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source: code/trunk/src/modules

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Diff Rev Age Author Log Message
(edit) @10437   10 years fvultier Removed unnecessary output to console in kump minigame. Added a small …
(edit) @10318   10 years smerkli fixed destructor (during class hierarchy initialization)
(edit) @10299   10 years landauf fixed crash in SimpleRocket (during level-unloading). improved debug …
(edit) @10296   10 years landauf don't add the pawn's velocity to the projectile's velocity. this makes …
(edit) @10294   10 years landauf made projectiles slower (and all have the same speed now). makes it …
(edit) @10293   10 years landauf avoid collisions between projectiles of a turret and the parent-pawn …
(edit) @10292   10 years landauf fixed text size in HUD (marker which shows the enemy's name). the …
(edit) @10291   10 years landauf simplified Math: temp is always positive, thus only solution1 is …
(edit) @10290   10 years landauf details
(edit) @10287   10 years landauf use dynamic physics for projectiles. this seems to avoid 'tunneling' …
(edit) @10284   10 years landauf removed some unnecessary module dependencies
(edit) @10262   10 years landauf eol-style native. no changes in code.
(edit) @10261   10 years landauf fixed warning
(edit) @10260   10 years landauf merged the latest changes from pickupsFS14 to trunk
(edit) @10259   10 years landauf recorded merge of pickupsFS14 up to r10112 (which was already mostly …
(edit) @10258   10 years landauf merged presentationHS14merge back to trunk
(edit) @10218   10 years landauf fixed build and warnings with MSVC
(edit) @10216   10 years landauf merged branch presentationFS14 back to trunk
(edit) @10189   10 years landauf added new collision shape (cylinder)
(edit) @9974   11 years landauf docking should take actual control, not just temporary. this also …
(edit) @9973   11 years landauf several (potential) bugfixes in SpaceRaceController: * check if there …
(edit) @9971   11 years landauf return reference instead of copy. this also fixes a crash in …
(edit) @9967   11 years landauf call by reference instead of value
(edit) @9966   11 years landauf moved declarations to follow our formatting guidelines. no changes in code
(edit) @9965   11 years landauf simplified algorithm. turns out this code actually tries to find the …
(edit) @9964   11 years landauf removed unused code (some of the code was after a 'return' statement …
(edit) @9963   11 years landauf removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
(edit) @9962   11 years landauf fixed warnings (msvc)
(edit) @9961   11 years landauf fixed warnings (msvc)
(edit) @9959   11 years landauf don't re-initialize the random number generator - we already do this …
(edit) @9958   11 years landauf user lower-case for all module names
(edit) @9957   11 years landauf fixed a number of linker warnings with msvc
(edit) @9956   11 years landauf fixed build with msvc (it seems to use c++98 which has 3 overloads of …
(edit) @9945   11 years landauf replaced tabs with spaces. no changes in code
(edit) @9943   11 years landauf eol-style native
(edit) @9942   11 years jo Disabling addbots for Invaders, since it will cause the game to crash.
(edit) @9941   11 years jo Adding most of the changes that were proposed in the release2012 branch.
(edit) @9939   11 years jo presentationHS13 branch merged into trunk
(edit) @9834   11 years jo Fixing another bug introduced by the previous bug fix.
(edit) @9833   11 years jo Fixing cleanup bug, that causes orxonox to crash when tetris was …
(edit) @9804   11 years jo Cleaning up the spacerace output.
(edit) @9803   11 years jo The brick falldown acceleration is increased, but the velocity is …
(edit) @9802   11 years jo Making the Tetris collision detection more robust, by decoupling …
(edit) @9801   11 years jo Eridicating a Tetris Bug, related to the positioning of a TetrisBrick …
(edit) @9795   11 years jo Removed recursion bug. Invalid positioning/ collision detection still …
(edit) @9756   11 years jo Disabling the single tetris brick. Now all tetris bricks consists of …
(edit) @9675   11 years landauf merged branch 'libs' back to trunk. orxonox now compiles and runs with …
(edit) @9667   11 years landauf merged core6 back to trunk
(edit) @9550   12 years landauf merged testing branch back to trunk. unbelievable it took me 13 months …
(edit) @9526   12 years jo Merging presentationHS12 back to the trunk.
