|
|
@6001
|
15 years |
wirthmi |
Added a crosshair overlay.
|
|
|
@6000
|
15 years |
rgrieder |
Resolved a bug causing the static initialisation of the OutputHandler …
|
|
|
@5999
|
15 years |
scheusso |
creating new ingamemenu branch
|
|
|
@5998
|
15 years |
rgrieder |
Build fixes for IOConsole (can't test that on Windows…)
|
|
|
@5997
|
15 years |
scheusso |
moving recent tutorial branch to tags
|
|
|
@5996
|
15 years |
rgrieder |
Changed order of declaration/definition in OutputHandler.
|
|
|
@5995
|
15 years |
rgrieder |
Committing some unstable changes to the IOConsole for testing purposes.
|
|
|
@5994
|
15 years |
rgrieder |
Changed Output concept a little bit to allow for more general use. …
|
|
|
@5993
|
15 years |
scheusso |
Changed input of NewHumanController from InputListener to normal …
|
|
|
@5992
|
15 years |
rgrieder |
Small stuff, mostly spelling mistakes.
|
|
|
@5991
|
15 years |
rgrieder |
Replaced the load of macros in Debug.h with just two, doing almost …
|
|
|
@5986
|
15 years |
scheusso |
added a new feature to the IOConsole: you can now search the history …
|
|
|
@5985
|
15 years |
scheusso |
KEY HOME and END now also work on my laptop
|
|
|
@5984
|
15 years |
rgrieder |
Fixed bug in InputManager that occurred when entering and leaving (or …
|
|
|
@5983
|
15 years |
rgrieder |
IOConsole basically working though there are some unresolved issues …
|
|
|
@5982
|
15 years |
youngk |
Ambient Sounds are now locationally triggerable, i.e if the player …
|
|
|
@5981
|
15 years |
wirthmi |
Made NewHumanController an InputHandler so we can control the crosshair.
|
|
|
@5979
|
15 years |
wirthmi |
Added and activated new controller called NewHumanController.
|
|
|
@5975
|
15 years |
rgrieder |
Escape key should work as well now in the IOConsole input.
And fixed …
|
|
|
@5974
|
15 years |
rgrieder |
Fixed low fps problem when the console is running (removed timeout …
|
|
|
@5973
|
15 years |
rgrieder |
Input part of the IOConsole should be working (at least with SSH on …
|
|
|
@5972
|
15 years |
rgrieder |
Trivial build fixes
|
|
|
@5971
|
15 years |
rgrieder |
Svn:eol-style "native" (Tortoise gone completely mad…)
|
|
|
@5970
|
15 years |
rgrieder |
And what the hell ever happened here.
Adding missing file.
|
|
|
@5969
|
15 years |
rgrieder |
Small stuff:
- Using a reference to the Shell in InGameConsole
- …
|
|
|
@5968
|
15 years |
rgrieder |
Basic construct of an IOConsole for Unix, using Oli's console from …
|
|
|
@5962
|
15 years |
rgrieder |
Fixed sound reloading problem. The solution was in fact to first stop …
|
|
|
@5957
|
15 years |
erwin |
Found another output withourt 'Sound:' prefix
|
|
|
@5956
|
15 years |
youngk |
Implemented Mood functionality plus the ability to change the …
|
|
|
@5954
|
15 years |
youngk |
Bug Fix: SoundBase. The old sound file is now automatically unloaded …
|
|
|
@5953
|
15 years |
dafrick |
Made DroppedItem inherit from PickupSpawner. Also minor changes in …
|
|
|
@5952
|
15 years |
cmueri |
reapplying changes made to trunk (5951)
|
|
|
@5948
|
15 years |
rgrieder |
Creating branch to work on pawn steering.
|
|
|
@5947
|
15 years |
rgrieder |
Merged pickup branch revisions to pickup2.
|
|
|
@5946
|
15 years |
rgrieder |
Reapplying erwin's changes from r5939.
|
|
|
@5945
|
15 years |
rgrieder |
Recreating console branch.
|
|
|
@5944
|
15 years |
rgrieder |
Recreating menu branch.
|
|
|
@5943
|
15 years |
rgrieder |
Recreating sound3 branch.
|
|
|
@5942
|
15 years |
dafrick |
New pickup branch.
|
|
|
@5941
|
15 years |
rgrieder |
Deleted recently created branches again (no compile on tardis)
|
|
|
@5939
|
15 years |
erwin |
Prefixed all debug output of the soundsubsytem with 'Sound:', makes it …
|
|
|
@5935
|
15 years |
dafrick |
Hopefully merged trunk successfully into pickup branch.
|
|
|
@5934
|
15 years |
rgrieder |
Creating branch to work on a always active IO-based console.
|
|
|
@5933
|
15 years |
rgrieder |
Creating branch for an game-paused menu.
|
|
|
@5932
|
15 years |
rgrieder |
Deleting branch again (emails just arrived…)
|
|
|
@5931
|
15 years |
rgrieder |
Creating branch for working on sounds.
|
|
|
@5930
|
15 years |
landauf |
created new sound branch
|
|
|
@5928
|
15 years |
rgrieder |
Fixed typo in a particle script.
