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source: code/branches/presentation/src/network/synchronisable

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Diff Rev Age Author Log Message
(edit) @2655   16 years scheusso finally got rid of these structs in our network datastream this means …
(edit) @2575   16 years scheusso -performance/memory optimisations in gamestate and synchronisable …
(edit) @2540   16 years rgrieder Added comments to the WorldEntity except for the non physics section …
(edit) @2485   16 years landauf Merged objecthierarchy2 into presentation branch Couln't merge 2 …
(edit) @2482   16 years scheusso hackfixed problem with client reconnects (originally triggered by …
(edit) @2464   16 years rgrieder Bugfix in network: When checking for other objectIDs, it was possible …
(edit) @2459   16 years rgrieder Merged physics_merge back to presentation branch.
(edit) @2436   16 years rgrieder Added svn:eol-style "native" to all files.
(edit) @2419   16 years scheusso some cleaning up in TrafficControl small bugfix in Gamestate …
(edit) @2417   16 years scheusso further improvements in diffing (around 50% reduction of traffic)
(edit) @2415   16 years scheusso - adjusted some priorities of objects (movableentity, …
(copy) @2371   16 years scheusso merged network branch to presentation branch
copied from code/branches/network64/src/network/synchronisable:
(edit) @2355   16 years scheusso merged network branch to network64 branch not everything working yet …
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