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@7132
|
14 years |
rgrieder |
Bugfix in TargetUtilities.cmake: Always provide _taget_name_upper, not …
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|
@7131
|
14 years |
adrfried |
don't add version information do executables
|
|
|
@7130
|
14 years |
adrfried |
install executables even when compiling with static
|
|
|
@7129
|
14 years |
rgrieder |
svn:eol-style "native" for all text-based files.
|
|
|
@7128
|
14 years |
rgrieder |
Removed svn:executable property from source files.
|
|
|
@7127
|
14 years |
rgrieder |
Removed excess white space at the end of lines.
|
|
|
@7126
|
14 years |
rgrieder |
Using <cstring> to define NULL: I have done so in different places.
|
|
|
@7125
|
14 years |
adrfried |
fix includes for compiling without PCH
|
|
|
@7123
|
14 years |
rgrieder |
Added NO_VERSION switch for targets.
|
|
|
@7122
|
14 years |
scheusso |
changed commandline argument —ip to —dest in order to prevent …
|
|
|
@7121
|
14 years |
youngk |
Updated the MoodManager validation process to be more generic, however …
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|
|
@7120
|
14 years |
adrfried |
made install paths conform to FHS
|
|
|
@7119
|
14 years |
adrfried |
exclude some files in data_extern install
|
|
|
@7118
|
14 years |
adrfried |
honour DESTDIR environment variable
|
|
|
@7113
|
14 years |
scheusso |
fixed ambient sound in pong level
|
|
|
@7112
|
14 years |
rgrieder |
Including Ogre.h slows down compilation time considerably. Use …
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|
|
@7111
|
14 years |
rgrieder |
Fixed MSVC build: std::pow(float, double) results in overload …
|
|
|
@7110
|
14 years |
scheusso |
made pickupmanager network-friendly
|
|
|
@7109
|
14 years |
scheusso |
radarVisibility gets respected now
hide mainmenu when loading a game
|
|
|
@7108
|
14 years |
landauf |
added rockets to the weapons of the swallow ship
|
|
|
@7107
|
14 years |
landauf |
fixed various cases where master/slave pointers weren't synchronized …
|
|
|
@7106
|
14 years |
landauf |
fixed a crash: if the player dies, the AI shouldn't follow him anymore
|
|
|
@7105
|
14 years |
scheusso |
std::set<T> is now synchronisable
this was neccessary to synchronise …
|
|
|
@7104
|
14 years |
scheusso |
made planet synchronisable
|
|
|
@7103
|
14 years |
scheusso |
fixed case-sensitivity issues
|
|
|
@7102
|
14 years |
landauf |
drone-pirate shouldn't join the formation
|
|
|
@7101
|
14 years |
decapitb |
dave's new spaceship is the controllable ship in demo now
|
|
|
@7099
|
14 years |
decapitb |
formationFlight demo added
|
|
|
@7098
|
14 years |
landauf |
fixed a bug which caused a black screen after pressing pause and a …
|
|
|
@7097
|
14 years |
landauf |
trying to activate formationflight also for xml enemies
|
|
|
@7096
|
14 years |
dafrick |
Some more attempts regarding pickups.
Also removed and reodered …
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|
|
@7095
|
14 years |
gnadler |
added a launching sound to the rocket.
Added an additional sound-set …
|
|
|
@7094
|
14 years |
dafrick |
(Hopefully) fix in pickups.
|
|
|
@7093
|
14 years |
landauf |
Fixed strange movements of the Drone while shooting. Also the drone …
|
|
|
@7092
|
14 years |
scheusso |
adding fire 3 to keybind menu
|
|
|
@7091
|
14 years |
dafrick |
Removed some things that were thought to be commented but actually …
|
|
|
@7090
|
14 years |
dafrick |
Merged ppspickups4 branch.
|
|
|
@7089
|
14 years |
dafrick |
Relieved the level of some tabs.
|
|
|
@7088
|
14 years |
dafrick |
Got TimeMachine working, also the two teams have different team …
|
|
|
@7087
|
14 years |
landauf |
quick fix in HUDNavigation: If a Pawn becomes invisible and gets …
|
|
|
@7086
|
14 years |
landauf |
Fixed a bug in PickupSpawner.
When one Pawn picked up the last item, …
|
|
|
@7085
|
14 years |
dafrick |
Fixed and cleaned level.