|
|
|
@5927
|
15 years |
rgrieder |
Windows fix: Paths containing "fancy" stuff like '.' were not …
|
|
|
@5926
|
15 years |
scheusso |
more consistent client disconnection handling
|
|
|
@5925
|
15 years |
rgrieder |
Reapplied some of the changes that got reverted in the last commit …
|
|
|
@5924
|
15 years |
scheusso |
reverted r5911 partially and removed fallbackcamera
level scene now …
|
|
|
@5922
|
15 years |
landauf |
list of remaining objects after a level unloading
|
|
|
@5921
|
15 years |
scheusso |
build fix for linux
|
|
|
@5920
|
15 years |
scheusso |
something went wrong with one of my commits
|
|
|
@5919
|
15 years |
scheusso |
forgot to remove a debug line
|
|
|
@5918
|
15 years |
scheusso |
2 new console commands (startIOConsole, printObjects)
|
|
|
@5917
|
15 years |
scheusso |
missing parts of last commit
|
|
|
@5916
|
15 years |
scheusso |
some cleaning up in the network
more to come
|
|
|
@5915
|
15 years |
rgrieder |
Added CMake switch to disable multi-file compilations: DISABLE_COMPILATIONS
|
|
|
@5914
|
15 years |
rgrieder |
- Fixed missing includes
- Fixed non-world coordinate camera position …
|
|
|
@5913
|
15 years |
rgrieder |
Using the Camera position instead of the ControllableEntity position …
|
|
|
@5912
|
15 years |
rgrieder |
New feature: "keybind" without arguments de-binds a key. We couldn't …
|
|
|
@5911
|
15 years |
rgrieder |
Fixed CameraManager issue with the fallback scene by assigning each …
|
|
|
@5910
|
15 years |
rgrieder |
- Fixed force feedback output pollution problem in OIS.
- Fixed …
|
|
|
@5909
|
15 years |
rgrieder |
Fixed faulty key binding. If you want the message to go away, delete …
|
|
|
@5908
|
15 years |
rgrieder |
More boost < 1.36 fixes.
|
|
|
@5907
|
15 years |
rgrieder |
Fixed boost < 1.36 build.
|
|
|
@5906
|
15 years |
rgrieder |
Removed an assert because the SignalHandler seems to have the affect …
|
|
|
@5905
|
15 years |
rgrieder |
Improved error message for the case OpenAL was not actually installed.
|
|
|
@5904
|
15 years |
rgrieder |
Ogg file loading should work again now using the Ogre resource system.
|
|
|
@5903
|
15 years |
ambuehlm |
First Try to insert a Drone(Tutorial)
|
|
|
@5902
|
15 years |
dafrick |
Added comments and a lot of 's, many of which probably are …
|
|
|
@5899
|
15 years |
rgrieder |
Renaming BaseSound::setSoundFile (and all its associates) to setSource …
|
|
|
@5898
|
15 years |
landauf |
Enhanced Pong gametype: It's now possible to accelerate the ball in …
|
|
|
@5897
|
15 years |
landauf |
build fix
|
|
|
@5896
|
15 years |
rgrieder |
Added some basic sound classes: WorldSound (to be used for 3D sound, …
|
|
|
@5895
|
15 years |
landauf |
Attempt to fix a crash when switching from a level back to the mainmenu
|
|
|
@5894
|
15 years |
landauf |
Using SmartPtr for CameraPositions in ControllableEntity.
This fixes a …
|
|
|
@5893
|
15 years |
landauf |
Removed ambiguity between the EventName macro and the EventName class. …
|
|
|
@5892
|
15 years |
rgrieder |
Removed hard coded sound in Level, Engine and PongBall and replaced …
|
|
|
@5891
|
15 years |
landauf |
Added fancy particle effects in the pong level, based on the named …
|
|
|
@5890
|
15 years |
landauf |
Using target= instead of name= to define the target-object in …
|
|
|
@5889
|
15 years |
landauf |
Using named events in Pong. Also firing events in PongBall now.
|
|
|
@5888
|
15 years |
landauf |
Added support for named events (so one object can fire multiple …
|
|
|
@5887
|
15 years |
landauf |
Fixed an issue with the new event-system: even states which weren't …
|
|
|
@5886
|
15 years |
landauf |
forgot some changes in r5882. EventDispatcher now really supports all …
|
|
|
@5885
|
15 years |
landauf |
Somehow the code in PongBall was double… simplified this and instead …
|
|
|
@5884
|
15 years |
landauf |
fixed a bug in ParticleSpawner which caused it to spawn particles in …
|
|
|
@5883
|
15 years |
landauf |
main-state now supports also memoryless states (like "spawn" in …
|
|
|
@5882
|
15 years |
landauf |
Again some changes in the event-system:
- Added "mainstate" …
|
|
|
@5881
|
15 years |
rgrieder |
Fixed sound problem in Pong by correcting the assumptions that you …
|
|
|
@5880
|
15 years |
rgrieder |
Removing "minimal rebuild" option for msvc: It doesn't work too well …
|
|
|
@5879
|
15 years |
landauf |
More changes in the event-system: processEvent() is now locally …
|
|
|
@5878
|
15 years |
rgrieder |
Added GameMode::playsSound(). This function checks whether sound is …
|
|
|
@5877
|
15 years |
rgrieder |
Added new an option for the ScopedSingletonManager that can allow the …
|
|
|
@5876
|
15 years |
rgrieder |
Cleanup in the GameStates (also moved debug overlay to the …
|
|
|
@5875
|
15 years |
rgrieder |
Fixed an issue that could occur when singletons associated with …
|
|
|
@5874
|
15 years |
rgrieder |
Removed obsolete PCH files and created a compilation for pong.
|
|
|
@5873
|
15 years |
rgrieder |
Added a few more compilations in our own libraries.
Also fixed a bug …
|
|
|