|
|
@6388
|
15 years |
rgrieder |
Found some end of line leftover spaces.
|
|
|
@6387
|
15 years |
rgrieder |
Found some non empty new lines.
|
|
|
@6383
|
15 years |
rgrieder |
Fixed a major sound issue: The state gets reset to 'Stopped' when the …
|
|
|
@6382
|
15 years |
rgrieder |
Several small changes in sound:
- Fixed a bug that caused a sound …
|
|
|
@6381
|
15 years |
rgrieder |
Copy&paste for dummies in Scene.cc (caused fire sound to be very …
|
|
|
@6378
|
15 years |
rgrieder |
Added missing includes (revealed only with PCH and compilations).
|
|
|
@6377
|
15 years |
rgrieder |
Little code cleanup in NewHumanController.
|
|
|
@6376
|
15 years |
rgrieder |
Removed some more debug output.
|
|
|
@6375
|
15 years |
rgrieder |
Fixed a problem with output being written directly to the Shell.
Use …
|
|
|
@6373
|
15 years |
rgrieder |
Added config value to disable sound entirely.
Also added …
|
|
|
@6372
|
15 years |
rgrieder |
Added new XML parameter for the Scene: soundReferenceDistance.
This …
|
|
|
@6370
|
15 years |
rgrieder |
Little cleanup in sound stuff and MoodManager.
Caution: Renamed …
|
|
|
@6365
|
15 years |
rgrieder |
Fixed segfault (when hitting tab in main menu) and second mode problem …
|
|
|
@6360
|
15 years |
rgrieder |
Fixed cursor behaviour when steering with a gamepad.
|
|
|
@6356
|
15 years |
scheusso |
god mode hack for presentation
|
|
|
@6354
|
15 years |
erwin |
Implemented streamer thread, patch SoundBuffer to use it
|
|
|
@6349
|
15 years |
rgrieder |
Overriding preDestroy() in AmbientSound to make them fade out when the …
|
|
|
@6340
|
15 years |
rgrieder |
Fixed bug: Ambient sounds were sometimes not played at all (caused by …
|
|
|
@6332
|
15 years |
rgrieder |
Improved SoundBuffer class design and removed its pooling property …
|
|
|
@6329
|
15 years |
rgrieder |
Who the hell uses ints to synchronise part of a float vector? Well, I …
|
|
|
@6328
|
15 years |
landauf |
warnings -= 2
|
|
|
@6327
|
15 years |
rgrieder |
Engine synchronisation seems to work more or less.
Fire sound still …
|
|
|
@6326
|
15 years |
scheusso |
ambient sound synchronisation now working (however not in combination …
|
|
|
@6325
|
15 years |
rgrieder |
Disabled drag in mouse look.
|
|
|
@6322
|
15 years |
rgrieder |
Added audio source management. This should reduce the problems when …
|
|
|
@6321
|
15 years |
scheusso |
small fix
|
|
|
@6320
|
15 years |
scheusso |
various fixes for client: NHC, sound, callback handling of Vector4 & …
|
|
|
@6316
|
15 years |
scheusso |
fixed NHC behaviour in rocket mode
|
|
|
@6314
|
15 years |
landauf |
fixed some warnings
|
|
|
@6313
|
15 years |
scheusso |
further network fixes
changed screenshot format from jpeg to tiff …
|
|
|
@6312
|
15 years |
wirthmi |
Fixes for damage overlay
|
|
|
@6310
|
15 years |
wirthmi |
Added damage overlays
|
|
|
@6307
|
15 years |
scheusso |
Approach to make sounds synchronisable (not yet working)
|
|
|
@6302
|
15 years |
rgrieder |
Fixed cursor not showing in full screen when returning to the main menu.
|
|
|
@6298
|
15 years |
scheusso |
hackfix with config values/sound device
|
|
|
@6295
|
15 years |
wirthmi |
Changed a function call when hit from damage() to hit(). Pass through …
|
|
|
@6293
|
15 years |
rgrieder |
Fixed HUDNavigation: Aim position is not available anymore (projectile …
|
|
|
@6289
|
15 years |
wirthmi |
Fixed bug: overlays hide when ingame menu is brought up
|
|
|
@6285
|
15 years |
youngk |
Launching sound of the Rocket plays normally now. Changed …
|
|
|
@6279
|
15 years |
scheusso |
overlay fix in NHC
|
|
|
@6278
|
15 years |
rgrieder |
Use base class method for getInstance (for tolua interface).
|
|
|
@6273
|
15 years |
scheusso |
radar working again (also focus incl. cycleNavigationFocus)
|
|
|
@6272
|
15 years |
scheusso |
radar works again now
|
|
|
@6271
|
15 years |
rgrieder |
- alProcessContext isn't necessary after all: the operation is even …
|
|
|
@6270
|
15 years |
rgrieder |
Switched from ResourceInfo to std::string for the buffer …
|
|
|
@6269
|
15 years |
rgrieder |
At last, found the sound bug: A long time ago somebody wrote …
|
|
|
@6265
|
15 years |
scheusso |
fixed weapon sound source problem
|
|
|
@6260
|
15 years |
rgrieder |
Audio sources seem to be very limited resources. If we create more …
|
|
|
@6256
|
15 years |
rgrieder |
Removed debug output.
|
|
|
@6255
|
15 years |
rgrieder |
Temporarily resolved problem of sounds only playing once.
|
|
|
@6254
|
15 years |
rgrieder |
Added sound effects pooling. This should avoid long respawns (due to …
|
|
|
@6245
|
15 years |
youngk |
Implemented Firing sounds in Weapons HsW01, LightningGun and …
|
|
|
@6244
|
15 years |
rgrieder |
Enhanced startup and shutdown sequence of the SoundManager in respect …
|
|
|
@6243
|
15 years |
rgrieder |
Modified config value macros so you can use them as one-liner.
