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View Latest Revision
source:
code
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branches
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physics
/
src
/
orxonox
/
objects
/
worldentities
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Rev
Age
Author
Log Message
(edit)
@2300
16 years
rgrieder
Still getting physics and its implications straight: - Removed …
(edit)
@2298
16 years
rgrieder
Clarified use of different physical bodies. The "collisionType" XML …
(edit)
@2297
16 years
rgrieder
Missed two getNode()→attachObject(…) in the last commit.
(edit)
@2296
16 years
rgrieder
Made return value of WorldEntity::getNode() const —> Modifying the …
(edit)
@2292
16 years
rgrieder
Finally managed to work out some physics. According to my tests, …
(edit)
@2201
16 years
martisty
loading objects and creating shapes…
(edit)
@2192
16 years
rgrieder
Reverted all changes of attempt to update physics branch.
(copy)
@2190
16 years
rgrieder
New physics branch from trunk.
copied from
code/trunk/src/orxonox/objects/worldentities
:
(edit)
@2106
16 years
landauf
moved WeaponSystem.h and .cc into the objects/weaponSystem directory
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