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source: code/branches/presentation2/src

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Diff Rev Age Author Log Message
(edit) @6404   15 years rgrieder Simplified our resource system a bit by working with a single resource …
(edit) @6402   15 years rgrieder Protected ClassTreeMask functions against NULL identifiers. That can …
(edit) @6401   15 years rgrieder Removed useless damage_ config value from Projectile. Rather use the …
(edit) @6400   15 years rgrieder Replaced (*it). with it→ where I could find it. Should increased code …
(edit) @6399   15 years rgrieder Increased default mouse sensitivity to a playable level.
(edit) @6398   15 years rgrieder Fixed weapon sound synchronisation.
(edit) @6397   15 years rgrieder Fixed obviously pointless statement order in BaseSound.
(edit) @6396   15 years rgrieder Fixed space ship boost sound synchronisation.
(edit) @6395   15 years rgrieder Adding pointers here is pointless.
(edit) @6394   15 years rgrieder std::string tweaks: - Declared BLANKSTRING in UtilPrereqs.h as well …
(edit) @6393   15 years rgrieder Removed two gcc warnings.
(edit) @6392   15 years rgrieder Adjusted hard debug level for the debug build: now set to 6 (Ultra).
(edit) @6391   15 years rgrieder Moved forward declarations to the Prereqs files.
(edit) @6389   15 years rgrieder Found some inappropriate tabs.
(edit) @6388   15 years rgrieder Found some end of line leftover spaces.
(edit) @6387   15 years rgrieder Found some non empty new lines.
(edit) @6386   15 years rgrieder Correction to r6385.
(edit) @6385   15 years rgrieder The free PNG format is probably more suitable for screen shots than …
(edit) @6384   15 years rgrieder Playing Orxonox on a specific core makes it faster on Windows. The …
(edit) @6383   15 years rgrieder Fixed a major sound issue: The state gets reset to 'Stopped' when the …
(edit) @6382   15 years rgrieder Several small changes in sound: - Fixed a bug that caused a sound …
(edit) @6381   15 years rgrieder Copy&paste for dummies in Scene.cc (caused fire sound to be very …
(edit) @6380   15 years erwin Fixed build complete
(edit) @6379   15 years rgrieder Fixed linux build.
(edit) @6378   15 years rgrieder Added missing includes (revealed only with PCH and compilations).
(edit) @6377   15 years rgrieder Little code cleanup in NewHumanController.
(edit) @6376   15 years rgrieder Removed some more debug output.
(edit) @6375   15 years rgrieder Fixed a problem with output being written directly to the Shell. Use …
(edit) @6374   15 years rgrieder Fixed a problem in the Shell with the command history config file type.
(edit) @6373   15 years rgrieder Added config value to disable sound entirely. Also added …
(edit) @6372   15 years rgrieder Added new XML parameter for the Scene: soundReferenceDistance. This …
(edit) @6371   15 years rgrieder Added tolua interface to GUIManager again. Found out it didn't have …
(edit) @6370   15 years rgrieder Little cleanup in sound stuff and MoodManager. Caution: Renamed …
(edit) @6368   15 years rgrieder Added config value macro "SetConfigValueAlias" where you can specify …
(edit) @6367   15 years rgrieder Moved CEGUI event hack from KeyBinderManager to GUIManager and made …
(edit) @6366   15 years rgrieder Fixed alt+tab problem: This key combination should be ignored on all …
(edit) @6365   15 years rgrieder Fixed segfault (when hitting tab in main menu) and second mode problem …
(edit) @6364   15 years rgrieder Fixed output problem in Shell (non complete line output was not …
(edit) @6363   15 years rgrieder svn:eol-style "native" for all text files. Also removed two executable …
(edit) @6361   15 years rgrieder Temporary fix for the missing munition type.
(edit) @6360   15 years rgrieder Fixed cursor behaviour when steering with a gamepad.
(edit) @6356   15 years scheusso god mode hack for presentation
(edit) @6354   15 years erwin Implemented streamer thread, TODO patch SoundBuffer to use it
(edit) @6350   15 years rgrieder IOConsole should not process input during destruction.
(edit) @6349   15 years rgrieder Overriding preDestroy() in AmbientSound to make them fade out when the …
(edit) @6348   15 years rgrieder Adding OrxonoxClass::preDestroy(). This method gets called when an …
(edit) @6340   15 years rgrieder Fixed bug: Ambient sounds were sometimes not played at all (caused by …
(edit) @6332   15 years rgrieder Improved SoundBuffer class design and removed its pooling property …
(edit) @6329   15 years rgrieder Who the hell uses ints to synchronise part of a float vector? Well, I …
(edit) @6328   15 years landauf warnings -= 2
(edit) @6327   15 years rgrieder Engine synchronisation seems to work more or less. Fire sound still …
(edit) @6326   15 years scheusso ambient sound synchronisation now working (however not in combination …
(edit) @6325   15 years rgrieder Disabled drag in mouse look.
