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Diff Rev Age Author Log Message
(edit) @10049   11 years muemart Delete the old turret templates and make new ones. Adjust the weapon …
(edit) @10048   11 years samuezu created struct event, an eventlist and the functions eventscheduler …
(edit) @10047   11 years smerkli Controller switching works now, however lua script execution is …
(edit) @10046   11 years smerkli Fixed some more things. What works now: - Setting an ID for the …
(edit) @10045   11 years smerkli Fixed the lua stuff, can now call ScriptController functions from lua.
(edit) @10044   11 years muemart Move everything back to the Turret class, set the correct team, and …
(edit) @10043   11 years muemart Revert changes to FormationController… keep the dirt to myself
(edit) @10042   11 years muemart Fix rotation if parent is already rotated. Everything hopefully now …
(edit) @10041   11 years fvultier Level wird zufaellig generiert, HUD funktionier(Punkte werden …
(edit) @10040   11 years fvultier Bewegung mit WASD und Absprung von einer Platform in der Mitte …
(edit) @10039   11 years muemart Move logic into controller, don't use bullet for rotations, and use …
(edit) @10038   11 years samuezu scriptcontroller slightly modified
(edit) @10037   11 years mkronig tried to access a function of ScriptController. Failed. Put a …
(edit) @10036   11 years noep Tried to prevent the StaticEntities & Collisionshapes from getting …
(edit) @10035   11 years mkronig changes on controllerDirector and added some new lua scripts
(edit) @10034   11 years samuezu orxout in sc fct movetoposition
(edit) @10033   11 years noep Tried to find&solve the segfault. The detach-process itself is not the …
(edit) @10032   11 years fvultier Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
(edit) @10031   11 years muemart Limit turret's rotation (another method…), work a bit on the …
(edit) @10030   11 years mkronig last commit from 10.4.14
(edit) @10029   11 years noep Fixed a bug where part-entity-assignments were not created.
(edit) @10028   11 years samuezu compiles now
(edit) @10027   11 years mkronig changes on controllerDirector e.g. lua part
(edit) @10026   11 years mkronig Added an initial test for lua execution. Not tested yet.
(edit) @10025   11 years samuezu created scriptcontroller header and *.cc file
(edit) @10024   11 years mkronig changes on controllerDirector project
(edit) @10023   11 years noep ShipParts can "die" and detach the corresponding Entity while doing …
(edit) @10022   11 years fvultier Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
(edit) @10021   11 years muemart Turret: Move the turret up in the hierarchy, edit the template accordingly
(edit) @10020   11 years samuezu created scriptcontroller header and *.cc file
(edit) @10019   11 years noep Continued working on ShipPart and ModularSpaceShip implementation
(edit) @10018   11 years muemart Turret: Limit turret's rotation (not really precise though) & …
(edit) @10017   11 years fvultier Steuerung funktioniert
(edit) @10016   11 years mkronig
(edit) @10015   11 years samuezu removed the temporary script controller entry in the CMakelists
(edit) @10014   11 years samuezu re-added the scriptcontroller files
(edit) @10013   11 years samuezu adding ControllerDirector files
(edit) @10012   11 years mkronig commit 3.4.2014
(edit) @10011   11 years noep Cleaned up the process passing the collisionshape which was hit to the …
(edit) @10010   11 years samuezu added ControllerDirector Class, without any implementation
(edit) @10009   11 years mkronig edited comments in levelTry.oxw file and scriptableController_00.cc
(edit) @10008   11 years muemart Start a new controller and investigate rotations
(edit) @10007   11 years noep More research done on collisionshape-entity-structure, and started …
(edit) @10006   11 years mkronig first try with scriptable controller
(edit) @10005   11 years fvultier Initial checkin
(edit) @10004   11 years muemart first experiments with the turret
(edit) @10003   11 years noep A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit) @10002   11 years noep Output (printing) of CollisionShape-Structure now works. It uses the …
(edit) @10001   11 years noep Tried (and failed) to fix output of CollisionShape-structure
(edit) @10000   11 years smerkli Created a branch for the pickups extension. Happy 10000 commits!! …
(edit) @9999   11 years smerkli Created a branch for the scriptable controller
(edit) @9998   11 years smerkli Created branch for turret extension
(edit) @9997   11 years noep Added functions to print the collisionshape-structure of a Pawn which …
(edit) @9996   11 years noep Fixed the method outputting the projectile's CollisionBox instead of …
(edit) @9995   11 years noep Modified collision-detecting-process, such that collisions can be …
(edit) @9994   11 years smerkli Added a branch for Noe's modular ships
(edit) @9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
(edit) @9992   11 years jo The end of Area51UnderFire is ok. Unfortunately the explosion could …
(edit) @9991   11 years jo Removing an error concerning the NotificationQueu in EscapeTheBasterds.
