|
|
@6329
|
15 years |
rgrieder |
Who the hell uses ints to synchronise part of a float vector? Well, I …
|
|
|
@6328
|
15 years |
landauf |
warnings -= 2
|
|
|
@6327
|
15 years |
rgrieder |
Engine synchronisation seems to work more or less.
Fire sound still …
|
|
|
@6326
|
15 years |
scheusso |
ambient sound synchronisation now working (however not in combination …
|
|
|
@6325
|
15 years |
rgrieder |
Disabled drag in mouse look.
|
|
|
@6322
|
15 years |
rgrieder |
Added audio source management. This should reduce the problems when …
|
|
|
@6321
|
15 years |
scheusso |
small fix
|
|
|
@6320
|
15 years |
scheusso |
various fixes for client: NHC, sound, callback handling of Vector4 & …
|
|
|
@6319
|
15 years |
rgrieder |
Simplified the Clock code a little (doesn't mean it got simpler though ).
|
|
|
@6318
|
15 years |
rgrieder |
This should fix the fps limiter if you play longer than 232 nanoseconds.
|
|
|
@6316
|
15 years |
scheusso |
fixed NHC behaviour in rocket mode
|
|
|
@6315
|
15 years |
scheusso |
fixed rocket on client (uninitialised values)
|
|
|
@6314
|
15 years |
landauf |
fixed some warnings
|
|
|
@6313
|
15 years |
scheusso |
further network fixes
changed screenshot format from jpeg to tiff …
|
|
|
@6312
|
15 years |
wirthmi |
Fixes for damage overlay
|
|
|
@6311
|
15 years |
dafrick |
The KeyBindMenu now shows all Keybindings and allows for various …
|
|
|
@6310
|
15 years |
wirthmi |
Added damage overlays
|
|
|
@6307
|
15 years |
scheusso |
Approach to make sounds synchronisable (not yet working)
|
|
|
@6303
|
15 years |
rgrieder |
Removed deprecated method in GUIManager.
|
|
|
@6302
|
15 years |
rgrieder |
Fixed cursor not showing in full screen when returning to the main menu.
|
|
|
@6301
|
15 years |
rgrieder |
Changed an input strategy: When you press a key but don't release it …
|
|
|
@6298
|
15 years |
scheusso |
hackfix with config values/sound device
|
|
|
@6295
|
15 years |
wirthmi |
Changed a function call when hit from damage() to hit(). Pass through …
|
|
|
@6293
|
15 years |
rgrieder |
Fixed HUDNavigation: Aim position is not available anymore (projectile …
|
|
|
@6289
|
15 years |
wirthmi |
Fixed bug: overlays hide when ingame menu is brought up
|
|
|
@6285
|
15 years |
youngk |
Launching sound of the Rocket plays normally now. Changed …
|
|
|
@6281
|
15 years |
rgrieder |
Added LuaFunctor that can execute arbitrary lua code.
Also added …
|
|
|
@6280
|
15 years |
rgrieder |
Changes did not work at all in Release mode (strange).
|
|
|
@6279
|
15 years |
scheusso |
overlay fix in NHC
|
|
|
@6278
|
15 years |
rgrieder |
Use base class method for getInstance (for tolua interface).
|
|
|
@6277
|
15 years |
rgrieder |
Small changes, optimisations and typos.
|
|
|
@6276
|
15 years |
youngk |
Adjusted two calls for differently named sound files.
|
|
|
@6273
|
15 years |
scheusso |
radar working again (also focus incl. cycleNavigationFocus)
|
|
|
@6272
|
15 years |
scheusso |
radar works again now
|
|
|
@6271
|
15 years |
rgrieder |
- alProcessContext isn't necessary after all: the operation is even …
|
|
|
@6270
|
15 years |
rgrieder |
Switched from ResourceInfo to std::string for the buffer …
|
|
|
@6269
|
15 years |
rgrieder |
At last, found the sound bug: A long time ago somebody wrote …
|
|
|
@6266
|
15 years |
dafrick |
KeyBindMenu is working now. (Apart from some minor faults)
Found some …
|
|
|
@6265
|
15 years |
scheusso |
fixed weapon sound source problem
|
|
|
@6261
|
15 years |
rgrieder |
Tolua interface for GameMode that has functions like playsSound, …
|
|
|
@6260
|
15 years |
rgrieder |
Audio sources seem to be very limited resources. If we create more …
|
|
|
@6259
|
15 years |
scheusso |
menu automatically reads ogre config path
|
|
|
@6256
|
15 years |
rgrieder |
Removed debug output.
|
|
|
@6255
|
15 years |
rgrieder |
Temporarily resolved problem of sounds only playing once.
|
|
|
@6254
|
15 years |
rgrieder |
Added sound effects pooling. This should avoid long respawns (due to …
|
|
|
@6250
|
15 years |
rgrieder |
Fixed a pseudo memory leak.
|
|
|
@6247
|
15 years |
youngk |
Implemented exhaust sound for rocket. Explosion sounds of any sort …
|
|
|
@6245
|
15 years |
youngk |
Implemented Firing sounds in Weapons HsW01, LightningGun and …
|
|
|
@6244
|
15 years |
rgrieder |
Enhanced startup and shutdown sequence of the SoundManager in respect …
|
|
|
@6243
|
15 years |
rgrieder |
Modified config value macros so you can use them as one-liner.
