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Diff Rev Age Author Log Message
(edit) @11358   8 years patricwi space race merged
(edit) @11357   8 years patricwi big ship merged
(edit) @11356   8 years patricwi merged space race with trunk
(edit) @11355   8 years patricwi deleted comments
(edit) @11354   8 years patricwi merged updated HUD branch to trunk
(edit) @11353   8 years patricwi merged HUD branch to trunk
(edit) @11210   8 years landauf COMPARE_VERSION_STRINGS resulted in strange error when version-header …
(edit) @11176   9 years fvultier Added a debug console command that allows visualization of the weaponSlots.
(edit) @11161   9 years landauf removed another spurious backslash
(edit) @11160   9 years landauf removed unnecessary backslashes
(edit) @11157   9 years landauf don't test exact values here, only ≠ 0
(edit) @11156   9 years landauf clang doesn't know this compiler flag
(edit) @11117   9 years landauf preparing for CEGUI 0.8
(edit) @11116   9 years landauf ignore all kinds of build directories
(edit) @11115   9 years landauf fixed code to compile in 64bit mode
(edit) @11114   9 years landauf unfortunately std::put_time and std::get_time are only available in …
(edit) @11113   9 years landauf updated build-script to work with mingw-w64 and the new dependency package
(edit) @11112   9 years landauf removed unnecessary boost include
(edit) @11111   9 years muemart Some simplifications in StringUtils.cc
(edit) @11109   9 years zifloria changed build settings for tardis to use the new paths on the new …
(edit) @11108   9 years fvultier A few modifications in the weapon system: WeaponModes may play a …
(edit) @11106   9 years muemart Fix a memory leak. Also fix some potentially invalid references to …
(edit) @11105   9 years fvultier Removed wrong comments in Jump minigame. These comments were artifacts …
(edit) @11104   9 years fvultier Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also …
(edit) @11103   9 years landauf fixed warnings (release build). fixed error in GravityBombField
(edit) @11101   9 years landauf fixed build when combining new cegui with old ogre
(edit) @11100   9 years muemart Update FindLua5.1.cmake to work with newer versions. Also added …
(edit) @11099   9 years muemart Fix loads of doxygen warnings and other documentation issues
(edit) @11098   9 years muemart Minor C++11 improvements: - Drop ImplicitConversion.h in favor of …
(edit) @11097   9 years landauf fixed build on tardis.
(edit) @11096   9 years muemart Constexpr for some util things
(edit) @11095   9 years landauf simplified transparency-check
(edit) @11094   9 years landauf added night-mode in city level (with city-lights and darker skybox)
(edit) @11091   9 years landauf renamed city-level, removed planet and portals, using real skybox …
(edit) @11089   9 years landauf glow effect is now visible through transparent elements (e.g. …
(edit) @11087   9 years landauf removed duplicate code
(edit) @11086   9 years landauf detail
(edit) @11085   9 years landauf enable glow shader in all scenes
(edit) @11083   9 years muemart Fix some clang-tidy warnings. Also, Serialise.h was doing some C-style …
(edit) @11082   9 years landauf trying to fix bogus (?) warning on gcc [see …
(edit) @11081   9 years landauf fixed cmake script (cmake version 3.3.2)
(edit) @11080   9 years landauf merged shaders back to trunk (pps project from HS 2012)
(edit) @11077   9 years muemart Remove some non-ASCII characters to avoid encoding issues. This only …
(edit) @11076   9 years muemart Add CMake configs for Clang. Most of it is reused from GCC.