(edit) @9990   11 years jo Some level improvements and clean up. Not finished yet. The quests …
(edit) @9989   11 years jo Some details added.
(edit) @9988   11 years jo Making the level more interesting. Now the player can actually fail to …
(edit) @9987   11 years jo Improving the portal handling, such that the way to go after passing …
(edit) @9986   11 years jo Improving the first mission. Two fixes are needed to make it well …
(edit) @9985   11 years jo Ending missionOne.
(edit) @9984   11 years landauf tab → spaces
(edit) @9983   11 years landauf detail
(edit) @9982   11 years landauf added option to force the arguments which are defined in the …
(edit) @9981   11 years landauf I think that was a bug - why should a command not be added if it has …
(edit) @9980   11 years jo Adding delay timer to show the main menu after a game ended automatically.
(edit) @9979   11 years landauf simplified the boost command in HumanController by using the new …
(edit) @9978   11 years landauf added new keybind mode 'OnPressAndRelease' which triggers both when a …
(edit) @9977   11 years jo So far so good. Unfortunately I did not figure out what is wrong with …
(edit) @9975   11 years landauf details
(edit) @9974   11 years landauf docking should take actual control, not just temporary. this also …
(edit) @9973   11 years landauf several (potential) bugfixes in SpaceRaceController: * check if there …
(edit) @9972   11 years jo Something went wrong. I will correct the error later. So far just this …
(edit) @9971   11 years landauf return reference instead of copy. this also fixes a crash in …
(edit) @9970   11 years jo Adjusting the Miscellaneaus menu to turn off the auto-end feature.
(edit) @9969   11 years jo Automatically show the menu for gametypes that call Gametype::end() - …
(edit) @9968   11 years landauf fixed crash while loading lastManStanding.oxw (BigExplosion is now a …
(edit) @9967   11 years landauf call by reference instead of value
(edit) @9966   11 years landauf moved declarations to follow our formatting guidelines. no changes in code
(edit) @9965   11 years landauf simplified algorithm. turns out this code actually tries to find the …
(edit) @9964   11 years landauf removed unused code (some of the code was after a 'return' statement …
(edit) @9963   11 years landauf removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
(edit) @9962   11 years landauf fixed warnings (msvc)
(edit) @9961   11 years landauf fixed warnings (msvc)
(edit) @9960   11 years landauf fixed warning (msvc): the cast affected only '50' and not the whole …
(edit) @9959   11 years landauf don't re-initialize the random number generator - we already do this …
(edit) @9958   11 years landauf user lower-case for all module names
(edit) @9957   11 years landauf fixed a number of linker warnings with msvc
(edit) @9956   11 years landauf fixed build with msvc (it seems to use c++98 which has 3 overloads of …
(edit) @9955   11 years landauf removed temporary files and added them to the ignore list
(edit) @9954   11 years landauf moved all invader enemy templates into one file. fixed warning about …
(edit) @9953   11 years landauf fixed error when starting Invaders.oxw
(edit) @9952   11 years landauf neither ParticleSpawner nor the explosion_ object need to be …
(edit) @9951   11 years landauf details
(edit) @9950   11 years landauf ParticleEmitter should be a StaticEntity just like every other …
(edit) @9949   11 years landauf removed duplicate code. there is no need for a second constructor. if …
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