|
|
@2852
|
16 years |
polakma |
added unlimited munition, reverted shared munition and fixed some bugs
|
|
|
@2851
|
16 years |
landauf |
Fixed attachment of "absolute" CameraPosition-Nodes in the Network …
|
|
|
@2850
|
16 years |
rgrieder |
- Started working on cleaning up the GameState mess
- Cleaned out …
|
|
|
@2849
|
16 years |
rgrieder |
Bug fix in the InputManager.
|
|
|
@2848
|
16 years |
rgrieder |
Exported showsGraphics, etc. to a new class named GameMode in the core.
|
|
|
@2847
|
16 years |
rgrieder |
De initialisation bugfix in GSGraphics.
|
|
|
@2846
|
16 years |
rgrieder |
Moving game clock from Core to Game.
Other small fixes.
|
|
|
@2845
|
16 years |
rgrieder |
- Moved some code from Game to Main and GSRoot
- Renamed "gui" …
|
|
|
@2844
|
16 years |
rgrieder |
Implemented new GameState concept. It doesn't differ that much from …
|
|
|
@2843
|
16 years |
rgrieder |
Exported TimeFactorListener to separate file in the tools folder.
|
|
|
@2842
|
16 years |
rgrieder |
Header file fixes (reduced some dependencies).
|
|
|
@2841
|
16 years |
rgrieder |
Using loadGUI_2.lua in this branch now.
|
|
|
@2840
|
16 years |
bknecht |
GUIManager now behaves how it should. Most things seem to work fine.
…
|
|
|
@2839
|
16 years |
landauf |
added AI for the Pong gametype
improved Pong gameplay
|
|
|
@2838
|
16 years |
Naaduun |
Added PKGBUILD for building package in Archlinux. See …
|
|
|
@2837
|
16 years |
Naaduun |
added Map class
|
|
|
@2836
|
16 years |
scheusso |
merge old netp branch to netp2 (still because of multiplayer pong…)
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|
|
@2835
|
16 years |
scheusso |
create new netp branch (in order to play multiplayer pong )
|
|
|
@2834
|
16 years |
bknecht |
When you change the camera, the GUI is now newly set. Also: the GUI …
|
|
|
@2833
|
16 years |
scheusso |
some bugfixes (client crashed when server was killed 2 times)
|
|
|
@2832
|
16 years |
scheusso |
further improvements in network (eliminated double calls of …
|
|
|
@2831
|
16 years |
danielh |
removed old pickup system
|
|
|
@2830
|
16 years |
landauf |
created new branch for the particles-project
|
|
|
@2829
|
16 years |
landauf |
created new branch for the sound-project
|
|
|
@2828
|
16 years |
landauf |
created new branch for the pickup-project
|
|
|
@2827
|
16 years |
landauf |
created new branch for all 3 gametype-projects
|
|
|
@2826
|
16 years |
landauf |
merged miniprojects branch back to trunk
|
|
|
@2825
|
16 years |
landauf |
eol-style:native
|
|
|
@2824
|
16 years |
landauf |
Added "Pong" minigame
|
|
|
@2823
|
16 years |
rgrieder |
Further optimisations by using std::vector instead of std::list for …
|
|
|
@2822
|
16 years |
scheusso |
reduced overhead/load of Synchronisable::getSize quite a lot
|
|
|
@2821
|
16 years |
landauf |
renamed TeamGametype to TeamDeathmatch.
|
|
|
@2820
|
16 years |
landauf |
Split Gametype into Gametype+Deathmatch. The only difference is output …
|
|
|
@2819
|
16 years |
landauf |
moved gametype-HUD from PlayerInfo to HumanPlayer
|
|
|
@2818
|
16 years |
landauf |
added two new functions to Gametype
|
|
|
@2817
|
16 years |
rgrieder |
Removed GameState template and renamed GameStateBase to GameState. …
|
|
|
@2816
|
16 years |
rgrieder |
Upgrade number two for the InputManager: An InputState can have two …
|
|
|
@2815
|
16 years |
rgrieder |
various small changes:
- Fixed a bug in the GameStates concerning …
|
|
|
@2814
|
16 years |
rgrieder |
InputManager upgrade number one: InputState priorities are managed …
|
|
|
@2813
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2812
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2811
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2810
|
16 years |
landauf |
fixed shooting bug
|
|
|
@2809
|
16 years |
landauf |
reverted commit 2782 which was:
> Another 15% performance boost in …
|
|
|
@2808
|
16 years |
bknecht |
You can now toggle visibility ingame. Strangely the SceneManager …
|
|
|
@2807
|
16 years |
rgrieder |
Moved global game clock to Core. Use getGameClock() for a const …
|
|
|
@2806
|
16 years |
landauf |
fixed a small bug
|
|
|
@2805
|
16 years |
rgrieder |
Added new class: Game
It represents basic operation related to the …
|
|
|
@2804
|
16 years |
polakma |
some enhancements, but not working…
|
|
|
@2803
|
16 years |
adrfried |
Create branch ggz