(edit) @11071   9 years landauf merged branch cpp11_v3 back to trunk
(edit) @11056   9 years landauf merged last commit from presentationHS15 to trunk
(edit) @11052   9 years landauf merged branch presentationHS15 back to trunk
(edit) @11023   9 years landauf bugfix: use orxonox_cast instead of c-style-cast and check if the …
(edit) @11022   9 years landauf tweaked portal sound a bit
(edit) @11021   9 years landauf merged branch soundEffects back to trunk. for some reason it was never …
(edit) @11020   9 years landauf fixed some cases where 'delete' was used instead of destroy()
(edit) @11019   9 years landauf (re-)added warning when a destroyable gets deleted without using …
(edit) @11018   9 years landauf I think it's sufficient if Timer is a Listable. A timer is often used …
(edit) @11017   9 years landauf write warning to console if unloading of plugins is disabled
(edit) @11016   9 years landauf Added config value to PluginManager to define whether a dereferenced …
(edit) @11015   9 years landauf added option to merely deactivate a plugin when its reference count …
(edit) @11014   9 years landauf moved code for loading/unloading a plugin into separate functions
(edit) @11013   9 years landauf make sure the plugin is always unloaded after a test
(edit) @11012   9 years landauf added unittest for plugin loading and unloading
(edit) @11011   9 years landauf moved command line argument from Main to Core because it is used there
(edit) @11009   9 years landauf merged single revision from cpp11_v2 to trunk to fix multiplayer
(edit) @10820   9 years fvultier deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
(edit) @10819   9 years fvultier deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
(edit) @10801   9 years jo More straight forward jump level description.
(edit) @10728   9 years landauf disable LOD for MSVC and ogre version 1.8 because it leads to crashes
(edit) @10727   9 years landauf fixed warnings with MSVC14
(edit) @10726   9 years landauf fixed alignment warnings in MSVC14 (caused by SSE instructions in bullet)
(edit) @10716   9 years landauf let orxonox_main depend on plugins too. this means that every plugin …
(edit) @10712   9 years landauf fixed build with MSVC14
(edit) @10693   9 years landauf fixed undefined reference with msvc14 (only occurred in buildmode …
(edit) @10677   9 years fvultier Fixed minor issue in the WeaponsettingsASSF: The left and the right …
(edit) @10650   9 years fvultier There is now a spaceship that uses the gravity bomb. Minor …
(edit) @10648   9 years fvultier Removed EnergyDrink Weapon from SpaceshipASSFF. Improved documentation …
(edit) @10632   9 years fvultier Removed useless code (artifacts from copy-paste) in the Jump minigame.
(edit) @10631   9 years landauf the AI sometimes selected its own ship as target while it was steering …
(edit) @10630   9 years landauf avoid division by zero errors (happened e.g. if 'myposition' and …
(edit) @10629   9 years fvultier Merged towerdefenseFabien branch back to trunk. The towerdefense …
(edit) @10628   9 years landauf addendum to r10626 → pass the collision shape to Pawn::damage
(edit) @10626   9 years zifloria Fixed more of the same bug. Tower defense was also affected
(edit) @10625   9 years zifloria Fixed OrxonoxArcade. Points are awarded again. The problem was that I …
(edit) @10624   9 years landauf merged branch core7 back to trunk
(edit) @10622   9 years landauf merged branch presentationFS15merge back to trunk
(edit) @10546   9 years muemart Fix MSVC14/Visual Studio 2015 build: std::less must be constexpr
(edit) @10437   10 years fvultier Removed unnecessary output to console in kump minigame. Added a small …
(edit) @10318   10 years smerkli fixed destructor (during class hierarchy initialization)
(edit) @10317   10 years smerkli fixed compiler warnings
(edit) @10316   10 years smerkli only load debug drawer if graphics is enabled
(edit) @10299   10 years landauf fixed crash in SimpleRocket (during level-unloading). improved debug …
(edit) @10298   10 years landauf fixed potential crash during level-unloading: Namespace is a context …
(edit) @10297   10 years landauf improved underAttack.oxw - now with lots of turrets attached to the …
(edit) @10296   10 years landauf don't add the pawn's velocity to the projectile's velocity. this makes …
(edit) @10295   10 years muemart Avoid using the system path variables on windows (also gets rid of two …
(edit) @10294   10 years landauf made projectiles slower (and all have the same speed now). makes it …
(edit) @10293   10 years landauf avoid collisions between projectiles of a turret and the parent-pawn …
(edit) @10292   10 years landauf fixed text size in HUD (marker which shows the enemy's name). the …
(edit) @10291   10 years landauf simplified Math: temp is always positive, thus only solution1 is …
(edit) @10290   10 years landauf details
(edit) @10289   10 years landauf fixed target position calculation: a) the math was wrong (not sure …
(edit) @10288   10 years landauf added bullet settings for CCD (continuous collision detection) to …
(edit) @10287   10 years landauf use dynamic physics for projectiles. this seems to avoid 'tunneling' …
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