|
|
@7121
|
14 years |
youngk |
Updated the MoodManager validation process to be more generic, however …
|
|
|
@7112
|
14 years |
rgrieder |
Including Ogre.h slows down compilation time considerably. Use …
|
|
|
@7111
|
14 years |
rgrieder |
Fixed MSVC build: std::pow(float, double) results in overload …
|
|
|
@7107
|
14 years |
landauf |
fixed various cases where master/slave pointers weren't synchronized …
|
|
|
@7106
|
14 years |
landauf |
fixed a crash: if the player dies, the AI shouldn't follow him anymore
|
|
|
@7105
|
14 years |
scheusso |
std::set<T> is now synchronisable
this was neccessary to synchronise …
|
|
|
@7098
|
14 years |
landauf |
fixed a bug which caused a black screen after pressing pause and a …
|
|
|
@7097
|
14 years |
landauf |
trying to activate formationflight also for xml enemies
|
|
|
@7096
|
14 years |
dafrick |
Some more attempts regarding pickups.
Also removed and reodered …
|
|
|
@7095
|
14 years |
gnadler |
added a launching sound to the rocket.
Added an additional sound-set …
|
|
|
@7094
|
14 years |
dafrick |
(Hopefully) fix in pickups.
|
|
|
@7093
|
14 years |
landauf |
Fixed strange movements of the Drone while shooting. Also the drone …
|
|
|
@7090
|
14 years |
dafrick |
Merged ppspickups4 branch.
|
|
|
@7082
|
14 years |
landauf |
fixed a potential bug in DroneController
|
|
|
@7080
|
14 years |
landauf |
fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
|
|
|
@7079
|
14 years |
landauf |
fixed a bug in NewHumanController - Ogre::any_cast can fail after …
|
|
|
@7078
|
14 years |
landauf |
fixed a bug in WeaponSystem which lead to a crash in combination with …
|
|
|
@7077
|
14 years |
landauf |
delete → destroy()
|
|
|
@7076
|
14 years |
landauf |
removed some tabs in Dynamicmatch and ScreenshotManager
|
|
|
@7075
|
14 years |
landauf |
removed some tabs and adjusted formatting in some fps related files
|
|
|
@7073
|
14 years |
landauf |
merged fps branch to presentation3
|
|
|
@7072
|
14 years |
dafrick |
Made the QuestGUI completely lua based in an attempt to remove a …
|
|
|
@7066
|
14 years |
solex |
formationflight final commit before presentation (probably…)
|
|
|
@7064
|
14 years |
scheusso |
fixed a bug in ArtificialController::sameTeam
|
|
|
@7063
|
14 years |
jo |
stable version without the ghost-spaceship
|
|
|
@7062
|
14 years |
jo |
coloured messages, different spaceships in one level, with bug
|
|
|
@7060
|
14 years |
gasserlu |
drone shootingRange implemented
|
|
|
@7054
|
14 years |
kolibri7 |
* slightly changed the algorithm for computing the distvalues for lod …
|
|
|
@7049
|
14 years |
smerkli |
some comments made, no code changes.
|
|
|
@7047
|
14 years |
kolibri7 |
* modified the formula for computation of distances for lod
|
|
|
@7045
|
14 years |
scheusso |
RadarViewable need a worldentity* when constructing
i really thought i …
|
|
|
@7043
|
14 years |
smerkli |
|
|
|
@7039
|
14 years |
rgrieder |
Removed some tabs.
|
|
|
@7038
|
14 years |
dafrick |
Updated pickups level and template and include file to properly …
|
|
|
@7037
|
14 years |
rgrieder |
Using C++ includes (limits.h —> climits).
|
|
|
@7036
|
14 years |
scheusso |
some changes regarding lod:
- added lodtemplate in different levels
- …
|
|
|
@7035
|
14 years |
dafrick |
Added include in ArtificialController to make it work under linux. …
|
|
|
@7034
|
14 years |
landauf |
merged ai branch to presentation3
|
|
|
@7031
|
14 years |
landauf |
merged dynamicmatch to presentation3
|
|
|
@7030
|
14 years |
landauf |
removed mergeinfo
|
|
|
@7027
|
14 years |
decapitb |
got to work on that level…
minor cosmetic changes to AnimatedModel.cc
|
|
|
@7024
|
14 years |
scheusso |
accidentially disabled lod
|
|
|
@7023
|
14 years |
dafrick |
Made gametype_asteroids level easier to play and erased some debug …
|
|
|
@7020
|
14 years |
scheusso |
some enhancements to lod (can be disabled now in the lodinformation …
|
|
|
@7018
|
14 years |
scheusso |
merged rocket2 branch back into presentation3 branch
|
|
|
@7016
|
14 years |
scheusso |
change in LoD: use volume of the bounding box instead of scalefactor …
|
|
|
@7009
|
15 years |
dafrick |
Enabled the ChatBox to be closed by pressing the close button in the …
|
|
|
@6998
|
15 years |
dafrick |
Merged pickup branch into presentation3 branch.
Seems to be working …
|
|
|
@6996
|
15 years |
dafrick |
Loads of changes.
1) PickupInventory should now be working even for …
|
|
|
@6994
|
15 years |
scheusso |
merged skybox2 branch to presentation merger branch
|
|
|
@6965
|
15 years |
dafrick |
Cleaned up in PickupInventory, to be able to improve it at a later stage.
|
|
|
@6964
|
15 years |
scheusso |
fix in ClassID (thanks reto)
fix in Rocket
small improvements in model …
|
|
|
@6961
|
15 years |
scheusso |
fixed to make everything network-compliant again
|
|
|
@6957
|
15 years |
scheusso |
deleting some unnesseccary files
|
|
|
@6953
|
15 years |
scheusso |
now the bots can shoot again
|
|
|
@6951
|
15 years |
scheusso |
merged rocket branch into presentation3 and cleaned up some things …
|
|
|
@6945
|
15 years |
dafrick |
A lot of cleanup, mostly increasing output levels, which means, that …
|
|
|
@6942
|
15 years |
scheusso |
merging hudelements into presentation3 and reducing (or increasing) …
|
|
|
@6937
|
15 years |
decapitb |
Predefined Armature-Animated Models supported.
|
|
|
@6935
|
15 years |
dafrick |
Some changed in a level also in Triggers…
|
|
|
@6934
|
15 years |
cdaniel |
Fixed Include file destination (For Visual Studio under Windows)
|
|
|
@6933
|
15 years |
scheusso |
make sure this won't happen again
|
|
|
@6928
|
15 years |
scheusso |
mergine chat2 into presentation merger branch
|
|
|
@6927
|
15 years |
scheusso |
fix in levelmanager: if a template was assigned to the Level the …
|
|
|
@6926
|
15 years |
scheusso |
merging lod branch into presentation3 merger branch
|
|
|
@6920
|
15 years |
stmathia |
Changes in level files. Addition to TemaDeathmatch, should now be able …
|
|
|
@6912
|
15 years |
scheusso |
creating new presentation merger branch
|
|
copied from code/trunk/src/orxonox:
|
|
|
@6901
|
15 years |
dafrick |
Fixed PickupCollection. It works now the way it was intended and no …
|