|
|
|
@2802
|
16 years |
landauf |
created new branch
|
|
|
@2801
|
16 years |
rgrieder |
Move graphic related content of GSGraphics to GraphicsManager which …
|
|
|
@2800
|
16 years |
rgrieder |
Renaming "tick" to "update" for all those classes not inheriting from …
|
|
|
@2799
|
16 years |
rgrieder |
Moved all core related initialisations from Main.cc and GSRoot.cc to …
|
|
|
@2798
|
16 years |
rgrieder |
Added static function to SynchronisableVariableBase to avoid including …
|
|
|
@2797
|
16 years |
landauf |
Added some #ifndef's around #define NOMINMAX and #define FORCEINLINE …
|
|
|
@2796
|
16 years |
bknecht |
created new branch to work on ingame GUI and GUI in general
|
|
|
@2795
|
16 years |
scheusso |
forgot to add some file
|
|
|
@2794
|
16 years |
scheusso |
some optimisations (mostly inlined SynchronisableVariable functions) …
|
|
|
@2793
|
16 years |
scheusso |
create new branch for network and performance changes
|
|
|
@2792
|
16 years |
rgrieder |
Finally found the MSVC IntelliSense bug! It wasn't working at all, so …
|
|
|
@2791
|
16 years |
rgrieder |
Please never commit any changes to the external libraries! It doesn't …
|
|
|
@2790
|
16 years |
bknecht |
Ugly hack to use GUI ingame. Hack itself needs improvement AND of …
|
|
|
@2789
|
16 years |
landauf |
- Moved default-hud (chat, gamestate info) from Controller to …
|
|
|
@2788
|
16 years |
dafrick |
Some more changes…
|
|
|
@2787
|
16 years |
rgrieder |
Bugfix: _NDEBUG is never defined.
|
|
|
@2786
|
16 years |
dafrick |
Some changes to QuestManager and NotificationManager by Reto's …
|
|
|
@2785
|
16 years |
dafrick |
Made QuestManager and NotificationManager to Singletons. Fixed/Changed …
|
|
|
@2784
|
16 years |
rgrieder |
- Using std::vector instead of std::list in register/unregister …
|
|
|
@2783
|
16 years |
dafrick |
Erradicated an infinite loop, and some wannabe-memory leaks. Also …
|
|
|
@2782
|
16 years |
rgrieder |
Another 15% performance boost in dedicated mode, 30 bots, no clients. …
|
|
|
@2781
|
16 years |
dafrick |
Got the Notifications to work. Rudimentarily, at least… \nNow comes …
|
|
|
@2780
|
16 years |
rgrieder |
Checking whether a function really does what you think might sometimes …
|
|
|
@2779
|
16 years |
dafrick |
Updated questsystem to current trunk. Synchronized it with my local …
|
|
|
@2778
|
16 years |
polakma |
now you can choose between shared munition and normal munition
|
|
|
@2777
|
16 years |
dafrick |
New QuestSystem branch…
|
|
|
@2776
|
16 years |
Naaduun |
my Drone steering function
|
|
|
@2775
|
16 years |
landauf |
small adjustments
|
|
|
@2774
|
16 years |
rgrieder |
Fix
|
|
|
@2773
|
16 years |
rgrieder |
Removed all enet and boost includes from header files in the network …
|
|
|
@2772
|
16 years |
Aurelian |
Ich bin auch eine Dronensteuerungsfunktion
|
|
|
@2771
|
16 years |
danielh |
this is my version of the Drone steering function
|
|
|
@2770
|
16 years |
mockm |
this is mz version of the Drone steering function
|
|
|
@2769
|
16 years |
scheusso |
not needed anymore
|
|
|
@2768
|
16 years |
landauf |
added TeamGametype
|
|
|
@2767
|
16 years |
scheusso |
forgot one line
|
|
|
@2766
|
16 years |
scheusso |
removed the lines that the student have to find out themselves
|
|
|
@2765
|
16 years |
scheusso |
the whole thing works kind of now
|
|
|
@2764
|
16 years |
rgrieder |
segfault
|
|
|
@2763
|
16 years |
scheusso |
first efforts for a tutorial
|
|
|
@2762
|
16 years |
rgrieder |
Have fun Oli!
Added run script for standalone.
|
|
|
@2761
|
16 years |
rgrieder |
Removed forgotten std::cout output in Factory (from objecthierarchy …
|
|
|
@2760
|
16 years |
scheusso |
create new tutorial branch
|
|
|
@2759
|
16 years |
scheusso |
merged network branch (windows,multiplayer fixes) back to trunk
|
|
|
@2758
|
16 years |
scheusso |
some cleanup (mostly comments)
|
|
|
@2757
|
16 years |
rgrieder |
Code level compliance with OGRE 1.6
You can not yet use it though! The …
|
|
|
@2756
|
16 years |
rgrieder |
Minimising problems when including windows.h because it defines macros …
|
|
|
@2755
|
16 years |
landauf |
created new branch to prepare the miniprojects
|
|
|
@2754
|
16 years |
rgrieder |
With regards to Oli. (trunk commit from before).
|
|
|
@2753
|
16 years |
rgrieder |
Signalhandler should not append to orxonox_crash.log but write to the …
|
|
|