(edit) @9348   12 years landauf merged branch presentation2012merge back to trunk
(edit) @9264   13 years landauf fixed warning
(edit) @9263   13 years landauf store the next checkpoints in a set instead of Vector3 + some …
(edit) @9262   13 years landauf fixed bug in SpaceRaceManager - it used the wrong index to identify …
(edit) @9261   13 years landauf fixed start-countdown issue in spacerace
(edit) @9260   13 years landauf cleaned up new SpaceRace classes (no functional code-changes): - …
(edit) @9259   13 years landauf refactored HUDEnemyHealthBar: now it uses …
(edit) @9258   13 years landauf some cleanup
(edit) @9257   13 years landauf renamed RVName to radarname cast to RadarViewable instead of SpaceShip …
(edit) @9253   13 years landauf fixed crash in NotificationQueue - iterators are not guaranteed to be …
(edit) @9016   13 years jo Merging presentation2011 branch to trunk. Please check for possible bugs.
(edit) @8952   13 years dafrick Removing some unused variables and taking care of some other warnings …
(edit) @8891   13 years jo Ai and tutorial improvements merged back to the trunk. AI features: …
(edit) @8864   13 years dafrick Improving output.
(edit) @8859   13 years landauf fixed build for MSVC: "only static const integral data members can be …
(edit) @8858   13 years landauf merged output branch back to trunk. Changes: - you have to include …
(edit) @8855   13 years dafrick Cleaning up game immersion. Roughly documenting weapons module.
(edit) @8767   13 years dafrick Some cleanup…
(edit) @8738   13 years landauf added "scale" for radar viewables. scale is relative, 1.0 means …
(edit) @8737   13 years landauf fixed radar flashing red after killing an enemy with the steerable rocket
(edit) @8729   13 years rgrieder Merged unity_build branch back to trunk. Features: - Implemented …
(edit) @8727   13 years dafrick Cleaning up in SpaceShip and Engine. Fixed several bugs. Kicked …
(edit) @8713   13 years dafrick Cleaning up ShrinkPickup.
(edit) @8706   13 years dafrick Merging presentation branch back into trunk. There are many new …
(edit) @8471   14 years rgrieder Fixed possible bug (avoid using 'this' in the initialiser list unless …
(edit) @8469   14 years rgrieder Fixed trunk.
(edit) @8457   14 years FelixSchulthess merged portals branch into trunk
(edit) @8415   14 years dafrick AnD so should the comment say. ;)
(edit) @8414   14 years dafrick ScreenshotManager with gridSize = 1 works again.
(edit) @8413   14 years dafrick This should make the ScreenshotManager a lot more memory efficient.
(edit) @8406   14 years dafrick Quick fix for ScreenshotManager, such that it only needs memory when …
(edit) @8397   14 years youngk Added Newtonian Gravitation to the selection of force fields.
(edit) @8351   14 years rgrieder Merged kicklib2 branch back to trunk (includes former branches …
(edit) @8327   14 years scheusso merging network6 into trunk
(edit) @8305   14 years dafrick Fixing another potential memory leak.
(edit) @8297   14 years dafrick Possible bug fix in PickupCarrier.
(edit) @8234   14 years rgrieder Removed 6 MSVC warnings about conversions.
(edit) @8232   14 years dafrick Extending and reorganizing ScreenshotManager and SkyboxGenerator. The …
(edit) @8220   14 years dafrick Adding some default keybindings.
(edit) @8213   14 years dafrick Adding changes made to DistanceTrigger also in trunk. Also documenting …
(edit) @8193   14 years dafrick Resolving bug in MultiTrigger.
(edit) @8178   14 years jo Merged lastmastanding3 into trunk. There's an xml parsing error that …
(edit) @8108   14 years dafrick Merging changes from tetris branch into trunk, since they are also …
(edit) @8079   14 years landauf merged usability branch back to trunk incomplete summary of the …
(edit) @7911   14 years landauf Pong gametype should delete the objects it created
(edit) @7904   14 years landauf 2x virtual because it may be required in some cases (Singleton & …
(edit) @7896   14 years landauf actually I believe the condition should be the other way round …
(edit) @7895   14 years landauf implemented instant reloading of rocket munition because this was a …
(edit) @7886   14 years landauf simplification
(edit) @7885   14 years landauf fixed minor memory leak
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