|
|
@10698
|
9 years |
hzuellig |
testing better earth SVN
|
|
|
@10697
|
9 years |
meierman |
First time with HoverShip
|
|
|
@10696
|
9 years |
bhatiab |
Changed position of Station c
|
|
|
@10695
|
9 years |
bhatiab |
changed health and position of stations
|
|
|
@10694
|
9 years |
bucyril |
Made the code compile
|
|
|
@10692
|
9 years |
fvultier |
|
|
|
@10690
|
9 years |
paulsc |
Replaced shuttle Waypoints with Billboards and started work on …
|
|
|
@10689
|
9 years |
paulsc |
Made further improvements to events and quests. Some things need …
|
|
|
@10688
|
9 years |
fvultier |
There is now a HUD that shows the status of the weapon system: all …
|
|
|
@10685
|
9 years |
fvultier |
|
|
|
@10684
|
9 years |
paulsc |
Started work on narrative notifications
|
|
|
@10683
|
9 years |
paulsc |
Added Station C, started work on events.
|
|
|
@10682
|
9 years |
gania |
Set a layout for WingmanController and LeaderController
|
|
|
@10681
|
9 years |
gania |
refactoring in process
|
|
|
@10680
|
9 years |
bhatiab |
Fixed Coordinates
|
|
|
@10679
|
9 years |
gania |
Diagrams in root
|
|
|
@10678
|
9 years |
gania |
Didn't delete old structure, but intend to replace it with new: …
|
|
|
@10676
|
9 years |
paulsc |
Uniformized formatting, partially automatically.
The rules are now as …
|
|
|
@10675
|
9 years |
fvultier |
Delete merged branch.
|
|
|
@10674
|
9 years |
paulsc |
Added enemy WaypointPatrolController with Attacher waypoint
|
|
|
@10673
|
9 years |
gania |
added setDesiredPositionOfSlaves() to FormationController, Vector3* …
|
|
|
@10672
|
9 years |
luhug |
Added flightTest.oxw level
|
|
|
@10671
|
9 years |
holzerj |
New particleeffects
|
|
|
@10670
|
9 years |
gania |
hold position in formation with waypoints
|
|
|
@10669
|
9 years |
vaydin |
created new explosion class
|
|
|
@10668
|
9 years |
meierman |
update levelfile
|
|
|
@10667
|
9 years |
bhatiab |
Added Waypoints for Transporter - Coordinates for A, B and the …
|
|
|
@10666
|
9 years |
bhatiab |
Added General Level-structure.
|
|
|
@10665
|
9 years |
bucyril |
|
|
|
@10664
|
9 years |
meierman |
First (emptz) functioning version
|
|
|
@10663
|
9 years |
paulsc |
Added quest structure, spawn trigger and comment sections
|
|
|
@10662
|
9 years |
bucyril |
M src/modules/hover/HoverShip.h
|
|
|
@10661
|
9 years |
bucyril |
Removed custom code
M hover/HoverShip.cc
M hover/HoverShip.h
|
|
|
@10660
|
9 years |
meierman |
new level file
|
|
|
@10659
|
9 years |
bucyril |
1234
M hover/Hover.cc
M hover/Hover.h
M hover/HoverShip.cc
A …
|
|
|
@10658
|
9 years |
meierman |
new basic files added to Hover
|
|
|
@10657
|
9 years |
bucyril |
Copied files from another module
A hover/HoverShip.cc
A …
|
|
|
@10656
|
9 years |
meierman |
new folder for minigame hover
|
|
|
@10655
|
9 years |
gania |
|
|
|
@10654
|
9 years |
gania |
changed AIController → collecting data about spaceships with each action()
|
|
|
@10652
|
9 years |
gania |
deleted old behaviour of AIController (partly), forced ships to form a …
|
|
|
@10651
|
9 years |
gania |
Old AIController default behaviour is commented out
|
|
|
@10649
|
9 years |
paulsc |
Added waypoint-transporter and music
|
|
|
@10647
|
9 years |
hzuellig |
deleted
|
|
|
@10646
|
9 years |
hzuellig |
test&textfiles
|
|
|
@10645
|
9 years |
bhatiab |
Added Transporter to level…
|
|
|
@10644
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10643
|
9 years |
gstalder |
testphase
|
|
|
@10642
|
9 years |
paulsc |
First campaing level added
|
|
|
@10641
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10640
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10639
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10638
|
9 years |
meierman |
fuck
|
|
|
@10637
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10636
|
9 years |
gstalder |
schwach
|
|
|
@10635
|
9 years |
meierman |
testerman
|
|
|
@10634
|
9 years |
gstalder |
blabla
|
|
|
@10633
|
9 years |
maxima |
New branch for PPS.
