlayer)
- Added …
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@2361
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16 years |
landauf |
- Fixed a problem with SUPER in combination with a pure-virtual …
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@2358
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16 years |
landauf |
removed some test-code
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@2350
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16 years |
landauf |
- Added support for postprocessing shaders (bloom, motion blur, …). …
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@2345
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16 years |
rgrieder |
Fixed gcc and linux build.
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@2344
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16 years |
rgrieder |
Completed destruction of static elements like XMLPort, Identifier, …
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@2343
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16 years |
rgrieder |
Fixed a segfault bug than occurred when producing debug output after …
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@2259
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16 years |
rgrieder |
The idea with exceptions is that you can throw them without having the …
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@2257
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16 years |
landauf |
missed some files
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@2256
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16 years |
landauf |
The SpaceShips HUD is working again (Speedbar and Radar)
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@2254
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16 years |
landauf |
Update your media repository and delete keybindings.ini if you want to …
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@2213
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16 years |
landauf |
WE-destructor deletes attached WEs
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@2212
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16 years |
landauf |
maybe fixed backlight crash
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@2207
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16 years |
landauf |
fixed Backlight initialization with a workaround, but there are still …
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@2182
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16 years |
landauf |
changed a lot in Backlight, but not yet finished
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@2176
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16 years |
scheusso |
(re)implemented NACKing for gamestates
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@2175
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16 years |
scheusso |
some small adjustment with packetmap mutex
dedicated server tickrate …
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@2174
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16 years |
landauf |
changed tcl server script:
- client logout with "quit" or "logout"
- …
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@2173
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16 years |
landauf |
- Added new XMLPort mode, ExpandObject, which works like LoadObject …
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@2172
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16 years |
landauf |
created new objecthierarchy branch
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copied from code/trunk:
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@2171
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16 years |
landauf |
merged revisions 2111-2170 from objecthierarchy branch back to trunk.
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