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source: code/branches/presentation

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Diff Rev Age Author Log Message
(edit) @2493   16 years landauf merged weapon2 branch to presentation
(edit) @2492   16 years rgrieder Merged overlay branch into presentation branch.
(edit) @2491   16 years rgrieder - "gravity" xml parameter got missed in Scene - fixed issue with …
(edit) @2490   16 years scheusso some cleanup and fix concerning trafficcontrol (cutting gamestates)
(edit) @2489   16 years landauf tried to steer the spaceship with the engine.
(edit) @2488   16 years landauf backlights work
(edit) @2487   16 years landauf fixed mouselook in SpaceShip
(edit) @2486   16 years rgrieder Added 2 new collision shapes: cone and box.
(edit) @2485   16 years landauf Merged objecthierarchy2 into presentation branch Couln't merge 2 …
(edit) @2484   16 years rgrieder Bugfix within CompoundCollisionShape.
(edit) @2483   16 years scheusso removed shipdid from welcome because it's not needed anymore
(edit) @2482   16 years scheusso hackfixed problem with client reconnects (originally triggered by …
(edit) @2481   16 years rgrieder Amateurs…
(edit) @2480   16 years scheusso another small fix according to dedicated server
(edit) @2477   16 years rgrieder Bugfix for the server crash when the client leaves.
(edit) @2476   16 years scheusso fix of possible bug
(edit) @2475   16 years scheusso small fix (inverted roll)
(edit) @2474   16 years rgrieder A little tweak and physics seems to work over the network ;)
(edit) @2473   16 years scheusso fix for dedicated server
(edit) @2472   16 years rgrieder Trying to minimise changes to Bullet v2.73.
(edit) @2471   16 years landauf changed lines 230-235 (everything else is just whitespace) this fixes …
(edit) @2470   16 years rgrieder Fixed bug that caused MovableEntities to jump around on the client.
(edit) @2469   16 years rgrieder Resolved the issue with the collision shape synchronisation.
(edit) @2468   16 years rgrieder Bugfix for dedicated mode. Should work now except for an exception …
(edit) @2466   16 years rgrieder Added callback for collisions. Every WorldEntity that collides against …
(edit) @2465   16 years rgrieder Bugfix in WorldEntity: It creates a CompoundCollisionShape in its …
(edit) @2464   16 years rgrieder Bugfix in network: When checking for other objectIDs, it was possible …
(edit) @2463   16 years rgrieder Two bugfixes and an optimisation.
(edit) @2460   16 years rgrieder Switched level file to "presentation.oxw".
(edit) @2459   16 years rgrieder Merged physics_merge back to presentation branch.
(edit) @2436   16 years rgrieder Added svn:eol-style "native" to all files.
(edit) @2435   16 years rgrieder - updated msvc files - Fixed build by including util/Integer.h in …
(edit) @2420   16 years scheusso merged lodfinal (planet) branch to presentation branch
(edit) @2419   16 years scheusso some cleaning up in TrafficControl small bugfix in Gamestate …
(edit) @2418   16 years scheusso TrafficControl usage can now be steered by the config value bActive_
(edit) @2417   16 years scheusso further improvements in diffing (around 50% reduction of traffic)
(edit) @2416   16 years scheusso some improvement in diffing (after trimming the objectlist we sort the …
(edit) @2415   16 years scheusso - adjusted some priorities of objects (movableentity, …
(edit) @2413   16 years scheusso trafficControl working now, but further tweaking in diff and …
(edit) @2387   16 years chpeter added fct pri- and pubRemoveClient to help remove Info in lists when …
(edit) @2385   16 years dafrick Merged questsystem3.
(edit) @2382   16 years scheusso changes in trafficcontrol: - configvalue for targetsize (size of each …
(edit) @2381   16 years scheusso corrected some problem with scheduling and cutting (in trafficcontrol)
(edit) @2378   16 years chpeter process ack- solved set back of schedValue, watching targetsize from cut
(edit) @2371   16 years scheusso merged network branch to presentation branch
(copy) @2370   16 years scheusso create our presentation branch
copied from code/trunk:
(edit) @2295   16 years rgrieder Removed depricated testing folder in util.
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