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source: code/branches/presentation3

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Diff Rev Age Author Log Message
(edit) @7010   15 years dafrick Loading PickupInventory when the PickupManager gets created to avoid …
(edit) @7009   15 years dafrick Enabled the ChatBox to be closed by pressing the close button in the …
(edit) @7008   15 years dafrick Fixed a bug in pickups that caused the clone method of Pickup.h not to …
(edit) @7007   15 years dafrick Tested and cleaned all levels (except for the ones that someone is …
(edit) @7006   15 years dafrick Added Menu to display and edit config values. But the list of …
(edit) @7005   15 years scheusso same for ghost and HXY
(edit) @7004   15 years scheusso less damage for the pirate ships
(edit) @7003   15 years scheusso less damage for the H2 ships
(edit) @7000   15 years dafrick Renamed Triple Pickup to Tri Pickup. This was important. Believe me…
(edit) @6999   15 years dafrick Commented some unused variables in RocketController that generated …
(edit) @6998   15 years dafrick Merged pickup branch into presentation3 branch. Seems to be working …
(edit) @6996   15 years dafrick Loads of changes. 1) PickupInventory should now be working even for …
(edit) @6994   15 years scheusso merged skybox2 branch to presentation merger branch
(edit) @6990   15 years scheusso changed weapon damage and added fire mode 3 (use with fire 3) the …
(edit) @6984   15 years scheusso fix in hudradar which caused sigabrts when using a gametype
(edit) @6982   15 years rgrieder Removed 'openMap' keybinding (it was removed and therefore caused …
(edit) @6981   15 years decapitb added hsw01_reduced to assff, should improve fps
(edit) @6977   15 years cdaniel Quest level updated
(edit) @6971   15 years sfluecki Final changes in HUDNavigation. marker are now working and are …
(edit) @6965   15 years dafrick Cleaned up in PickupInventory, to be able to improve it at a later stage.
(edit) @6964   15 years scheusso fix in ClassID (thanks reto) fix in Rocket small improvements in model …
(edit) @6961   15 years scheusso fixed to make everything network-compliant again
(edit) @6960   15 years scheusso can't imagine how this worked so long
(edit) @6957   15 years scheusso deleting some unnesseccary files
(edit) @6953   15 years scheusso now the bots can shoot again
(edit) @6951   15 years scheusso merged rocket branch into presentation3 and cleaned up some things …
(edit) @6947   15 years scheusso fixed a bug which caused a segfault when shooting a rocket
(edit) @6946   15 years dafrick Small thing that I forgot (and probably should mention as well). …
(edit) @6945   15 years dafrick A lot of cleanup, mostly increasing output levels, which means, that …
(edit) @6944   15 years dafrick No more seg-faults when restarting a game, quests still not working …
(edit) @6942   15 years scheusso merging hudelements into presentation3 and reducing (or increasing) …
(edit) @6940   15 years dafrick Resolved issue with the Questsystem causing a segfault when a level …
(edit) @6939   15 years cdaniel Quest level updated
(edit) @6938   15 years dafrick Resolved issue with lod-template. Now, template inherit the …
(edit) @6937   15 years decapitb Predefined Armature-Animated Models supported.
(edit) @6935   15 years dafrick Some changed in a level also in Triggers…
(edit) @6934   15 years cdaniel Fixed Include file destination (For Visual Studio under Windows)
(edit) @6933   15 years scheusso make sure this won't happen again
(edit) @6932   15 years scheusso this way the default values will not be set when applying this template
(edit) @6928   15 years scheusso mergine chat2 into presentation merger branch
(edit) @6927   15 years scheusso fix in levelmanager: if a template was assigned to the Level the …
(edit) @6926   15 years scheusso merging lod branch into presentation3 merger branch
(edit) @6920   15 years stmathia Changes in level files. Addition to TemaDeathmatch, should now be able …
(copy) @6912   15 years scheusso creating new presentation merger branch
copied from code/trunk:
(edit) @6906   15 years dafrick Added DistanceTriggerBeacon, which is a device which can be attached …
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