|
|
|
@10627
|
9 years |
fvultier |
Minor improvements. Use of the Munition class.
|
|
|
@10623
|
9 years |
landauf |
removed branches from FS15
|
|
|
@10621
|
9 years |
landauf |
don't call srand()! this is already done by Core. also fixed some …
|
|
|
@10620
|
9 years |
landauf |
use our internal definition of pi
|
|
|
@10619
|
9 years |
landauf |
eol-style native
|
|
|
@10618
|
9 years |
landauf |
tabs → spaces
|
|
|
@10617
|
9 years |
landauf |
added new levels and modified ship definitions from branch presentationFS15
|
|
|
@10616
|
9 years |
landauf |
merged branch weaponFS15 (but without changes in weaponSettingsAssff.oxi)
|
|
|
@10615
|
9 years |
landauf |
merged branch towerdefenseFS15
|
|
|
@10614
|
9 years |
landauf |
merged branch SciptableControllerFS15
|
|
|
@10613
|
9 years |
landauf |
merged branch ParticleEffectsFS15 (but without changes in …
|
|
|
@10612
|
9 years |
landauf |
merged branch multiplayerFS15
|
|
|
@10611
|
9 years |
landauf |
merged branch formationFS15
|
|
|
@10610
|
9 years |
landauf |
merged branch clangenb
|
|
|
@10609
|
9 years |
landauf |
merged r10499 from presentationFS15 into this branch
|
|
|
@10608
|
9 years |
fvultier |
Improved documentation
|
|
|
@10606
|
9 years |
fvultier |
The most expensive tower fires now a new weapon: The Ice gun; a weapon …
|
|
|
@10605
|
9 years |
landauf |
added changes from presentationFS15 branch
|
|
|
@10604
|
9 years |
landauf |
corrected include paths
|
|
|
@10603
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10602
|
9 years |
landauf |
more cleanup
|
|
|
@10601
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10600
|
9 years |
landauf |
fixed warnings
|
|
|
@10599
|
9 years |
landauf |
removed unused branch
|
|
|
@10598
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10597
|
9 years |
landauf |
cleanup: tabs→spaces
|
|
|
@10596
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10595
|
9 years |
landauf |
created new branch to merge all branches from FS15 in a clean way
|
|
|
@10594
|
9 years |
fvultier |
improved documentation
|
|
|
@10592
|
9 years |
fvultier |
New Weapon for the towerDefense minigame: The SplitGun, a weapon that …
|
|
|
@10591
|
9 years |
fvultier |
Different wave types with different enemies. New field type: obstacle. …
|
|
|
@10589
|
9 years |
landauf |
enemies can be killed by towers → the WeakPtr returns NULL → remove …
|
|
|
@10588
|
9 years |
landauf |
use the new entity as waypoint (each WaypointController will destroy …
|
|
|
@10587
|
9 years |
landauf |
use list instead of vector - list is better suited for removing elements
|
|
|
@10586
|
9 years |
fvultier |
Removed unuses classes and templates. The enemies move now along a …
|
|
|
@10585
|
9 years |
fvultier |
Create new branch for the tower defense minigame with new features.
|
|
|
@10583
|
9 years |
landauf |
TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
|
|
|
@10582
|
9 years |
landauf |
delete helper files before building. this avoids that old helper files …
|
|
|
@10581
|
9 years |
landauf |
8 modules are now marked as plugins (which means they are only loaded …
|
|
|
@10580
|
9 years |
landauf |
it's now possible to define required plugins in the level definition …
|
|
|
@10579
|
9 years |
landauf |
inverted dependency between level and gametype: gametype now …
|
|
|
@10578
|
9 years |
landauf |
removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
|
|
|