And the …
|
|
|
@6241
|
15 years |
youngk |
Changed COUT level from three to four, because showing volume change …
|
|
|
@6237
|
15 years |
rgrieder |
Removed (commented) everything related to ALC (OpenAL library part). …
|
|
|
@6236
|
15 years |
scheusso |
showing and hiding of overlays should now work correct with respawning …
|
|
|
@6234
|
15 years |
rgrieder |
Fixed the sound bug where it didn't play when setting the source too …
|
|
|
@6232
|
15 years |
rgrieder |
Fixed two problems in the sound system: Buffers did not get removed …
|
|
|
@6231
|
15 years |
dafrick |
Removed a warning in BaseSound.
|
|
|
@6228
|
15 years |
cdaniel |
Camera position is now closer to the Rocket (which is now a bit …
|
|
|
@6227
|
15 years |
youngk |
Inserted a firing sound into HsW01. Sound plays only once on …
|
|
|
@6226
|
15 years |
youngk |
At least managed to fix the "not-playing-sound-on-first-load" bug: …
|
|
|
@6223
|
15 years |
scheusso |
fixed some uninitialised variables
|
|
|
@6222
|
15 years |
youngk |
Cleaned up the code a little
|
|
|
@6219
|
15 years |
rgrieder |
Don't really know, but the last revision could in same cases lead to …
|
|
|
@6218
|
15 years |
rgrieder |
Fixed at least 8 unitialised value problems though not all of them are …
|
|
|
@6216
|
15 years |
scheusso |
fixed a bug in NewHumanControlled which caused the controller to show …
|
|
|
@6214
|
15 years |
scheusso |
a small fix in IOConsole
some changes in GUI-system and preparation …
|
|
|
@6213
|
15 years |
rgrieder |
Fixed particle system bug: effects were not shown because the level of …
|
|
|
@6212
|
15 years |
scheusso |
changed arrows because michi didn't upload the arrow pictures
|
|
|
@6210
|
15 years |
wirthmi |
Buggy version!
|
|
|
@6208
|
15 years |
dafrick |
Small error in SoundManager. Compiles now.
|
|
|
@6207
|
15 years |
youngk |
Speed dependent pitching of the sounds works now for engine states: …
|
|
|
@6205
|
15 years |
youngk |
Resolved Conflicts, edited a few COUTs and commented out a …
|
|
|
@6204
|
15 years |
rgrieder |
Better error handling for sound.
|
|
|
@6203
|
15 years |
rgrieder |
Added buffer buffering: Sounds are only loaded into one buffer and …
|
|
|
@6202
|
15 years |
youngk |
Implemented speed dependent audio pitch. pitching doesn't …
|
|
|
@6199
|
15 years |
scheusso |
hide controller overlay when in gui mode
|
|
|
@6197
|
15 years |
dafrick |
Small adjustments, better code re-use, added getConfig() function to …
|
|
|
@6196
|
15 years |
landauf |
fixed some warnings in IOConsole
|
|
|
@6195
|
15 years |
wirthmi |
More camera easing, new center overlay and pauseControl/resumeControl
|
|
|
@6194
|
15 years |
dafrick |
Some adjustments regarding tolua export and sound menu.
|
|
|
@6193
|
15 years |
scheusso |
forgot to readd
|
|
|
@6192
|
15 years |
scheusso |
some cleaning up and improvements in synchronisation of vector2,3,4 …
|
|
|
@6191
|
15 years |
rgrieder |
Moved sound listener to the active camera and fixed the ambient …
|
|
|
@6190
|
15 years |
rgrieder |
Small style changes (no code changes).
|
|
|
@6189
|
15 years |
rgrieder |
Didn't see that the compiler threw some errors after all.
Fixed.
|
|
|
@6188
|
15 years |
rgrieder |
Fixed a bug in BaseSound that caused every sound to play immediately …
|
|
|
@6187
|
15 years |
rgrieder |
Added better engine effects: you can still add any WorldEntity to the …
|
|
|
@6186
|
15 years |
dafrick |
Some cleanup in SoundManager and related classes. Overrall volume …
|
|
|
@6185
|
15 years |
rgrieder |
Extended ExprParser to support arbitrary variables. You can set them …
|
|
|
@6184
|
15 years |
dafrick |
Created capability in SoundManager to set an overall volume, and to …
|
|
|
@6183
|
15 years |
rgrieder |
Added preUpdate and postUpdate methods for all classes inheriting …
|
|
|
@6182
|
15 years |
rgrieder |
Singleton pointer initialisation should be part of the …
|
|
|
@6181
|
15 years |
rgrieder |
Fixed Linux IOConsole
|
|
|
@6180
|
15 years |
rgrieder |
Extended Shell line colouring in order to distinguish output from …
|
|
|
@6179
|
15 years |
rgrieder |
Fixed Linux build and removed a warning
|
|
|
@6178
|
15 years |
rgrieder |
IOConsole: Restructured some code and added more documentation.
|
|
|
@6177
|
15 years |
rgrieder |
Performance and robustness improvements for the IOConsole under …
|
|
|
@6175
|
15 years |
rgrieder |
And I thought I really though this one through…
The frame rate was …
|
|
|
@6174
|
15 years |
rgrieder |
Moved fps hack to the right position. I still have no idea why the fps …
|
|
|
@6173
|
15 years |
wirthmi |
Working permanent acceleration.
|
|
|
@6172
|
15 years |
scheusso |
actually i think it's nicer this way
|
|
|