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@6960
|
15 years |
scheusso |
can't imagine how this worked so long
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|
|
@6957
|
15 years |
scheusso |
deleting some unnesseccary files
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|
|
@6953
|
15 years |
scheusso |
now the bots can shoot again
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|
@6951
|
15 years |
scheusso |
merged rocket branch into presentation3 and cleaned up some things …
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|
@6947
|
15 years |
scheusso |
fixed a bug which caused a segfault when shooting a rocket
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@6946
|
15 years |
dafrick |
Small thing that I forgot (and probably should mention as well). …
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@6945
|
15 years |
dafrick |
A lot of cleanup, mostly increasing output levels, which means, that …
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|
@6944
|
15 years |
dafrick |
No more seg-faults when restarting a game, quests still not working …
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|
@6942
|
15 years |
scheusso |
merging hudelements into presentation3 and reducing (or increasing) …
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|
|
@6940
|
15 years |
dafrick |
Resolved issue with the Questsystem causing a segfault when a level …
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|
|
@6939
|
15 years |
cdaniel |
Quest level updated
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|
|
@6938
|
15 years |
dafrick |
Resolved issue with lod-template. Now, template inherit the …
|
|
|
@6937
|
15 years |
decapitb |
Predefined Armature-Animated Models supported.
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|
|
@6935
|
15 years |
dafrick |
Some changed in a level also in Triggers…
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|
|
@6934
|
15 years |
cdaniel |
Fixed Include file destination (For Visual Studio under Windows)
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|
|
@6933
|
15 years |
scheusso |
make sure this won't happen again
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|
|
@6932
|
15 years |
scheusso |
this way the default values will not be set when applying this template
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|
|
@6928
|
15 years |
scheusso |
mergine chat2 into presentation merger branch
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|
|
@6927
|
15 years |
scheusso |
fix in levelmanager: if a template was assigned to the Level the …
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|
|
@6926
|
15 years |
scheusso |
merging lod branch into presentation3 merger branch
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|
|
@6920
|
15 years |
stmathia |
Changes in level files. Addition to TemaDeathmatch, should now be able …
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|
|
@6912
|
15 years |
scheusso |
creating new presentation merger branch
|
|
copied from code/trunk:
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|
|
@6906
|
15 years |
dafrick |
Added DistanceTriggerBeacon, which is a device which can be attached …
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