(edit) @6322   15 years rgrieder Added audio source management. This should reduce the problems when …
(edit) @6321   15 years scheusso small fix
(edit) @6320   15 years scheusso various fixes for client: NHC, sound, callback handling of Vector4 & …
(edit) @6319   15 years rgrieder Simplified the Clock code a little (doesn't mean it got simpler though ).
(edit) @6318   15 years rgrieder This should fix the fps limiter if you play longer than 232 nanoseconds.
(edit) @6316   15 years scheusso fixed NHC behaviour in rocket mode
(edit) @6315   15 years scheusso fixed rocket on client (uninitialised values)
(edit) @6314   15 years landauf fixed some warnings
(edit) @6313   15 years scheusso further network fixes changed screenshot format from jpeg to tiff …
(edit) @6312   15 years wirthmi Fixes for damage overlay
(edit) @6311   15 years dafrick The KeyBindMenu now shows all Keybindings and allows for various …
(edit) @6310   15 years wirthmi Added damage overlays
(edit) @6307   15 years scheusso Approach to make sounds synchronisable (not yet working)
(edit) @6303   15 years rgrieder Removed deprecated method in GUIManager.
(edit) @6302   15 years rgrieder Fixed cursor not showing in full screen when returning to the main menu.
(edit) @6301   15 years rgrieder Changed an input strategy: When you press a key but don't release it …
(edit) @6298   15 years scheusso hackfix with config values/sound device
(edit) @6295   15 years wirthmi Changed a function call when hit from damage() to hit(). Pass through …
(edit) @6293   15 years rgrieder Fixed HUDNavigation: Aim position is not available anymore (projectile …
(edit) @6289   15 years wirthmi Fixed bug: overlays hide when ingame menu is brought up
(edit) @6285   15 years youngk Launching sound of the Rocket plays normally now. Changed …
(edit) @6281   15 years rgrieder Added LuaFunctor that can execute arbitrary lua code. Also added …
(edit) @6280   15 years rgrieder Changes did not work at all in Release mode (strange).
(edit) @6279   15 years scheusso overlay fix in NHC
(edit) @6278   15 years rgrieder Use base class method for getInstance (for tolua interface).
(edit) @6277   15 years rgrieder Small changes, optimisations and typos.
(edit) @6276   15 years youngk Adjusted two calls for differently named sound files.
(edit) @6273   15 years scheusso radar working again (also focus incl. cycleNavigationFocus)
(edit) @6272   15 years scheusso radar works again now
(edit) @6271   15 years rgrieder - alProcessContext isn't necessary after all: the operation is even …
(edit) @6270   15 years rgrieder Switched from ResourceInfo to std::string for the buffer …
(edit) @6269   15 years rgrieder At last, found the sound bug: A long time ago somebody wrote …
(edit) @6266   15 years dafrick KeyBindMenu is working now. (Apart from some minor faults) Found some …
(edit) @6265   15 years scheusso fixed weapon sound source problem
(edit) @6261   15 years rgrieder Tolua interface for GameMode that has functions like playsSound, …
(edit) @6260   15 years rgrieder Audio sources seem to be very limited resources. If we create more …
(edit) @6259   15 years scheusso menu automatically reads ogre config path
(edit) @6256   15 years rgrieder Removed debug output.
(edit) @6255   15 years rgrieder Temporarily resolved problem of sounds only playing once.
(edit) @6254   15 years rgrieder Added sound effects pooling. This should avoid long respawns (due to …
(edit) @6250   15 years rgrieder Fixed a pseudo memory leak.
(edit) @6247   15 years youngk Implemented exhaust sound for rocket. Explosion sounds of any sort …
(edit) @6245   15 years youngk Implemented Firing sounds in Weapons HsW01, LightningGun and …
(edit) @6244   15 years rgrieder Enhanced startup and shutdown sequence of the SoundManager in respect …
(edit) @6243   15 years rgrieder Modified config value macros so you can use them as one-liner. And the …
(edit) @6241   15 years youngk Changed COUT level from three to four, because showing volume change …
(edit) @6237   15 years rgrieder Removed (commented) everything related to ALC (OpenAL library part). …
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