|
|
|
@7084
|
14 years |
stmathia |
Fight in our Back: removed superfluous billboards
The Time Machine: …
|
|
|
@7083
|
14 years |
landauf |
added lod-template where necessary
|
|
|
@7082
|
14 years |
landauf |
fixed a potential bug in DroneController
|
|
|
@7081
|
14 years |
landauf |
removed "fpshud" template name in FpsPlayer, since there's no such …
|
|
|
@7080
|
14 years |
landauf |
fixed bug in FpsPlayer, weaponNode wasn't destroyed. this fixes a …
|
|
|
@7079
|
14 years |
landauf |
fixed a bug in NewHumanController - Ogre::any_cast can fail after …
|
|
|
@7078
|
14 years |
landauf |
fixed a bug in WeaponSystem which lead to a crash in combination with …
|
|
|
@7077
|
14 years |
landauf |
delete → destroy()
|
|
|
@7076
|
14 years |
landauf |
removed some tabs in Dynamicmatch and ScreenshotManager
|
|
|
@7075
|
14 years |
landauf |
removed some tabs and adjusted formatting in some fps related files
|
|
|
@7073
|
14 years |
landauf |
merged fps branch to presentation3
|
|
|
@7072
|
14 years |
dafrick |
Made the QuestGUI completely lua based in an attempt to remove a …
|
|
|
@7069
|
14 years |
decapitb |
basic template and weaponsettings for swallow spaceship
|
|
|
@7066
|
14 years |
solex |
formationflight final commit before presentation (probably…)
|
|
|
@7065
|
14 years |
scheusso |
small testlevel for the presentation screenshot
|
|
|
@7064
|
14 years |
scheusso |
fixed a bug in ArtificialController::sameTeam
|
|
|
@7063
|
14 years |
jo |
stable version without the ghost-spaceship
|
|
|
@7062
|
14 years |
jo |
coloured messages, different spaceships in one level, with bug
|
|
|
@7061
|
14 years |
dafrick |
Cleaning up some levels.
|
|
|
@7060
|
14 years |
gasserlu |
drone shootingRange implemented
|
|
|
@7058
|
14 years |
stmathia |
empty_level:erased unnecessary code
Fight in our Back: added quests …
|
|
|
@7056
|
14 years |
scheusso |
adjusted speed of rocket
|
|
|
@7054
|
14 years |
kolibri7 |
* slightly changed the algorithm for computing the distvalues for lod …
|
|
|
@7051
|
14 years |
scheusso |
HUDNavigation overlays are coloured now
|
|
|
@7050
|
14 years |
sfluecki |
Added a ConfigValue to limit the amount of marked entities
|
|
|
@7049
|
14 years |
smerkli |
some comments made, no code changes.
|
|
|
@7048
|
14 years |
kolibri7 |
*deleted old lod levels
*changed presentationLOD.oxw for better view …
|
|
|
@7047
|
14 years |
kolibri7 |
* modified the formula for computation of distances for lod
|
|
|
@7046
|
14 years |
scheusso |
using lod templates in this level
renamed the filename
|
|
|
@7045
|
14 years |
scheusso |
RadarViewable need a worldentity* when constructing
i really thought i …
|
|
|
@7044
|
14 years |
scheusso |
fixed build
|
|
|
@7043
|
14 years |
smerkli |
|
|
|
@7042
|
14 years |
dafrick |
Updates in presentation level.
|
|
|
@7041
|
14 years |
rgrieder |
ScreenshotManager working now, though there might be a memory leak in …
|
|
|
@7040
|
14 years |
gnadler |
changed Rocket-keybindings:
T (as before for the original …
|
|
|
@7039
|
14 years |
rgrieder |
Removed some tabs.
|
|
|
@7038
|
14 years |
dafrick |
Updated pickups level and template and include file to properly …
|
|
|
@7037
|
14 years |
rgrieder |
Using C++ includes (limits.h —> climits).
|
|
|
@7036
|
14 years |
scheusso |
some changes regarding lod:
- added lodtemplate in different levels
- …
|
|
|
@7035
|
14 years |
dafrick |
Added include in ArtificialController to make it work under linux. …
|
|
|
@7034
|
14 years |
landauf |
merged ai branch to presentation3
|
|
|
@7032
|
14 years |
landauf |
eol-style native
|
|
|
@7031
|
14 years |
landauf |
merged dynamicmatch to presentation3
|
|
|
@7030
|
14 years |
landauf |
removed mergeinfo
|
|
|
@7028
|
14 years |
rgrieder |
Fixed M_PI problem (not C++).
Note: For the future, we should define …
|
|
|
@7027
|
14 years |
decapitb |
got to work on that level…
minor cosmetic changes to AnimatedModel.cc
|
|
|
@7025
|
14 years |
dafrick |
Some cleanup.
|
|
|
@7024
|
14 years |
scheusso |
accidentially disabled lod
|
|
|
@7023
|
14 years |
dafrick |
Made gametype_asteroids level easier to play and erased some debug …
|
|
|
@7022
|
14 years |
scheusso |
fixed some includes
|
|
|
@7021
|
14 years |
gnadler |
documentation & formatting commit
|
|
|
@7020
|
14 years |
scheusso |
some enhancements to lod (can be disabled now in the lodinformation …
|
|
|
@7019
|
14 years |
scheusso |
some network related fixes
|
|
|
@7018
|
14 years |
scheusso |
merged rocket2 branch back into presentation3 branch
|
|
|
@7017
|
14 years |
scheusso |
low lod level for high-quality hsw01 (still used on some spaceships)
|
|
|
@7016
|
14 years |
scheusso |
change in LoD: use volume of the bounding box instead of scalefactor …
|
|
|
@7015
|
14 years |
scheusso |
adding ScreenshotManager in order to be able to make high-resolution …
|
|
|
@7014
|
14 years |
scheusso |
small fix in hudnavigation (making sure we don't remove the players …
|
|
|