And the …
|
|
|
@6241
|
15 years |
youngk |
Changed COUT level from three to four, because showing volume change …
|
|
|
@6237
|
15 years |
rgrieder |
Removed (commented) everything related to ALC (OpenAL library part). …
|
|
|
@6236
|
15 years |
scheusso |
showing and hiding of overlays should now work correct with respawning …
|
|
|
@6234
|
15 years |
rgrieder |
Fixed the sound bug where it didn't play when setting the source too …
|
|
|
@6232
|
15 years |
rgrieder |
Fixed two problems in the sound system: Buffers did not get removed …
|
|
|
@6231
|
15 years |
dafrick |
Removed a warning in BaseSound.
|
|
|
@6226
|
15 years |
youngk |
At least managed to fix the "not-playing-sound-on-first-load" bug: …
|
|
|
@6223
|
15 years |
scheusso |
fixed some uninitialised variables
|
|
|
@6222
|
15 years |
youngk |
Cleaned up the code a little
|
|
|
@6218
|
15 years |
rgrieder |
Fixed at least 8 unitialised value problems though not all of them are …
|
|
|
@6216
|
15 years |
scheusso |
fixed a bug in NewHumanControlled which caused the controller to show …
|
|
|
@6212
|
15 years |
scheusso |
changed arrows because michi didn't upload the arrow pictures
|
|
|
@6210
|
15 years |
wirthmi |
Buggy version!
|
|
|
@6208
|
15 years |
dafrick |
Small error in SoundManager. Compiles now.
|
|
|
@6207
|
15 years |
youngk |
Speed dependent pitching of the sounds works now for engine states: …
|
|
|
@6205
|
15 years |
youngk |
Resolved Conflicts, edited a few COUTs and commented out a …
|
|
|
@6204
|
15 years |
rgrieder |
Better error handling for sound.
|
|
|
@6203
|
15 years |
rgrieder |
Added buffer buffering: Sounds are only loaded into one buffer and …
|
|
|
@6202
|
15 years |
youngk |
Implemented speed dependent audio pitch. pitching doesn't …
|
|
|
@6199
|
15 years |
scheusso |
hide controller overlay when in gui mode
|
|
|
@6197
|
15 years |
dafrick |
Small adjustments, better code re-use, added getConfig() function to …
|
|
|
@6195
|
15 years |
wirthmi |
More camera easing, new center overlay and pauseControl/resumeControl
|
|
|
@6194
|
15 years |
dafrick |
Some adjustments regarding tolua export and sound menu.
|
|
|
@6192
|
15 years |
scheusso |
some cleaning up and improvements in synchronisation of vector2,3,4 …
|
|
|
@6191
|
15 years |
rgrieder |
Moved sound listener to the active camera and fixed the ambient …
|
|
|
@6190
|
15 years |
rgrieder |
Small style changes (no code changes).
|
|
|
@6189
|
15 years |
rgrieder |
Didn't see that the compiler threw some errors after all.
Fixed.
|
|
|
@6188
|
15 years |
rgrieder |
Fixed a bug in BaseSound that caused every sound to play immediately …
|
|
|
@6187
|
15 years |
rgrieder |
Added better engine effects: you can still add any WorldEntity to the …
|
|
|
@6186
|
15 years |
dafrick |
Some cleanup in SoundManager and related classes. Overrall volume …
|
|
|
@6184
|
15 years |
dafrick |
Created capability in SoundManager to set an overall volume, and to …
|
|
|
@6183
|
15 years |
rgrieder |
Added preUpdate and postUpdate methods for all classes inheriting …
|
|
|
@6182
|
15 years |
rgrieder |
Singleton pointer initialisation should be part of the …
|
|
|
@6180
|
15 years |
rgrieder |
Extended Shell line colouring in order to distinguish output from …
|
|
|
@6173
|
15 years |
wirthmi |
Working permanent acceleration.
|
|
|
@6170
|
15 years |
rgrieder |
Reduced camera lag induced by occasional high delta times.
|
|
|
@6165
|
15 years |
landauf |
"Fixed" 'Can't assign NULL identifier' error message and replaced it …
|
|
|
@6164
|
15 years |
landauf |
bots now also hit their target
|
|
|
@6160
|
15 years |
scheusso |
server may now pause/slow the game (also on clients) with commands …
|
|
|
@6159
|
15 years |
rgrieder |
Fixed bug in HumanController introduced with the virtual functions.
|
|
|
@6158
|
15 years |
rgrieder |
Fixed mouse look in slow motion.
|
|
|
@6157
|
15 years |
scheusso |
fix in NewHumanController which caused the spaceship to shoot always …
|
|
|
@6153
|
15 years |
scheusso |
some fixes in weapon system / weapons
fabian: projectiles also spawn …
|
|
|
@6152
|
15 years |
dafrick |
Apparently you can introduce a segfault just by setting some default …
|
|
|
@6151
|
15 years |
dafrick |
Added default values in WeaponMode.
|
|
|
@6150
|
15 years |
scheusso |
merged menu branch to presentation2 branch with some additional fixes …
|
|
|